Medium Undead, Neutral Evil
Armor Class 10
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1 ) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit. range 150/600., one target. Hit: 5 (1d10 + 2 ) piercing damage.

Deadeye. Ranged Weapon Attack: Make a standard longbow attack with disadvantage. The attack is an automatic critical on a hit.

Arrow Storm. Ranged Weapon Attack: Make a standard longbow attack against three or less targets. Deal half damage on a hit.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: ForestUrban

Revan1939

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