We are excited to announce that D&D Beyond will soon be joining Hasbro as part of the Wizards of the Coast family!
On May 18, 2022 or soon after, your D&D Beyond account will transfer to Wizards of the Coast, at which point (and going forward) the Wizards Terms of Use will apply to your use of D&D Beyond, and the Wizards Privacy Policy will apply to the personal data associated with your account. If you are located in the European Economic Area or the United Kingdom, Wizards of the Coast LLC will become the “data controller” of your personal data once it transfers.
For more information on this transaction, please click here. If you wish to delete your account prior to the transfer, you will find instructions for doing so here.
Frequently asked questions
When will the D&D Beyond Terms of Service be updated?
The Terms of Service will be updated to Wizards of the Coast Terms of Service on or around May 18, 2022.
Why are they being updated?
As part of Wizards of the Coast acquiring D&D Beyond, we will extend the Wizards Terms of Service to cover this new service.
What is changing in them?
We need your permission to put your user content on D&D Beyond and operate the D&D Beyond service, and we’re working to ensure that the scope of the permission you give us is tailored to that goal. The Wizards Terms of Service will therefore be updated with a section specific to D&D Beyond to allow us to host your content and otherwise operate the D&D Beyond service.
Will Wizards own my homebrew content created on D&D Beyond?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for user content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Do these changes affect homebrew content that was created before May 18?
Any content that remains on the D&D Beyond service will be subject to the updated Wizards Terms of Service. The updated Terms of Service should not impact how you've used the site or owned your content prior to May 18.
If I delete my D&D Beyond account, will my homebrew content remain on D&D Beyond? If so, will my username still be credited?
While your homebrew content will remain on D&D Beyond, the credited username will change to “user-[number].”
Will Wizards own any character or account information I upload (e.g. character sheets, profile pictures)?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for that content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Will I need a Wizards account to access or sign up for D&D Beyond after May 18?
No. You can continue to use your Twitch or Google account or Apple ID to sign into D&D Beyond. New users will still need a Twitch or Google account or Apple ID to sign up for D&D Beyond after May 18.
I’m an attorney and my SO is an intellectual property attorney who has drafted these exact agreements and included these exact provisions.
But, if that is insufficient feel free to look into the T&C of pretty much every webpage you use where you also submit content; you’ll find comparable language pretty much everywhere. .. and just as many examples where none of those companies are using it as a mine for “stealing” content.
In fact, I can do even better than ask you to take my credentials on faith or ask you to look something up on your own to verify - Discord is kind enough to state my position explicitly in their T&C:
”Your content is yours, but you give us a license to it when you use Discord. Your content may be protected by certain intellectual property rights. We don’t own those. But by using our services, you grant us a license—which is a form of permission—to do the following with your content, in accordance with applicable legal requirements, in connection with operating, developing, and improving our services:
(It goes on from there and has some more legalese later, but that’s the pertinent portion for answering your question.)
Will this still be accessible?
Okay, that's fair. Thanks for answering. Sincere question then; isn't drafting these agreements based on what the companies want users to agree to, not necessarily what is technically required? Is that a case of 100% knowing the term is necessary for the tool to operate or simply, this is what many companies put in their terms to cover their backs?
Also, from your experience, would this policy hinder independent writers/publishers/creators who have their own brand/IP they want to protect? Say a designer who releases their own subclasses, items, monsters and adventures on Patreon? Or a small third-party publisher making 5e content. They would essentially be unable to use DDB without giving the complete sublicense rights to WOTC as laid out in the Terms right? What would happen if the creator did upload something to DDB and then WOTC included it, or a obviously similar, piece of content in a future book?
How does that work with users taking other creators works and uploading them to DDB without their permission?
Appreciate the indepth knowledge here.
With the Discord terms, there's a line here that I think makes the difference;
"and communicate your content in manners consistent with your use of the services."
The WOTC Terms, from my understanding, do NOT include that sort of distinction. I can totally understand DDB/WOTC needing to use/access/distribute and communicate homebrew content on D&D Beyond in order to facilitate the use of the service. But that's not what the current User Content terms state.
