Armor Class
13
(natural armor)
Hit Points
16
(3d8 + 4)
Speed
40 ft., if the sahuagin moves 40 ft in one turn, it takes 1d6 bludgeoning damage and falls prone.
, swim 25 ft.
STR
14
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
3
(-4)
CHA
6
(-2)
Saving Throws
STR +4
Skills
Perception +5
Condition Immunities
Charmed, Frightened
Senses
Darkvision 120 ft., Passive Perception 8
Languages
Sahuagin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Undead Nature. The sahuagin has no need for air, food, or water.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage plus 5 (2d6) necrotic damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.







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