Aggressive. As a bonus action, the orc can move up to half its speed toward a hostile creature that it can see.
Innate Spellcasting. The orc’s spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: prestidigitation, minor illusion
2/day each: fog cloud, chromatic orb
Spellcasting. The orc is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The orc has the following wizard spells prepared:
Cantrips (at will): mage hand, mind silver, mold earth
1st level (4 slots): color spray, disguise self, sleep, shield
2nd level (3 slots): darkness, hold person
3rd level (2 slots): fear, hypnotic pattern
4th level (2 slots): black tentacles
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Aabicurri Orcs are smart humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They guard their people by making the oncomers scared enough that they run away, they scare them by snuffing out torches creating loud roars and making fog appear in the air. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Aabicurri orc mages use their power to not kill their targets but scare them to death which sometimes results in death. They master illusions, necromancy, and more types of spells that they could use to scare their targets with.
The battle plan for them is simple if they want to kill or take hostages: They first have four or five Aabicurri orcs with them hidden, then they use color spray to blind them and the orcs go and either kill or take them to their settlement.
These orcs are hate the Aabicur people because they use their strength against them and they have poison spells and poison coated weapons that the orcs are vulnerable too.
The Humans that live underground are great slaves to the orcs they make them serve the orc war leaders and they make them as fobber to use when they are taking over Aabicur settlements.
cool idea
Wow, this is really solid! Can't wait to use it in my campaign! I like how these are not as up front as orcs usually are depicted. Great work!