"you hereby irrevocably grant to Wizards a worldwide, perpetual, irrevocable, royalty-free, non-exclusive, and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create deriative works from, distribute, perform and display such User Content (in whole or in part) in any media and to incorporate the User Content into other works in any format or medium now known or later developed. The foregoing grants shall include the right to; (i) exploit any propreitary rights in such User Content, including but not limited to rights under copyright, trademark, or patent laws under any relevant jurisdiction (ii) your name, likeness, and any other information included in your User Content, without any obligation to you. You waive any and all claims that any use by us or our licensees of your User Content violates your rights, including moral rights, privacy rights, rights to publicity, propreitary, attribution or other rights and rights to any material or ideas contain in your User Content"
So to me, who I admit is a layman in this stuff, the Discord Terms seem fair and relevant to the use of the software. The WOTC ones, seem absolutely not.
I hope you can see where I am coming from here.
1. Yes, the language tends to be over inclusive to be on the safe side; but in this case it still would be necessary for the reasons stated. Copyright violations can get really, really expensive and no one wants to be the one company who gets in trouble for simply providing the services of their site.
2. It hasn’t in the past, and those who do care can easily just avoid posting their content on Beyond… or anywhere on the internet for that matter.
3. Yes, this gives Wizards the license to the subclass; but they were already giving Fandom the license and, unlike Wizards, whose terms only allow them to use it, Fandom could give your license to whom ever they wanted. In effect, Wizards has always been able to get this license if they wanted; nothing has changed.
4. Nothing would happen to the creator, other than the fact that Wizards is using their content.
5. If you upload someone else’s content without your permission, you are in breach of a different term. The creator could try to exert their IP rights against Wizards, and Wizards would promptly turn around and make things miserable for the person who submitted the concept.
Granted, most of that is academic - Wizards has a very long history of being careful and respectful of folks’ IP - I read somewhere a while back that they have very strict rules on their Magic employees even looking at fan submitted cards to avoid any possible entanglements with fans; I assume the D&D team takes similar steps to ensure they’re not intentionally stealing from fans.
Feel free to read Discord’s full terms - that’s just one bullet point on a list of bullet points providing them much broader rights than simple “here is what is necessary to function.” The full text was fairly lengthy and not relevant to your question as to proving that companies need this language to simply provide the service itself, and thus was omitted from my post.
I'd love to know about additional authentication methods too. Twitch is my current authentication method and I really don't like it.
1. Okay cool. Good to know.
2. That seems a little facetious. It hasn't in the past doesn't mean it won't (Executives/Staff/Policies can change). Also, not having a large chunk of influential creators able to use the service seems like exactly WHY some folks are upset about this.
3. I still don't think this is a valid argument against criticizing the Terms, but point taken.
4. Okay.
5. Got it.
Yeah, I don't think the good folks I know in the D&D Team would do this. Heck I don't think WOTC would do this. But, as a creator myself with a brand I have built and literally *years* of time and effort spent building my own work (some on DDB, some not) I, very much like WOTC, have to think about protecting myself and my work. So, whilst I don't want to think anyone at WOTC would do this, there is a chance they *could* AND more important, teams can change, staff can be replaced, and WOTC may not have full say in their practices.
So yeah, maybe most sites already do stuff similar to this. But I still don't like it. I didn't like it when FANDOM did it either, but I've been using DDB before Fandom and was a lot less informed about ownership than I am now.
Yeah just read through and it does add several more details, but the section before, the specific inclusion of certain clauses, I think the Discord terms are far clearer and better. WOTC's seem worse. Maybe under an expert eye they are no different, but for anyone not versed in legal language it IS going to be alarming.
do i keep my data?
I'm also a lawyer and the language in section 5.2 is way broader than necessary to allow dndbeyond to continue to operate. There is a big difference between granting a license to "use, copy, store, distribute, and communicate your content in manners consistent with your use of the services. (For example, so we can store and display your content.)” and granting a licensee to "use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such User Content (in whole or in part) in any media and to incorporate the User Content into other works in any format or medium now known or later developed ... (including) the right to: (i) exploit any proprietary rights in such User Content, ... (ii) your name, likeness, and any other information included in your User Content, without any obligation to you. "
One gives permission to use/copy/store/distribute data for the service; the other provides an unlimited right to use, change, adapt, and commercially exploit the data in whatever way the company wants including the right to exploit our personal information. While it's true we lawyers like to make stuff as broad as possible to avoid future issues, if I were negotiating on behalf of the other side I would say heck no to this provision as drafted.
