The long-awaited continuation of the Baldur's Gate video game series is here! Set in the Forgotten Realms and featuring Dungeons & Dragons mechanics, Baldur's Gate 3 has been a highly-anticipated release for gamers and D&D fans alike.
Keep reading for details on how Baldur's Gate 3 lets you explore the Forgotten Realms through stunning cinematics, and forge your own story through strategic, narrative gameplay. Did we mention all the iconic D&D monsters, like mind flayers, you'll get to battle?
- What Is Baldur’s Gate 3? The Ultimate D&D Video Game Experience
- Baldur’s Gate Gameplay Rooted in D&D
- What D&D References Can We Expect?
- Preorder Your Copy and Play Today
Play As the Companions From Baldur's Gate 3
You can now select the companion characters from Baldur's Gate 3 when creating a premade character! Bring Astarion, Shadowheart, or one of your other favorite companions along on your adventure into tabletop D&D!
What Is Baldur’s Gate 3? The Ultimate D&D Video Game Experience
Baldur’s Gate 3 is a story-rich, party-based RPG set in the Forgotten Realms and based on D&D mechanics. The game was developed by Larian Studios, the creators behind the critically acclaimed Divinity: Original Sin 2.
As evidenced by the narrative and mechanical spectacle that is Divinity: Original Sin 2, Larian Studios specializes in games that simulate the same immersion, meaningful choice, and storytelling involved in tabletop gaming. From dialogues that echo the unpredictability of a Dungeon Master's choices to dice rolls determining success or failure, Baldur's Gate 3 will hold the spirit of D&D at its heart.
Baldur’s Gate Gameplay Rooted in D&D
D&D was the first formalized roleplaying game and paved the way for other RPGs by introducing character classes and other mechanics that have carried on for nearly 50 years. But while even modern RPG games still use elements of D&D, Baldur’s Gate 3 was built from the ground up to mirror what it would be like to play D&D as a video game.
Every aspect of the game is rooted in D&D, from character creation to combat mechanics, skill checks to spellcasting. Even the behind-the-scene mechanics are based on rolls of the dice! And just like D&D, every choice you make, every alliance you form, and every battle you fight significantly influences the world around you. Players have the freedom to approach challenges in a multitude of ways—talk, sneak, teleport, or just blast your way through!
New to D&D? Check Out These Resources
If your introduction to Dungeons & Dragons is through Baldur’s Gate 3, you can start playing D&D using D&D Beyond by signing up for an account and accessing the Basic Rules, which will teach you the fundamentals of the game. We also offer premade characters and campaigns, allowing you and your friends to jump straight into the action with starter characters and adventures.
If you’re interested in learning more about the monsters in Baldur’s Gate 3, the Monster Manual has statistics, information, and art for over 150 of the most classic D&D creatures.
What D&D References Can We Expect?
Baldur’s Gate 3 is shaping up to be the ultimate video game experience for D&D fans. Not only is the game set in one of D&D’s most popular settings, but the entire system is based on the fifth edition ruleset.
This means that you’ll be able to roll up a tiefling sorcerer and blast your enemies with fireball, just like you can when you play tabletop D&D. Speaking of enemies, the bestiary of classic D&D monsters you’ll face off against is too long to list. But, based on the early access previews and trailers, we’ve already seen mind flayers, githyanki warriors, red dragons, imps, and more!
In a community update on June 29, Larian showed the vast number of options from D&D that you can use to make your character unique:
- 11 species and 31 subspecies
- 12 classes and 46 subclasses
- 600 spells and actions (not including upcasting spells)
- 308 passive features
For more information, click on the infographics below to expand them:
Play Solo or Bring Your Friends!
Speaking of true-to-form D&D, we know D&D is always better with friends. While the single-player experience is engrossing, Baldur’s Gate 3 truly shines in its cooperative multiplayer gameplay. Players can team up locally and online to take on the challenges of the Forgotten Realms together! They can even make choices collectively or individually, just like D&D, which can always lead to intriguing interparty dynamics.
What Story Will You Tell?
Like D&D, Baldur's Gate 3 is not just a game—it's an epic journey, a testament to the magic of collaborative storytelling, and a portal into a world where heroes are forged, alliances are tested, and danger awaits around every corner. So gather your party members and prepare for the adventure of a lifetime!
Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
Spells and class infographs aren't opening correctly.
So hyped for BG3. Everything I have watched and read about the game just sounds so engaging for a video game adaptation of D&D. It won't be exactly the same experience as playing with a live DM of course, but it seems Larian has really gone the extra mile to make this something special.
Sounds cool, almost like that virtual table top thing
cool!
This is a great option for those min/max players.
But if my player's can't splash a bag of flour into the area to cling to nearby invisible units then it isn't the same as tabletop.
A very useful game for those DMs like myself who haven't memorized every spell yet (looking at you Bard).
Yeah It's just a virtue signal over an nonissue that only tourists care about.
This
Thanks for shouting that out! It's fixed now :)
This isn’t a VTT it’s a video game. One made my a very talented studio in their preferred way. I have the playtest on pc and it’s a blast. I can only imagine the final game.
The choice of Larian Studio is a very good one! This studio has demonstrated its competence in creating deep and brilliant RPGs with the Divinity series (not only Original Sin, by the way). I hope that the partnership will extend beyond this game.
I for one like that they use the term species, because that is the correct term.
While I haven't tested bags of flour, you absolutely can throw anything (water, oil, a party member etc) and they can reveal enemy units. I faced one tough fight in EA with lots of invisible enemies and utilized both items and "Create Water" to turn the tides in my favor. Trust me, the ability to do damn near anything with items you find is there.
Elf vs Dwarf is Species
High Elf vs Wood Elf would be Race
Actually, example 1 is still different races, while example 2 is different sub races. Everyone has become so offended by words that they now need to change the definition of those words lest they feel the word police will come out and smack their fingers.
What happens when you get wish. I don't think you know how bad I could break this game if I get to 17 in wizard.
The game doesn’t go to that level. I believe it ends around level 13.
100% agree with and support this paradigm.
Aaaaaand... There goes my undergraduate test scores.
Worth it.
Sigh... BG3 is based on the 5th edition version of Dungeons and Dragons so of course it uses the old wording as this is what existed when the game was being developed.
The change to make Race your Species+Background is not racist, it is a move that respects that a race is made of both culture and genetics.
While all humans are the same species a human who was born in America may not consider themselves the same 'race' as someone who was born in France.
So would you expect a DM to create a 'Subrace' to fix this or just make it that 'all humans are the same regardless of where you come from'?
The change is a positive one because it allows DM's to be more creative about what races exist in your world and means that a half-orc who grows up in a Orc tribe in the far north, is now no longer assumed to 'be the same' as one who's parents where two half-orcs who live in Waterdeep.
Nor is WOTC out to remove 'half orcs or half elves' because OneDND provides very clear (and fun) rules to mix and match species freely - so you can be a half-orc half-human, half-orc, half-tiefling, half-elf-half-orc.. you name it - it's possible!
If anything it feels that letting people mix-and match Background+ Species to create a infinite amount of racial diversity for DMs/players is what really has a small group of people upset?
this person gets it.