Large Monstrosity, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 27 (3d10 + 12)
Speed 40 ft., climb 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +3, Stealth +3
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 13
Languages Yeti
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fear of Fire. If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Keen Smell. The yeti has advantage on Wisdom (Perception) checks that rely on smell.

Snow Camouflage. The yeti has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) cold damage.

Grapple. The young yeti attempts to grapple one target in range. A successful grapple check against Medium-size or smaller creatures the target is restrain, also the target takes 1d6 points of cold damage each turn as long as it remains grappled from the heat-absorbing effects of the creature’s fur.

Description

Young Yeti are larger monstrosities that stalk alpine peaks in a ceaseless hunt for food. Their snow-white fur lets them move like ghosts against the frozen landscape.

Habitat: Arctic

Itssosublime

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