Armor Class
8
Hit Points
10
(2d6 + 2)
Speed
30 ft.
STR
13
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Resistances
Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the fleshwalker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Reactions
Rush. if the fleshwalkers master has been injured in the last turn, double movement speed
Description
fleshwalkers are a lesser form of zombie, mainly used by necromancers and litches as living shields.
as normal zombies, they are decaying corpses of humanoids (mostly human) than have been raised from the dead, the difference is that fleshwalkers have traded their ability to attack for a massive increase in movement speed