We are excited to announce that D&D Beyond will soon be joining Hasbro as part of the Wizards of the Coast family!
On May 18, 2022 or soon after, your D&D Beyond account will transfer to Wizards of the Coast, at which point (and going forward) the Wizards Terms of Use will apply to your use of D&D Beyond, and the Wizards Privacy Policy will apply to the personal data associated with your account. If you are located in the European Economic Area or the United Kingdom, Wizards of the Coast LLC will become the “data controller” of your personal data once it transfers.
For more information on this transaction, please click here. If you wish to delete your account prior to the transfer, you will find instructions for doing so here.
Frequently asked questions
When will the D&D Beyond Terms of Service be updated?
The Terms of Service will be updated to Wizards of the Coast Terms of Service on or around May 18, 2022.
Why are they being updated?
As part of Wizards of the Coast acquiring D&D Beyond, we will extend the Wizards Terms of Service to cover this new service.
What is changing in them?
We need your permission to put your user content on D&D Beyond and operate the D&D Beyond service, and we’re working to ensure that the scope of the permission you give us is tailored to that goal. The Wizards Terms of Service will therefore be updated with a section specific to D&D Beyond to allow us to host your content and otherwise operate the D&D Beyond service.
Will Wizards own my homebrew content created on D&D Beyond?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for user content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Do these changes affect homebrew content that was created before May 18?
Any content that remains on the D&D Beyond service will be subject to the updated Wizards Terms of Service. The updated Terms of Service should not impact how you've used the site or owned your content prior to May 18.
If I delete my D&D Beyond account, will my homebrew content remain on D&D Beyond? If so, will my username still be credited?
While your homebrew content will remain on D&D Beyond, the credited username will change to “user-[number].”
Will Wizards own any character or account information I upload (e.g. character sheets, profile pictures)?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for that content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Will I need a Wizards account to access or sign up for D&D Beyond after May 18?
No. You can continue to use your Twitch or Google account or Apple ID to sign into D&D Beyond. New users will still need a Twitch or Google account or Apple ID to sign up for D&D Beyond after May 18.
I wonder if this will make it easier to get the books, or maby discounts since it will all be owned by the same group. Im excited yet terrified about this merger lol only time will tell if its a good thing or not.
I'm less concerned about characters and more of homebrew content. Is WotC going to own and then potentially publish homebrew on the site? Some of it is really good and they shouldn't get the credit for it.
To even display said homebrew they require you to provide them certain rights. This is very common, as we live in a very litigious country here where they are based. Pretty much anywhere that lets you submit content also requires all the same rights. You do not transfer nor assign copyright to them, and it's a non-exclusive license.
Nothing quite like a hostile corporate takeover to sour fun creative spirits. Can't really blame WOTC for this since they've had more an enough going wrong since they were taken over by Hasbro, so I'll just be blaming the greedy, exploitative crooks at Hasbro for this latest wave of self-destructive behavior and victim-blaming the D&D fanbase for not being on board with the changes they use to exploit them. Just use this site for base info references and build your character sheets on Roll20: Online virtual tabletop for pen and paper RPGs and board games. Far less of a hassle, no company trying to claim full ownership of your homebrew or character ideas (I have heard the argument that since they own the system in which you built your character they get to own the characters by default, but that is total horse $#!% from one of their beurocratic boot lickers). The interface is less than intuitive to be sure but it gets the job done and Id rather deal with that than anything they're promising to do here. As for Hasbro themselves, they can feel free to feast upon the contents of the final 6 feet of my intestines, and may they not only choke while doing sp but spend an eternity haunted by the stench that remains.
So in turn, it was not a hostile takeover, it was a purchase. Wizards of the Coast was purchased in 1999, after which they released the third edition of D&D, as well as the most popular, the current and fifth edition. They have actually prospered after being purchased themselves. Don't forget that you have to give the same rights to Roll20 as you give Fandom and soon Wizards of the Coast in order to fulfill the use of your content. Wizards of the Coast has never tried to claim any ownership of your content, you do not transfer nor assign copyright to them, and the license, like many services, including Roll20, is non-exclusive, which means you can use it elsewhere under a similar license.
NDAs are a mother and I am still bound by mine.
Intended uses and how things actually get used are always tricky. You never just give blatant trust - that's dumb and is how people get screwed over. This is the entire reason "legalese" exists in the first place - to clearly define exactly what can and cannot be done so as to avoid abuse. Sure, this does allow those simple things - it also happens to allow them to just take things from people that they would otherwise have to pay for. It's a valid concern.
Point being, people literally get paid to make characters, monsters, etc. They don't do it for free. This would allow Wizards to take those custom creations and simply claim them as their own and not have to pay people to create them. Is that what they will do? Who knows... but it makes it where they can do that. For example, they could choose to clarify and state that their right to reproduce, etc the content is limited to X (X being the website itself, the ability of them to post it so others can see it and use it in their campaigns, etc... and clarify that they don't own the content nor could they take it to use in an official book at any future point) but they explicitly choose not to limit their use that way. Why? Because while they may not currently intend to do so, they aren't going to hamstring themselves from the ability to do so in the future if they change their minds.
