We’ve just leveled up in a big way.
Dungeons & Dragons and D&D Beyond have always felt like a part of the same family. That’s why we’re excited to announce that D&D Beyond is formally joining Wizards of the Coast, bringing together two teams that eat, breathe, and sweat for this game and continue to strive to make D&D easy to run, exciting, and accessible to all.
You (and by you, we mean the 10 million users that have been on this adventure with us since 2017!) are probably wondering what kind of change might happen as a result of these two teams coming together, so let’s make this clear: Wizards of the Coast has no plans to stop supporting D&D Beyond. Ever. The purchases you’ve made, the characters you’ve created, and the campaigns you’ve run aren’t going anywhere.
You’ve probably got a million questions about what comes next. What we can say for sure is that we’re excited for what the future holds as we dig in with our new partners. We wish you could see the big stupid grins we’ve all been walking around with. This is truly an incredible time for all of us, and it really feels like there’s no limit to what we can accomplish for our players. Remember, the key factor that makes this partnership perfect is that these teams want one thing: to make your experience playing the World’s Greatest Roleplaying Game even better.
If you’ve been on this journey with us for a while, we’re so glad you’re here. If you’re brand new and clicked on the site today to figure out what the big news was all about, welcome! Remember to register for a free account! (Sorry, couldn’t help ourselves.) We’ll have more to share with you throughout the year, so tune in to the Dev Update, which airs on Twitch on Thursdays at 10 a.m. PT, and check out new content right here on dndbeyond.com.
To read Hasbro's press release on the acquisition, click here.
"I actually got mixed feelings about this. On one side I think it's a great move, but on the other, I feel it removes any chance that we will see non-WoTC stuff on the platform. Not even mentioning support for 3rd party VTTs etc."
In reply to this that I saw above:
DnDbeyond was never going to release non-canon products on the site. They'll support homebrew like they always have. Wizards has an open gaming license for a reason.
Given how hard it would be to prevent fraud, etc with tacking on a key to a physical book sale, I think they other way might make sense. Buy a digital book using your online identity - then get a coupon to get a free / discount on a physical copy. WOTC also has the problem of multichannel sales (amazon, game stores) that they also have to factor so no channel feels slighted. Managing partner expectations is challenging as well.
Does this mean that people who have purchased the physical books will be able to get the books on dnd beyond without an additional purchase?
Yes this is a must.
For the love of god, is there a way to unsubscribe from notifications for this thread???
Really glad this is happening. Good for Fandom for building a great interface, and I hope this works out better for WOTC. Many of my fellow players were surprised to hear that they weren't already owned by Hasbro.
Also I was always a bit worried that eventually WOTC/Hasbro would decide to sever DNDB from its content to try to make their own platform. Glad it worked out this way.
This is awesome! Congrats!!
hopefully we see digital codes inserted into books and maybe a VTT???? 👀👀👀 or maybe a subscription option that “includes” sourcebooks 🙏
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sellouts
I really hope they will allow homebrew classes now.
what are will then happen with home brew?!
This is a super important question, I hope that they give first time buyers of a book a code to access their book online. I can see the response being "You can simply sell the code or book two create two copies for one price". I hope they are better than that.
Thank God.
Wish you all the best and hoping that it becomes a success...
Besides, hope you finally consider make possible giving us keys to redeem digital copies of the books we have physically.
Care to explain your logic here?
I came here specifically to ask about this. Since I've seen other companies, such as pinnacle games, handle digital and physical copies easily and rewardingly for the customer.
Now can you guys PLEASE publish the stats of Vox Machina and Mighty Nein?
they will have to get rights to do that.
Hi
So, does this mean that books, whether physical or digital, will benefit both entities financially, and thus there's a possibility of including digital codes within physical copies of the books?