Cooled Lava. If the elemental takes cold damage, it partially cools to stone; its speed is reduced by 10 feet until the end of its next turn, and its Lava Form trait doesn't function for that duration.
Illumination. The elemental sheds bright light in a 20-foot radius and dim light in an additional 20 feet while its Lava Form trait is functioning.
Lava Form. A creature or object that touches the elemental or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. A creature that ends its turn within 5 feet of the elemental takes 5 (1d10) fire damage. At the end of the elemental's turn, it ignites any flammable objects within 5 feet of it that aren’t being worn or carried.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Dual Nature. The elemental counts as an elemental of both the earth and fire sub-types (primary earth).
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) fire damage, and the target must succeed on a DC 14 Dexterity saving throw or become restrained by hardening rock. A creature can make a DC 14 Strength (Athletics) check as an action, freeing itself or a creature within reach from this rock on a success. The rock has AC 17 and 12 hit points, and it is immune to fire, poison, and psychic damage.
Description
The bulbous, slowly-bubbling form of a lava elemental is difficult to distinguish from the viscous flow of volcanic activity. Despite being made of molten rock, composed of earth and fire, lava elementals lack the speed of fire or the stability and momentum of earth, lending their movements a certain lurching slowness. At times, a face may appear in the rock, and through its maw one might see the orange-hot lava swirling under the elemental's darker outer layers.
Lava elementals burrow through earth like magma from deep below the surface. When something makes them cold, their molten bodies harden and cool briefly, causing them to stiffen and slow. Water can sap heat from their body faster than anything else, and so they avoid water as an instinctual anathema.
Lava elementals are usually found underground or in volcanoes when encountered outside their native plane. The Plane of Lava is the border realm located between the Elemental Planes of Earth and Fire. Lava elementals are usually pulled from this realm when conjured.
Hybrid Elementals
The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.
Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.
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