Armor Class
14
natural armor
Hit Points
15
(4d4 + 3)
Speed
30 ft., The Abyssal rabbit can burrow in order to get to prey faster
STR
6
(-2)
DEX
16
(+3)
CON
13
(+1)
INT
4
(-3)
WIS
9
(-1)
CHA
5
(-3)
Saving Throws
DEX +5
Skills
Acrobatics +11
Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 15
Languages
understands Abyssal but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Best Jumper. The abyssal rabbit can jump and grapple an opponent without invoking an opportunity attack.
Actions
Multiattack. The abyssal rabbit makes one grapple action and two bite attacks
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Why you must be careful, this is no ordinary rabbit. It have claws the size of children and can leap across an entire kings castle grounds.
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