Large Humanoid (Goblinoid), Any Evil Alignment
Armor Class 20 None
Hit Points 45 (6d10 + 2)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +6, DEX +4, CON +4
Skills Stealth +0
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Hook Horror
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the Gunslinger can akimbo the Glock and deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Glock. Ranged Weapon Attack: +5 to hit, range 50/250 ft., one target. Hit: 5 (1d12 + 1) piercing damage.

Description

This is a larger and more aggressive Hobgoblin that also knows more about modern weapons and can be found all over the world

Monster Tags: Goblinoidhumanoid

Habitat: DesertForestGrasslandHillUnderdark

NedB_

Comments

Posts Quoted:
Reply
Clear All Quotes