Large Monstrosity, Unaligned
Armor Class 14 Natural Armor
Hit Points 119 (14d10 + 42)
Speed 40 ft., Climbing Speed of 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +8
Skills Athletics +8, Intimidation +3, Stealth +4
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened
Senses Truesight 60 ft., Passive Perception 12
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. The voidwalker makes two attacks: one with its claws and one with its bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit:12 (1d8 piercing damage +1d6 poison damage +5). Target must make a Constitution saving throw (DC 16) or be poisoned. Poisoned targets take an extra 1d6 poison damage at the start of each turn in addition to effects in PH. They can repeat the saving throw at end of each turn. 

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (2d10 +5) slashing damage.  

Tail Spikes. RangedWeapon Attack: +4 to hit, range 25/75 ft., Up to 3 targets in a cone . Hit: 14 (4d6 + 2) [Piercing] damage. Targets must make a Dexterity Saving Throw (DC 14). Targets take half damage on a successful save. Recharge 5-6.

Description

Perverted monstrosities that only come to be through dark rituals or when humanoids make the gods extremely angry. Apex hunters.

Habitat: MountainUnderdark

VirtuousOne