Armor Class
16
Natural Armor
Hit Points
60
(8d10 + 24)
Speed
60 ft., walk 30 ft.
STR
16
(+3)
DEX
8
(-1)
CON
16
(+3)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
CON +5, WIS +1
Senses
Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Multiattack. The wurm makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) piercing damage and it must make a DC 13 constitution saving throw or take an additional 16 (3d10) poison damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 14 (2d10 + 3) bludgeoning damage.
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