Tiny Fiend (Demon), Chaotic Evil
Armor Class 14 natural armor
Hit Points 15 (4d4 + 3)
Speed 30 ft., The Abyssal rabbit can burrow in order to get to prey faster
STR
6 (-2)
DEX
16 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws DEX +5
Skills Acrobatics +11
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons; All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages understands Abyssal but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Best Jumper. The abyssal rabbit can jump and grapple an opponent without invoking an opportunity attack. 

Actions

Multiattack. The abyssal rabbit makes one grapple action and two bite attacks

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. 

Description

Why you must be careful, this is no ordinary rabbit. It have claws the size of children and can leap across an entire kings castle grounds. 

Monster Tags: Demon

Habitat: Grassland

Talk_a_Tron

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