Medium Aberration, Any Chaotic Alignment
Armor Class 20 Natural Armor
Hit Points 255 (15d12 + 8)
Speed 60 ft., climb 60 ft., burrow 60 ft.
STR
22 (+6)
DEX
26 (+8)
CON
20 (+5)
INT
8 (-1)
WIS
16 (+3)
CHA
3 (-4)
Saving Throws STR +10, DEX +12, CON +9
Skills Acrobatics +7, Athletics +6, Perception +10, Stealth +13, Survival +15
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Blinded, Exhaustion, Invisible, Petrified, Poisoned
Senses Blindsight 120 ft., Tremorsense 120 ft., Passive Perception 17
Languages Abyssal, Infernal, Primordial The Abyssal Renegade can speak abyssal, infernal, and primordial however it cannot speak or understand common.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bestial Tenacity. The Abyssal Renegade has the ability to single out one opponent, and upon casting Hunter's Mark on them as a cantrip, it then heals the damage dealt during its attacks on that target until Hunter's Mark is dispelled or moved to a new target.

Spellcasting. The Abyssal Renegade is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +6 to hit with spell attacks). The Abyssal Renegade has the following Ranger spells prepared:
1st level (5 slots): Detect Magic, Jump, Hunters Mark, Longstrider
2nd level (3 slots): Find Traps, Pass without a Trace

Actions

Multiattack: the Abyssal Renegade attempts to bite and strike at its opponent twice.

Track. The Abyssal Renegade can spend one action to track a target based on sight, scent or sound. When a target is tracked the Abyssal Renegade has advantage on its next attack.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 20 (2d10 + 7) [piercing] damage. 

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit:  23 (3d12 + 5) [slashing] damage.

Psyonic Blast. RangedWeapon Attack: +6 to hit, range 5/120 ft., 3 targets. Hit: 40 (5d12 + 6) [psychic] damage.

Reactions

Opportunity Attack. When an enemy moves through or out of the Abyssal Renegade's space it provokes an attack of opportunity.

Legendary Actions

( 3 actions) The Abyssal Renegade prefers to stand and fight, however, if it realizes that it cannot win it will call forth allies if it has any, if not it will use its ability to break into the space between the planes and flee to its den.

Summon the Pack (Costs 2 Actions). Summons forth two additional Abyssal Renegades through the space between planes to within 30 ft.

Travel through the Rift (Costs 3 Action). The Abyssal Renegade will dig and tear at reality, leaving behind evidence of its passage, and tunnel to its den. It prefers to not do this in combat as it can be followed to its dwelling, and hides and protects the openings and passages with a vengeance. The tunnels and paths cannot cross.

Description

The Abyssal Renegade is a mortal soul that has escaped both the Abyss and Baator, becoming trapped during its attempts in a form of limbo. Its journey causes the soul to twist and develop a new body to contain it, a broken wretched form. The monster develops a thick impenetrable hide covered in spikes, its mind spilling from its form causes the spikes to break off and float close to the creature. Its muscled body appears decayed, betraying its terrifying constitution. Small ridges capped by frills ripple with power as it uses its psionic attack. Its journey fills the creature with rage and cruel cunning, though it prefers the fastest option over the safest when hunting, reveling in combat. 

Lair and Lair Actions

A place created by the Abyssal Renegade in the space between planes, this place has no natural light. Usually filled with the bones and rotting corpses of hunts, the bravest of adventurers can attempt to find great treasures, but usually, find death. Typically the entrances created by the Renegade are well hidden, and to find one in the open is an ill omen.

Lair Actions

On initiative count 20 (losing initiative ties), the [Abyssal Renegade] takes a lair action to cause one of the following effects; the [Abyssal Renegade] can’t use the same effect two rounds in a row:

  • Break connection; the Abyssal Renegade can escape through its tunnels and trap invaders in its dwelling to return later to feast upon the starved corpses.
  • Change surroundings, the Abyssal Renegade can rearrange and shift the layout of its dwelling moving, enemy, and hazards to its advantage.

 

Monster Tags: DevilDemonabberation

Habitat: DesertForestGrasslandMountainSwamp

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