Tiny Fiend, Neutral Evil
Armor Class 15 Natural armor
Hit Points 2 (1d4 + 1)
Speed 10 ft., fly 35 ft., burrow 5 ft.
STR
3 (-4)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Cold
Damage Resistances Poison
Damage Immunities Fire, Lightning
Condition Immunities Poisoned
Senses Darkvision 60 ft., Tremorsense 10, Passive Perception 12
Languages Acrojack
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Alarm Pheromones. When the acrojack dies, every acrojack within 100 feet will know.

Hive Mind. The acrojack is immune to the charmed and frightened conditions while within 30 feet of at least one other acrojack. 

Spider Climb. The acrojack can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The acrojack can make two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 slashing damage.

Stinger. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage. The target must make a DC 11 Constitution saving throw, taking 4 (2d12) lightning damage on a failed save, or half as much damage on a successful one.

Description

Acrojacks are ferocious little fiends, similar in size and appearance to sprites or pixies. However, anything remotely beautiful or feylike has been traded in for a nastier and more insectoid equivalent. Membranous wings buzz loudly to support a dense exoskeleton and a long scorpion-like stinger that twitches with electrical energy.

Acrojack swarms utilize this electricity in the building of their enormous hives, as well as the defending of their queen, using their tails like cattle prods. They will swarm assailants and torture them mercilessly until they sizzle on the ground dead.

Acrojacks love the heat, often building their disgusting hives in high-temperature areas such as deserts and volcanoes so that the blood of their prey that they use to build them in conjunction with their own secretions dries into an iron-hard barrier much faster. However, all acrojacks despise the cold with a passion. 

Acrojacks are hive minds, and can convey basic information to one another without needing to speak. However, they do have their own language, though it sounds scratchy and barbaric, like teeth grating against iron.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2020 9:25:12 AM
21
2
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Coming Soon

Monster Tags: fiend

Habitat: Desert

XMoenTheJotunn

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