Large Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 30 ft., swim 30 ft.
STR
18 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire, Thunder
Damage Resistances Acid; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Cold, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Chilling. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage, and if the creature doesn't have resistance or immunity to cold damage, it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

Ice Glide.
 The elemental can burrow through ice and snow using a special burrowing speed of 15 feet. While doing so, the elemental doesn't disturb the material it moves through.

Dual Nature. The elemental counts as an elemental of both the water and air sub-types (primary water).

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 3 (1d6) cold damage.

Ice Breath (Recharge 4–6). The elemental releases a blast of freezing ice and snow in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw. On a failed save, a creature takes 18 (4d8) cold damage and its speed is reduced by 20 feet until the end of its next turn.

Description

An ice elemental, composed of water and air, appears as a large chunk of jagged ice often formed into a vaguely humanoid shape. It floats through icy water in frosted landscapes or rests inside tranquil snowbanks, creaking as it moves its frozen body.

Anything that touches an ice elemental is magically chilled by an icy cold that seeps into the bones. They are also capable of expelling a frigid blast of icy wind from small cracks in their bodies. Ice elementals are wary of fire, and screech like dry ice when burned.

Ice elementals are native to the border plane between water and air, the Plane of Ice, also known as the Frostfell. There they swim about the frigid waters or climb the spires of floating ice into the cold windy sky.

Hybrid Elementals

The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of the combined element.

Monster Tags: Elemental

Habitat: Arctic

BenevolentEvil

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