Large Undead, Neutral Evil
Armor Class 17 (damaged plate mail)
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +1
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages it knew in life but can’t speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Multiattack. The zombie makes two melee attacks or uses its Empowering Slam.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 4) piercing damage.

Empowered Slam (Recharge 5-6).  All creatures standing on the ground within a 15 ft. radius circle around the minotaur must succeed on a DC 15 Dexterity saving throw or be knocked prone and take 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage. Creatures take half as much damage on a success and are not knocked prone.

Description

Undead Nature. An alpha zombie minotaur doesn't require air, food, drink, or sleep.

UltimatePikachu

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