False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree. The species of the tree matches that of the wood that was used to make the stake. For instance, if the stake was made from Ash, the tree will be an Ash tree. If the stake was oaken, the tree will be Oak.
Cutting. A cutting taken from the Gulthias tree can be planted in ground soaked with blood. The cutting will grow into another Gulthias tree identical to the first, but it will have an additional vulnerability. If the parent tree is destroyed, the cutting dies as well.
Multiattack: Whip x 2, Rock
Whip. Melee Weapon Attack: +11, reach 20 ft., one target. Hit 14 (3d6 + 5) slashing damage. After a successful attack on an opponent with a whip attack, the tree may drain the victim for 9 (3d6) points of necrotic damage. If the victim succeeds at a dexterity save (DC 16), they only take half damage. The tree gains the hit points drained.
Rock. Ranged Weapon Attack: +5, range 60/180 ft., one target. Hit: 25 (4d10 + 5)
Awaken Tree (1/day): The Gulthias Tree magically animates one or two trees it can see within 120 feet of it. These trees have the same characteristics as an awakened tree, except it has an intelligence of 4 and is under the control of the Gulthias tree.
If struck by an Axe, the Gulthias may hit back immediately with a Whip attack.
The gulthias tree may take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The gulthias tree regains spent legendary actions at the start of its turn.
Summon Blight - The tree may summon 1 tree blight, 1 vine blight, 2 needle blights, 4 needle blights, or 8 twig blights. (Choose randomly.)
Entangle - The Gulthias tree may cast the spell Entangle.
Charm - The tree may charm a single target. DC 17.
Description
This tree was created when a stake used to slay a vampire and soaked in that vampire's blood, was left on fertile ground. The stake sprouted and grew into this twisted evil tree. As the tree grows, it pollutes the ground around it with evil converting normal trees, shrubs, and vines into blights, evil awakened trees, and corrupted treants. In fact, if there are blights, there is probably a gulthias tree around that created them.
Lair and Lair Actions
Guthias trees are found in dismal areas where a powerful vampire has been slain and the stake used to slay the vampire was left on the ground.
Regional Effects
- The ground for a mile around the Gulthias tree becomes choked with brambles, vines, and roots that seem to grab and tug at any creature that hasn't been corrupted by the Gulthias Tree. The ground is considered as difficult terrain. The brambles, vines, and roots are no longer animated once the tree is slain.
- There is a 1% chance that any creature that sleeps near roots or vegetation will be drained by roots during the night for 8 points of necrotic damage. A passive perception check (Wis) of 16 or higher avoids the damage. Instead the attackee awakens and sees the attacking roots. This effect disappears as soon as the tree is dead.
- The area is constantly overshadowed by clouds or filled with mist. This effect disappears within a day after the tree is dead.
- The area will be infested with blights. The blights die as soon as the tree is dead.
- Anyone traveling through the area has to roll each hour to determine if they have attracted one of the tree's allies. Roll every four hours during breaks. This effect disappears after a week. Reroll blight and awakened plant rolls if the tree is dead.
Roll |
Gulthias Ally |
CR |
1-2 |
Assassin Vine |
3 |
3-6 |
Awakened Shrubs |
0.0625 |
7 |
Awakened Tree |
2 |
8 |
Black Dragon Wyrmling |
2 |
9-11 |
Blood Hawk |
0.125 |
12-13 |
Boar |
0.25 |
14 |
Dire Wolves |
1 |
15-16 |
Ettercap |
2 |
17-18 |
Giant Badger |
0.25 |
19-20 |
Giant Bat |
0.25 |
21 |
Giant Boar |
2 |
22-24 |
Giant Rats |
0.125 |
25-26 |
Giant Toads |
1 |
27-28 |
Giant Wasps |
0.5 |
29-31 |
Giant Wolf Spiders |
0.25 |
32-33 |
Mantrap |
1 |
34 |
Myconid Adult |
0.5 |
35 |
Myconid Sovereign |
2 |
36 |
Myconid Sprout |
0.0625 |
37-40 |
Needle Blight |
0.25 |
41 |
Phase Spider |
3 |
42-43 |
Shambling Mound |
5 |
44-46 |
Stirges |
0.125 |
47-48 |
Swarm of Bats |
0.25 |
49-50 |
Swarm of Insects |
0.5 |
51-52 |
Swarm of Poisonous Snakes |
2 |
53-54 |
Swarm of Rats |
0.25 |
55-56 |
Swarm of Spiders |
0.5 |
57-58 |
Swarm of Wasps |
0.5 |
59-60 |
Swarm of Ravens |
0.25 |
61 |
Thorny |
1 |
62 |
Tiger |
1 |
63-64 |
Tri-flower Frond |
0.5 |
65-74 |
Twig Blight |
0.125 |
75-76 |
Vegepygmy |
0.25 |
77 |
Vegepygmy Chief |
2 |
78-80 |
Vine Blight |
0.5 |
81-82 |
Wolves |
0.25 |
84 |
Yellow Musk Creeper |
2 |
84-100 |
Nothing |
0 |
The effects end within 3 days after the tree is killed. The drain attacks end immediately.
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