Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1 ) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit. range 150/600., one target. Hit: 5 (1d10 + 2 ) piercing damage.
Deadeye. Ranged Weapon Attack: Make a standard longbow attack with disadvantage. The attack is an automatic critical on a hit.
Arrow Storm. Ranged Weapon Attack: Make a standard longbow attack against three or less targets. Deal half damage on a hit.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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