Huge Fiend, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 0 ft., (immobile)
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Cold, Piercing
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Abyssal Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Living Branches. The branches of the viper tree are multicolored snakes. While the tree has hundreds of branches, the viper tree can only control up to 5 at a time. Each branch can be attacked (AC 20; 12 hit points; same immunities and vulnerabilities as the viper tree). Destroying a branch deals no damage to the viper tree. If a branch is destroyed, another one takes it place on the viper tree's next turn.

Multiple Heads. Due to the viper tree's multiple heads, it has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. 

Actions

Multiattack. The viper tree makes as many bite attacks as it has active branches.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or their Dexterity score is reduced by 1d4. The target dies if this reduces its Dexterity to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

 

Description

Viper trees are horrific creations from the deepest levels of the Abyss. They were gifted to yuan-ti clerics to guard sacred sites. They grow in thick groves in some areas of the Abyss,  waiting to be called to the material plane.

The trees provide cover for yuan-ti, allowing them to attack from range. They are also excellent guards.

Monster Tags: DemonYuan-Tiabberation

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