Medium Fiend (Demon, Devil, Yugoloth), Lawful Evil
Armor Class 23 scale mail
Hit Points 400 (40d10)
Speed 45 ft., fly 35 ft., climb 15 ft.
STR
20 (+5)
DEX
19 (+4)
CON
24 (+7)
INT
22 (+6)
WIS
19 (+4)
CHA
26 (+8)
Saving Throws DEX +11, CON +14, WIS +11, CHA +15
Skills Athletics +10
Damage Vulnerabilities Cold
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned, Stunned
Senses Blindsight 60, Darkvision 200, Passive Perception 21
Languages Abyssal, Common, Deep Speech, Infernal
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Magic resistance viserion has advantage on saving throws against spells and other magical effects.

Spellcasting. viserion is a 20th-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +11 to hit with spell attacks). viserion has following warlock spells prepared:
Cantrips (at will): blood bolt, eldritch blast, fell fire bolt, fire claws
1st level (5 slots): hellish rebuke, charm person, dessonant whispers, sword burst, corruption

2nd level (4 slots): blood bath, ray of enfeeblement, crown of madness 

3rd level (4 slots): bone spear, bone trap, summon lesser demons

4th level (3 slots): darkfire, blight, summon greater demon

5th level (3 slots): control lava, hold monster, negative energy flood, dance macabre, infernal calling

6th level (2 slots): circle of death, investiture of flames, circle of death, soul cage

7th level (2 slots): finger of death, crown of stars (deals fire damage instead), plane shift (self only), power word pain

8th level (2 slots): aging, dominate monster, demiplane, power word stun 

9th level (1 slot): into chaos, black hole, a call beyond

devilish commander: viserion can give a fiend any verbal command and the fiend has to obey to said command

legendary resistance (3/long rest): whenever viserion fails a saving throw he can choose to succeed instead

unholy healing: whenever viserion takes necrotic damage it instead heals him for the damage dealt. and if viserion ever consumes a small dose of blood he heals for 1d6 health

Actions

conjure black demons: every creature within a 15 foot area must make a dc 19 dexterity saving throw or take 20(4d10) piercing damage

blood curse:  Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 10) necrotic damage. on a hit the target must make a wisdom saving throw or lose 1 point of constitution. when the target reaches 0 constitution it dies 

claws. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10(5d4) slashing damage and 10(5d4) necrotic damage

bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 13 (3d8 + 2) piercing damage and 8 (2d6 + 4) necrotic damage which heals viserion for said damage

blood slash: RangedWeapon Attack: +11 to hit, range 120 ft., 4 target. Hit: 12 (2d10 + 5) slashing damage.

Reactions

infernal destruction: if viserion ever gets struck by a spell which deals necrotic or fire damage he can return the spell onto the caster

chaotic magic: whenever viserion casts a spell it rolls a d100 and if it is a 10 or bellow he targets himself 11-50 targets the wrong target, 51-98 targets the intended target and 99-100 targets all enemies

Legendary Actions

viserion has 3 legendary actions and regainst 2 at the start of each of his turns

spells from below: viserion casts a spell

blood touch (2 actions): viserion uses his blood curse action

 

Description

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pootisman

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