Armor Class
12
(natural armor)
Hit Points
22
(5d8)
Speed
20 ft.
STR
3
(-4)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Blindsight 10 ft., Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the swarm is motionless, it is indistinguishable from a pile of books.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.
Actions
Slash. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 8 (2d6 + 1) slashing damage, or 4 (1d6 + 1) slashing damage if the swarm has half of its hit points or fewer.
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