Available now on D&D Beyond, Tome of Beasts 1 by Kobold Press is packed with over 400 monsters to fuel your encounters. From demon lords to fey nobility, dragons and drakes, and eldritch horrors beyond imagination, this book contains more monsters than a fighter can shake their sword at.
All of these monsters have been integrated into D&D Beyond’s suite of tools, so let’s take a look at what this tome has to offer!
- What is Tome of Beasts 1?
- The Monsters You’ll Find Within
- How Tome of Beasts 1 Helps Build Your Encounters
Add a Massive Amount of Monsters to Maps
Populate your encounters quickly and prepare for epic battles with D&D Beyond Maps.
Maps is a VTT where Master-tier subscribers can easily add monster tokens and maps from their D&D Beyond library to a digital playspace. They can then invite their players and run their encounters with fog of war and other useful features.
The monster tokens from Tome of Beasts 1 have been integrated into Maps, so they’re ready to use in your game today!
What is Tome of Beasts 1?

Kobold Press’s Tome of Beasts 1 is a massive compendium of monsters designed to make your encounters more exciting. It features over 400 new monsters, ranging from CR 1/8 critters all the way up to CR 27 world-shaking entities.
Whether you need disposable dungeon denizens, monstrous wildlife, or a terrifying boss, Tome of Beasts 1 provides a veritable dragon’s hoard of creatures to fill your games.
To accompany the stat blocks, this book provides art and lore for most of the inlcuded monsters. These additional resources offer helpful cues for both Dungeon Masters preparing encounters and players when they’re fighting the creatures.
Beyond dangerous monsters, players will also find new creatures to aid them on their adventures! Characters seeking a companion to share in their journey will discover new familiars they can bond with, some of which can offer unique abilities to their bonded player.
The Monsters You’ll Find Within
From haunting Aberrations to mind-breaking Monstrosities, Tome of Beasts 1 contains countless creatures that can expand your encounters. These creatures hail from a vast array of terrains, creature types, and challenge ratings, allowing you to tailor encounters to perfectly suit your campaign's needs.
On top of entirely new, unique creatures, the book’s bestiary contains reinterpretations of classic foes like skeletons, oozes, and vampires. It also expands the offering of some classic creature types, adding to your selection when preparing encounters using monsters from within these categories:

Fey Folk and Nobility
The lands of the Feywild are confusing and chaotic to outsiders from the Material Plane, and the fey lords and ladies contained within Tome of Beasts 1 embody the quintessence of the realm in which they rule. They are capricious, mischievous, and often dangerous rulers of the various domains spread across the turbulent Plane of Faerie.
Tome of Beasts 1 contains 7 stat blocks representing the nobility of the fey lands, ranging from the bold CR 12 Bear King to the terrifying CR 21 Queen of Night and Magic.
These legendary creatures are just a portion of the Fey included within the pages of Kobold Press’s Tome of Beasts 1. You’ll discover all sorts of Fey folk to use in your campaign, whether your party has stumbled upon a duskthorn dryad in a druid’s grove or comes face to face with a blood hag while traversing a foreboding swamp.
New Drakes and Dragons
Tome of Beasts 1 also introduces players to an array of new dragon types:

- Cave Dragons: Masters of subterranean domains, cave dragons are eyeless predators that emit darkness from their black-spiked bodies.
- Flame Dragons: These dragons are embodiments of spite, greed, and vengeance. With a scorching breath weapon that can send its victims into a bloodlusted rage, they inhabit volcanic regions or scorched landscapes and plot their hot-blooded schemes.
- Mithral Dragons: Sparkling silver-white like the precious metal they are named after, mithral dragons have a slender frame and temperamental youth. In their early years, they seek to amass a worthy hoard at the expense of others, but in their adulthood, they become peaceful arbiters. Their hides make them resistant to magical effects, and older mithral dragons can reflect spells back at their caster.
- Sea Dragons: Sovereigns of the ocean depths, sea dragons are some of the fiercest creatures beneath the waves. Their shark-like heads taper into an eel-like body with fins that can double as wings, and their breath weapon unleashes a crushing torrent of frigid water.
- Void Dragons: Dwelling in the emptiness between stars, void dragons are as mysterious as the cosmos they inhabit. With scales that shimmer like the night sky, they possess abilities to manipulate gravity and star fire—and the aura of vast nothingness they emit can drive lesser-minded creatures mad.
- Wind Dragons: Masters of the skies, wind dragons glide effortlessly among the clouds. These creatures are as arrogant as they are powerful and seek to subjugate entire populations from their lofty thrones atop mountains.
This array of dragon creatures includes a variety of lesser dragons called drakes. These creatures usually have two legs, instead of the dragon's four, and use their clawed wings as their front appendages. Drakes aren’t as magically powerful as dragons and don’t grow to the potency of older dragons, but they can be plenty dangerous in their own right.
Among the drakes in this book, you’ll find cute, friendly varieties like the CR 1/2 lantern dragonette and CR 1 alehouse drake, as well as more dangerous foes like the CR 7 elder shadow drake.
Demons Lords and Devils