Uh, no. This is literally not true. Everyone has ALWAYS owned their own characters - you can make up your own character and you own it. Period. Wizards or anyone else doesn't magically get license to your character that you made up just because they own the world you played the character in. That's nonsense. Always has been.
What Wizards owns, would be anything you give them. Nothing more. Posting a character online doesn't make it Wizard's. Posting it on Wizard's website does - because that is the terms of their website. They have to post those terms because unless they do, those terms cannot be used against the people on the site. That's why they post the terms in the first place. They don't post TOS just out of the goodness of their non-existent hearts. They post them because they must, legally. No posted terms stating that what you post is owned, then they don't own shit.
Thus, without the terms, they own nothing. You retain ownership of what you make. Period. As someone above tried to explain:
So yes, you own your characters. The character is your idea, and not based on their content. The stats, spells, etc? Those are. So they can claim ownership of say, the particular race/stat/level build, but you own the named creature. Their actions, personality, etc? That is all yours. So, the particular character sheet info? Theirs. The character? Yours.
People aren't just "being alarmist" and attempting to shut people down with such language to paint them as ignorant or stupid and worrying over nothing is pathetic. If this was as simple as "you used their idea, they own it" then no one would be able to make third party content in the first place. Wizards would own it all. So either A) You're lacking understanding about how this actually works or B) You're do understand it, but you're lacking understanding at how to actually explain it properly, because what you said is flat out wrong.
What I think you were trying to say is that while you do, in fact, own your characters... you didn't own every aspect of them, and the parts you are giving to Wizards by using the site are the same parts you had already given Fandom so this is "nothing new".
You were fine initially, but this part is simply ridiculous.
Yes, not liking who the president is, is in fact, a valid reason to have an issue with certain permissions. I might trust Fandom to not abuse things, but that doesn't mean I similarly trust WoTC to not abuse those things. People are perfectly valid if they are willing to make a broad agreement with one person, but not that same agreement with another person. I might tell my mother my bank info because I trust her not to steal from me, that doesn't mean I have to give that same info to anyone else I do business with. You sound insane.
Look at real life. Do you trust the current US President? Did you trust the last one? Do you have equal trust for them both just because they held the same powers? Should we equally trust anyone who happens to hold that office, just because the office is the same? I doubt you think that, no matter which side you were on.
This person clearly had reasons they trusted Fandom with broad permissions, that in no way obligates them to give that same trust to anyone else.
Furthermore, your analogy is shit - he isn't "breaking the law". He's choosing to not enter into a binding agreement with someone because he doesn't trust them. He is fully capable of entering an agreement with someone he trusts and refusing that very same agreement with someone he doesn't. You're just shilling for WoTC for some stupid reason.
Yes. We know this. However, Fandom is far less likely to do anything if we were to say, decide to write a book using our own characters that we created for a campaign here, than WoTC is. Should people have already worried about these terms not being specifically limited to doing the bare minimum for making the site work as intended? Yes. Are they wrong for worrying more about WoTC than Fandom? No.
People can have different levels of trust for different people and organizations. Saying we should all trust WoTC with the terms just because we trusted Fandom with them, is a nonsense argument.
Some of us are authors. Some of us were considering making our campaigns into actual books a la Dragonlance. Now if we want to do so we'll have to not use this service because WoTC is sue happy where Fandom isn't as sue happy.
People have valid concerns. You may not have those concerns. That's fine. But that doesn't undermine other people having them.
Will this mean in the future there will be bundles were Purchases of Hard Cover copies will include a digital access code?
There are ways for this to happen, Mostly with getting the books wrapped or sealed in a box. Also I can see this being the case with online transactions were there has been a purchase Authenticated. There is a Difference between the Physical and the Digital in essence of Application, mostly with using the Character creator with DnD Beyond. You can't access the rules and Many Many Many Races and Subclasses etc. without access to the digital. I like having a Hard copy as a DM so that I may read the rules in a setting that is comfortable and not damaging my Retinas but I would like a Digital Copies so that my players can have access of it as well. I do not believe this will screw anyone over with these methods. They still due this with DVDs with a VUDU code sealed in the box, walmart being a prime example. I'd gladly pay 1.25x the physical book price to get access to both.
Will the setup of this website change? I just learned how to use this
eyo
Worried about my home brew
I am wondering this same question. I don't have a WotC account as well.
It would be really nice if we could access books on dndbeyond which we purchased in paper form. (It's a bit weird that you have to pay for it twice)
Start saving stuff to your computer now, just in case.
Question:
Will Wizards of the Coast uphold/honor the Legendary Bundle discount for members that at one point purchased the entire available library?
I made that purchase a few years ago when I started out on DnD Beyond, and the then-permanent discount has empowered me to continuously keep the account updated with most of the newest material for myself and the party members that join our campaigns. I'd hate to lose it! I checked around the FAQ and other threads, but couldn't find a definite answer to this. Thanks!
There have been no announcements about free books.
Any changes would unlikely be due to this, and rather in response to feedback from users.
As Wizards of the Coast are joining, does that mean we will be able to put physical books we have into our accounts?
There are no announced changes beyond this one, listed in a single paragraph. If they had planned to make large and sweeping changes they would announce it.
There have been no announcements about free books.