Medium Humanoid, Chaotic Evil
Armor Class 14 Natural
Hit Points 80 (9d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Passive Perception 14
Languages Any language the Violaceous Werewolf knew in it's previous life.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Violaceous Werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Moonlight Hunter: The Violaceous Werewolf has advantage on Stealth checks made under moonlight.

Odd Smell: Violaceous Werewolves have a very distinctive floral smell and therefore have disadvantage on Stealth checks versus creatures they have encountered before.

Actions

Multiattack. The Violaceous Werewolf makes two claw attacks.

Claws.  Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d8 + 3) slashing damage.

Poison Breath (Recharge 5–6). Bonus Action Attack : The Violaceous Werewolf  exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, or be poisoned until the end of their next turn.

Description

Violaceous Werewolves are stronger than average werewolves, dark violet in color and possess a poisonous breath weapon. Thankfully, they lack the ability to shapeshift and do not transmit lycanthropy. One becomes a Violaceous Werewolf by (willingly or not) ingesting an extract of Moon Orchid, which grows only in the Shadowfell. Whenever a new Violaceous Werewolf comes into existence another random Violaceous Werewolf is miraculously cured of the condition.

Habitat: ForestHill

DoubleDave

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