It is fair to note that the language in 5.2 is basically identical to the license that was in place when dndbeyond was owned by twitch. However, the license in place under fandom was substantially less expansive and they managed to operate the site just fine. For more info on how the license has changed over time and issues with the WoTC language see this discussion.
Edit: looking back at other posts I'm seeing a lot of claims that the WoTC terms don't change anything. I would appreciate a link or other evidence to support that claim from any of the people taking that position. It's always been my understanding that dndbeyond/fandom had a license to use anything that was published as homebrew but I've never seen any claim that dndbeyond owned or could use info we did not share as homebrew. My understanding is the major change in 5.2 is that it seems to apply to literally everything we create on dndbeyond, not just stuff shared on the homebrew portions of the site. If there is evidence showing that understanding is mistaken I would appreciate someone sharing it.
Does this mean our login information / characters / etc will all stay the same? Or the website will be converted over?
I would posture that you are not taking into account that IP law is particularly unforgiving to one who “knowingly” violates another’s IP. Given the sheer volume of homebrew content submitted, you can bet there’s going to be some overlap with official content that is released after the homebrew.
I know I wouldn’t want to put my clients in a position where they are publishing information, storing information, and have a high likelihood of accidentally or inadvertently copying that information, and then having to argue “yes, well, you see, we have this information in our system, available to all our staff, and have a license to use it for some things… but, honest, we didn’t know about this thing in our possession!” Much easier to argue “this wasn’t copied and, in the alternative, if it were copied, we have a legal right to it.”
Given the business it is in - and the volumes Wizards is dealing with - I just don’t see any way their counsel would let them operate the site without protections against potentially litigious content creators.
As for the language being different, Fandom’s license includes everything in Wizards’, including rights to use folks’ likeness, right to produce derivative works, etc. Wizards writes with more legalise than Fandom, but the effect is that Fandom had MORE power than Wizards, since they reserved the right to authorise whomever they wished to utilise same.
Ultimately, nothing is changing: Wizards does what it needs to protect itself, folks get the services they want, and creators, most of whom probably don’t bother to read T&Cs are still going to follow the general common sense approach of “if I want to monetise this, I won’t put it on a free forum”, avoiding 90% of the potential issues
"and creators, most of whom probably don’t bother to read T&Cs are still going to follow the general common sense approach of “if I want to monetise this, I won’t put it on a free forum”, avoiding 90% of the potential issues "
This comes across quite rude.
Most professional creators don't publish their homebrew content to the public via DDB or forums. They are using it in "private" campaigns, only accessible by their players for playtesting purposes, or for use in things like streamed campaigns. Of *course* anything posted publicly in that sort of environment is basically a rogue's gambit, but that's not the concern here.
While I agree the legal speak is way too broad giving WotC way too much leeway. The easy answer has always been - don't publish content to a site like this that could potentially use your ideas IF you want to keep those ideas private. Use common sense. I will NEVER publish homebrew content for exactly that reason. But as I use the rest of the site features, using the official systems and rule sets, I understand fully that those are not "mine, all mine".
There are only 3 outcomes - 1. WotC will muck things up | 2. keep things the way they are | 3. or make things better.
My assumption is they will try to make things better by adding more resources towards the development of future products and services.
But don't be surprised if there are plans for new chargeable services in the future. The writing on the wall tells me DnDB was not in a financially sustainable position, as is. Be glad that WotC sees the value of DnDB (the products and services and I hope all the staff) to continue, and perhaps grow, what it has to offer.
what happens if we have different user name in WOC? How will that impact our DDB account?
what about player characters?
Will this affect the site in ways pertaining to homebrew content, campaigns, and encounters being ran through the site?
BOOOOOOO