Small Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., fly 20 ft.
STR
15 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +5
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned, Restrained
Senses Blindsight 30 ft., Passive Perception 16
Languages Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Elemental Nature. visar sleep, but don't require air, food, or drink.

Magic Weapon. The visar's attacks are magical.

 

Actions

Bonded Weapon. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) bludgeoning, piercing, or slashing damage.

 

Description

The visar are warriors native to the paraelemental plane of smoke. When they reach maturity, they bond with a weapon and begin to practice channeling magic through their chosen armament. 

Monster Tags: Elemental

Habitat: Desert

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