Small Undead (Human), Neutral Evil
Armor Class 8
Hit Points 16 (2d8 + 7)
Speed 40 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
15 (+2)
Saving Throws WIS +0, CHA +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Prodigy Dead. Will hide in a corner and make a sound like a crying child, if an investigation check is used on it the players must make a insight check versus a deception check by this creature. If failed this creature makes a pounce attack on the closest player with advantage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Pounce. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage  and is grappled.

Bite. Melee Weapon Attack: +7 to hit, reach touch, one target. Hit: 13 (3d6 + 4)  on a hit the target must make a DC 14 con save,on a failed save the target becomes a zombie with their current equipment when they die.

Description

This sad creature was once a regular school kid but was infected, but its body kept its brain and uses it really effectively setting up a trap for those who wander the halls of its home.

Habitat: Urban

ClintonMitchell

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