Armor Class
20
None
Hit Points
45
(6d10 + 2)
Speed
30 ft.
STR
18
(+4)
DEX
15
(+2)
CON
15
(+2)
INT
11
(+0)
WIS
11
(+0)
CHA
5
(-3)
Saving Throws
STR +6, DEX +4, CON +4
Skills
Stealth +0
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Goblin, Hook Horror
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Martial Advantage. Once per turn, the Gunslinger can akimbo the Glock and deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Glock. Ranged Weapon Attack: +5 to hit, range 50/250 ft., one target. Hit: 5 (1d12 + 1) piercing damage.
Description
This is a larger and more aggressive Hobgoblin that also knows more about modern weapons and can be found all over the world







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