Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 102 (12d10 + 48)
Speed 0 ft., fly 50 ft. (hover)
STR
17 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fog Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. Anything inside the elemental's space or seen through it is heavily obscured, except to the elemental.

Dual Nature. The elemental counts as an elemental of both the air and water sub-types (primary air).

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Rime (Recharge 4–6). Each creature in the elemental's space must make a DC 14 Constitution saving throw. On a failure, a creature takes 18 (4d8) cold damage and is restrained until the end of its next turn unless it has resistance or immunity to cold damage. On a success, a creature takes half as much damage and isn't restrained.     Any ground in the area is covered with ice, becoming difficult terrain for 1 minute. A creature that starts its turn on icy ground or walks onto it for the first time on a turn must succeed on a DC 10 Dexterity saving throw or be knocked prone.

Description

Fog elementals are composed of air and water, making them shapeless masses of cold fog and mist. They drift through skies and across twilight hills, leaving dew and rime throughout their travels. They delight in how their bodies easily smother flame, and enjoy resting over still water, watching the faint ripples.

Most fog elementals are native to the border plane between water and air, the Plane of Ice, also known as the Frostfell. They circle the frozen spires and gather in massive clouds that lurk over the peaks and icy waters.

Hybrid Elementals

The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.

Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.

Monster Tags: Elemental

Habitat: ArcticCoastalSwampUrban

BenevolentEvil

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