Medium Undead, Neutral Evil
Armor Class 8
Hit Points 10 (2d6 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the fleshwalker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Reactions

Rush. if the fleshwalkers master has been injured in the last turn, double movement speed

Description

fleshwalkers are a lesser form of zombie, mainly used by necromancers and litches as living shields.

as normal zombies, they are decaying corpses of humanoids (mostly human) than have been raised from the dead, the difference is that fleshwalkers have traded their ability to attack for a massive increase in movement speed

Habitat: Urban

THEUNREALDM