Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Ooze Hybrid. The elemental is also considered an ooze.
Slime Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (2d4) acid damage and is covered with acid; until someone takes an action to remove the acid, the creature takes 5 (2d4) acid damage at the start of each of its turns.
Dual Nature. The elemental counts as an elemental of both the earth and water sub-types (primary water).
Multiattack. The elemental makes two Slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) acid damage, and the target becomes covered with acid. Until someone takes an action to remove the acid, the creature takes 5 (2d4) acid damage at the start of each of its turns.
Description
Unlike a true ooze, slime elementals will often display the vague contours of a humanoid shape when moving, and some say they can even see a humanoid face in the elementals' slimy form.
A slime elemental's body is highly acidic, dissolving almost any material it comes across. While a true ooze digests what it dissolves, a slime elemental doesn't eat and must discard the dissolved materials. The more it consumes, the thicker the trail of dissolved sludge and ooze that it leaves in its wake.
Composed of water and earth, slime elementals are native to the Swamp of Oblivion. They live among the most caustic parts of the swamp, as they are completely immune to the acid. The many hags that live within the swamp often feed the discarded remains of their victims to slime elementals they keep nearby.
Hybrid Elementals
The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.
Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.
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