From demon lords and archdevils to the star-spawn of Cthulhu, Tome of Beasts 1 features plenty of creatures embodying the essence of eldritch horror and cosmic malevolence. While these chaotic evil denizens of the Abyss and lawful evil inhabitants of infernal planes don’t often see eye-to-eye, they’re both more than willing to corrupt a mortal's soul if they get the chance.
Among all the twisted Fiends found in Tome of Beasts 1, the Demon Lord Qorgeth stands among one of the greatest threats. This demon lord appears as an impossibly massive, pale-fleshed worm and claims dominion over worms and decay.
At CR 23, this demon lord of the Abyss is a challenge for even the most legendary heroes and makes the gargantuan purple worm pale in comparison.
How Tome of Beasts 1 Helps Build Your Encounters
Need help coming up with an encounter that thrills your party? Are you stuck at a mental roadblock and can’t find the right creature for your campaign? Tome of Beasts 1 on D&D Beyond is DM alchemist’s fire for when it comes time to create engaging encounters for your game:
Refine Your Monsters
Inside Tome of Beasts 1, you’ll find tables that categorize monsters based on terrain, creature types, and challenge rating. These are crucial tools to help DMs filter which monsters will be applicable for specific encounters.
Whether your adventure leads through fey forests, desolate wastelands, or beneath the waves, these tables enable DMs to swiftly generate random encounters from the swathes of available monsters that are thematic to the environment your adventurers are exploring.
Adding this book to your collection on D&D Beyond means you can refine your search even further! Do you need to find a CR 10 Fey creature from Tome of Beasts 1 with an Armor Class between 14 and 17 that has blindsight and is proficient in Wisdom saving throws? Plug these criteria in and find your perfect monster!
Lore to Help Your Encounters Write Themselves
The lore attached to each monster’s stat block allows DMs to prep narratively satisfying encounters. These tidbits can also help you dictate how monsters will act in battle, allowing you to plan tactics ahead of time.
For instance, knowing that wormhearted suffragans are zealous followers of Qorgeth, or that bearfolk warriors are unwaveringly loyal to the Bear King, means they would do anything to protect their ruler, including sacrificing themselves. This knowledge can turn a simple random encounter into a nuanced, story-driven battle with lasting implications on the campaign.
Plan, Balance, and Run Your Encounters With D&D Beyond’s Tools
To help utilize the massive compendium of creatures available in Tome of Beasts 1, DMs can easily design encounters that are perfectly balanced to their party's level with D&D Beyond’s free Encounters tool.
Once combat begins, everything needed to manage the encounter—from rolling initiative to tracking the monster’s health—is accessible directly from the built-in initiative tracker. Plus, you can roll for monster attacks or abilities straight from their stat blocks and send the results to players using the Game Log!
In addition, Master-tier subscribers have access to D&D Beyond Maps, a VTT that seamlessly integrates with your D&D Beyond digital library. This enables you to easily populate encounters with tokens of monsters from Tome of Beasts 1 and invite your players to play along.
Get Your Copy of Tome of Beasts 1 on D&D Beyond Today
Teeming with over 400 new monsters, Kobold Press’s Tome of Beasts 1 offers an abundance of options to populate your encounters.
Pick up your copy today on D&D Beyond’s marketplace and start incorporating this extensive compendium of new and unique foes into your encounters today!

