Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two attacks.
Void Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Force damage, make a roll to grapple the creature and keep it in the elementals space if the hit is successful
Vacuum Pull. Ranged weapon attack: +8 to hit, range 15ft, one target, Hit : 14 (2d6 + 5) Force damage, the target is pulled 15ft toward the elemental, roll to grapple the creature and keep it in the elemental's space.
Whirlwind (Recharge 4-6). Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) Force damage and is sucked into the elemental until they use their action to make the save on their turn.
Creatures that end their turns inside the elemental take (1d6) force damage.
If the saving throw is successful, the target takes half the Force damage and isn't consumed.
Description
A Voidelemental is a super dense point of force, which pulls all untied down items withing 5ft into its form, these items can be retrieved if the elemental is killed.
Void elementals are formed in the complete absence of any pressure. It is rare for Void elementals to survive for long outside of Vacuums, though those that have consumed enough may survive at regular pressure indefinitely.
Rumor has it there are Void elementals floating in the heavens millions of times larger than the world we live on.
Colliding with a Force elemental or being put in a high-pressure vessel instantly kills this Elemental.







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