Infect. These zombies can infect living creatures when they bite them and they will become a zombie with in an hour.
Action Melee Attack. bite: +5 to hit, reach 3 ft., 1 target. Hit: 5 (1d20 + 4) pirce damage.
Action Melee Attack. scratch: +3 to hit, reach 6 ft., 1 target. Hit: 3 (1d20 + 3) blagged damage.
Charging ram. charges full speed into victims/targets.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Zombie Hord is a group of Zombies with a size of 250 and above
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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