Mike Bernier (@arcane_eye) is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his partner, and tending the veritable jungle of houseplants that have invaded his house.
...wow, even bringing in Kobold Press... holy carp. I mean, it's a better idea than the madness last year with just trying to tax them.
Dang, 200?! That's a lot, our sessions would be crazy.
Is this satire? KP tome of beasts is probably popular as flee mortals or even more, this is most mainstream third party monster manual source, also talking about quality don't forget we talking about wotc and dnd beyond who have own legendary dragon ebondeath being published as medium (literally no art including mtg make him look as not large or bigger) not arted, 10d8 hp somehow achieving 225 average, and challenge rating being anything logical but 4 (despite it's obvious for everyone who check statblock it's not 4 but higher, maybe even way higher)
writing misleading info that every monster illustrated is purely on DDB stuff who write articles (though most monsters which didn't get art is just slightly tweaked duplicates aka in wotc monster manual)
talking about typo's - they are in every book, both third party and wotc contain them- so what you expect from article which itself not bring wotc income?
This is awesome! I’m loving the 3rd party integration. More of this especially other Kobold Press books,please.
The DMG has a table of the same things and they do not appear anywhere as character creation options. It’s safe to assume that no they won’t appear that way. You could attempt to do so yourself or look for them in one of their other books that has character options, but that’s about it.
It's actually 400. The more the merrier!
HELL YEAH!
I usually buy the physical books and then spend ages copying them onto digital, but this time it’s a lot cheaper online.
Soooooooo… I’m unfamiliar with kobold press naming conventions buuuut… does this mean we should also expect “Tome of Beasts 2” sometime soon?
Not really, at least i wouldn't take this possibility in near future (or at all) for granted
1. DDB can focus on porting some additions to previous collabs (eg port grim hollow newest drakkenheim adventures, and their monster manual. Other third party publishers from already collab'ed also made more stuff for their settings.)
2. DDB can focus on collabs with not tried third party publishers
3. Not a secret that this is second edition of Tome of beasts 1, in it some problematic monsters of first edition was cut (eg that purple snake Andrenjinyi, probably because of description), some monsters had arts replaced (from encounter tab even after short first look i can guarantee void dragon
(literaly "promo face" of first edition tob1 that was on cover)
, and sea dragon have changed arts in second edition of tob1), also there was a lot monsters from adventures that wasn't part of tob 1 first edition at all but was added in second - so maybe DDB wouldn't even try a new collab until Kobold press work on "possible mistakes" release second edition of Tob 2
no big devil Mammon?? oof.
One already exists, just not here on DDB.
I hope this means we'll see more Kobold Press stuff here on DDB! The rest of the TOB books, Creature Codex. Maybe even the Tome of Heroes or the new Deep Magic books (though I am well aware of broken some of the options in those books are).
I could see all of those except Deep Magic honestly. I do think Vault of Magic could be added though.
YAY!
I own the ToB3, and nothing else from Kobold Press, so this is great! (if I wasn't so broke)
I so Happy to see this happen, but I was skeptical due to past actions by Hasbro *cough* OGL and Portuguese products*cough*. So I decided comparing the pyscial and digital version, only to find that WOTC has removed massive parts of description(expamle: grim jester, and some monster were removed completely(example: the emperor of the ghouls])!
I hate corporate greed, always ruining my nerdiness. (if you don’t believe me check for yourself)
(ps. When are we getting maps out of Alpha and into beta and free)
will this be adventurers league acceptable?
It's highly implausible WotC would make any edits that materially change another company's product. You are probably comparing the original edition to the revised 2023 edition (the version which we now have on dndbeyond). It had significant changes including added and removed monsters, of which the Emperor of Ghouls is one.
Oh, sorry, just used to corporate greed ruining stuff, my deepest apologies to WOTC
I'm excited to see Kobold Press products on this website, but Tome of Beasts is the last thing I actually need from D&D Beyond. Monster blocks are easy to port from various sources, and I'm not super eager to throw another $40 at a book I already have in two other formats.
If you wanna get some of my delicious dollars, the fastest way to do it is full character sheet support for magic items, spells and player options from Kobold Press books, so I don't have to keep smashing my face against the homebrew system to give this stuff to my players.