Innate Spellcasting. Ziggles' spellcasting ability is intelligence (spell save DC 22 +14 to hit with spell attacks) Ziggles can innately cast the following spells requiring no material components:
At will: chromatic orb, darkness, invisibility, lightning bolt
3/day each: conjure elemental (water only), contact other plane, control winds, finger of radiance (finger of death with radiant damage)
Legendary resistance (5/day). If Ziggles fails a saving throw he can choose to succeed it instead.
Improved Regeneration. Ziggles gains 30 Hit Points at the start of his turn, unless he took 25 or more necrotic damage from a single attack in the last round.
Amphibious. Ziggles can breath in air and water.
Multiattack. Ziggles makes 5 attacks: 1 with his bite, and 4 with his fins.
Bite. Melee Weapon Attack: +16 to hit, reach 17 ft., 3 target. Hit: 23 (3d10 + 9) Piercing damage. And 18 (2d12+9) slashing damage;and if the target is a creature it must succeed on a DC 18 Strength saving throw or have a chunk of flesh torn of, thus having disadvantage on Charisma, Dexterity, and Strength checks, and automatically fail stealth checks.
Fin. Melee Weapon Attack: +15 to hit, reach 13 ft., 1 target. Hit: 43(6d8 + 10) Bludgeoning damage.
Denticles. Ziggles adds 4 to his AC if attacked with a Natural weapon (bite, claws, unarmed strike etc.).
Ziggles can, after a creatures turn, take up to 3 legendary actions, he regains all spent actions on his turn.
Swallow (Costs 3 Actions). Ziggles makes a bite attack. If the target is a large or smaller creature, it must succeed on a DC 21 dexterity saving throw or be swallowed. A swallowed creature has only two action options: move up to half its speed, or make a DC 22 Constitution saving throw. If the creature fails or does not make the saving throw, it gains one level of exhaustion. On Ziggles' turn the creature is forced down 20 feet. If the creature is where Ziggles swallowed it, it has advantage on the saving throw.
Teleport (Costs 2 Actions). Ziggles teleports to a space up to his speed (changes by his environment) + 60 ft.
Spell. Ziggles innately casts a spell.
Description
A good friend of Mr. Bambo (see previous versions), Ziggles is a massive and aggresive (but kind) zebra shark. He shares his friend's massize size.
Lair and Lair Actions
Ziggles' lair is an important sea monument. Ziggles encountered in his lair has a challenge rating of 28 (120,000 XP).
Lair Actions
On initiative count 15 (losing initiative ties), Ziggles takes a lair action to cause one of the following effects; Ziggles can’t use the same effect two rounds in a row:
- Ziggles summons 1d4 zebra sharks, that are under his command. These sharks can breath out of air for 5 hours. Ziggles can use a bonus action to dismiss the sharks.
Regional Effects
The region containing a legendary Ziggles' lair is flooded, which creates one or more of the following effects:
- Every settlement within 10 miles of Ziggles' lair is flooded with 2 feet of water. All creatures under that size that don't have a swimming speed start suffocating.
If Ziggles dies, these effects fade over the course of 1d10 days.







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