Gargantuan Aberration, Chaotic Evil
Armor Class 26 Natural Armor
Hit Points 1140 (38d20 + 380)
Speed 40 ft., swim 60 ft., fly 40 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
24 (+7)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws STR +19, CON +19, INT +16, WIS +17, CHA +19
Skills Arcana +0, Perception +0, Religion +0
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Piercing, Poison, Psychic
Senses Darkvision, Truesight 480 ft, Passive Perception 32
Languages Deep Speech telepathy 1000 ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multi-Attack. Cthulhu can make two claw attacks, and one bite attack.

Bite. Melee Weapon Attack: +25 to hit, reach 15 ft., 1 target. Hit: (14d12 + 19) piercing and bludgeoning damage.  If the target is a large or smaller creature that is grappled by Cthulhu, that creature is also swallowed and the grapple ends. While swallowed, the creature is blinded and restrained. It has total cover from outside attacks and effects. It take (12d12) acid damage at the beginning of each of Cthulhu's turns. If cthulhu take 80 damage or more on a single turn from a creature inside it. cthulhu must succeed on a constitution saving throw dc 25 at the end of its turn, or regurgitate all swallowed creatures within a 15 ft space around it.

Claw. Melee Weapon Attack: +25 to hit, reach 30 ft., 1 target. Hit: (10d10 + 19) slashing and bludgeoning damage and the target is grappled (DC 33). Until the grapple ends the target is restrained. 

Fling. One large or smaller object held or grappled by cthulhu is thrown up to 300 ft in a direction of its choosing and is knocked prone. If a thrown target strikes a solid object it take (1d6)  bludgeoning damage for every ten feet it was thrown. If the target is thrown at another creature, the creature must make a DC 33 dex saving throw, or take the same damage and be knocked prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Move. Cthulhu can move up to half its speed.

Regenerate. Cthulhu regenerates 50 HP.

Attack. Cthulhu makes two claw attacks and one bite attack

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalUnderwater

Alice_Hazel_Prescott

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