Small Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 10 ft., (30 ft. while moving downhill) , burrow 30 ft.
STR
18 (+4)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Understands Terran but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2

Downhill Roller. The elemental's walking speed increases to 30 while moving downhill. If it moves at least 15 feet straight towards a target and then hits it with a slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

False Appearance. While the elemental remains motionless, it is indistinguishable from a normal stone.

 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.  

Description

Minor earth elementals are common across the Material Plane, but dislike moving and are often mistaken for common rocks, about the size of a large pumpkin. A minor earth elemental only reveals its true nature if kicked, picked up, or summoned from the Plane of Earth to fight, revealing its stubby, club-like arms and stocky legs.

Environment: DesertHillMountainUnderdark

JamesHaeck