The 2024 Player’s Handbook has arrived at game tables! Packed with 384 pages of new and improved player options, equipment, spells, and more, the revised fifth edition core rulebook is the largest Player’s Handbook in Dungeons & Dragons history.
Below, we give a high-level overview between the covers of this rulebook:
- Exciting Updates to the Classes You Love
- Reworked Backgrounds, Species, and Feats
- Weapon Mastery Adds to Your Arsenal of Combat Tricks
- 100+ Pages of Spells
- Expanded Guide to Playing the Game
- Artwork Abound
- And More…
- Buy Your Copy of the 2024 Player’s Handbook Today
The 2024 Player’s Handbook is Now Available!
Buy the 2024 Player’s Handbook today and dive into revised rules, enhanced character options, and exciting gameplay innovations.
Get your copy on the D&D Beyond marketplace and seamlessly integrate your new content with D&D Beyond's library of digital tools built to make D&D easier, so you can focus on the fun!
Exciting Updates to the Classes You Love
The 12 base classes return in the 2024 Player’s Handbook, each with four subclasses and new or refined features to expand, improve, or streamline gameplay. Among the 48 subclasses are three entirely new options:
But you’ll find certain other subclasses have seen extensive updates. For example, the Warrior of the Elements Monk (formerly Way of the Four Elements) is practically a new subclass, whereas the Wild Magic Sorcery Sorcerer comes to you with a more reliable way to delight in chaos and with an updated Wild Magic Surge table.
We've created a series of guides that outline the key changes to each class and showcase subclasses that have seen the most extensive updates. You can find them under the Player's Handbook tag.
Build Your 2024 Characters on D&D Beyond!
On top of implementing the revised and new character options from the 2024 Player's Handbook, D&D Beyond's Character Builder has been updated to reflect the new process for building characters. You'll also find that your digital sheet has received some substantial updates to make playing D&D even easier!
Reworked Backgrounds, Species, and Feats

The 2024 Player’s Handbook includes 16 backgrounds, from the Farmer to the Wayfarer, 10 species, and 75 feats. The new species offered are the Aasimar, Goliath, and Orc, but you’ll also see changes to classics such as the Human.
Backgrounds have two notable changes in the revised core rulebook:
- Ability score adjustments are now tied to the background you select, rather than the species you choose.
- Each background comes with a specific feat. Feats that can come with a background are now categorized as Origin feats.
Feats have seen big changes. For example, Epic Boon feats are new and exclusively available to high-level characters. These incredibly powerful and unique feats reflect your character reaching the pinnacle of their power. Whether you choose to gain proficiency in all skills, master the art of short-range teleportation, or something else, Epic Boon feats are another way to customize your play experience.
Weapon Mastery Adds to Your Arsenal of Combat Tricks
You’ll find each weapon in the 2024 Player’s Handbook now contains a mastery property. Certain martial classes gain the Weapon Mastery feature, which expands their repertoire of combat tricks—and ways to bring the pain to their enemies. It also rewards tactically-minded players who may swap between weapons to better suit their needs in combat.
If you’re surrounded by droves of minions, for example, you might use your trusty Greataxe to cull the weak using the Cleave mastery property. If you want to set up a Sneak Attack for your friendly Rogue, you might sweep your enemy’s legs out from under them with your Maul’s Topple mastery property.
You can learn more about this new feature in our Weapon Mastery guide. And, not to spoil anything, but I also recommend checking out the Fighter guide, which also showcases the Weapon Mastery feature.
Go Window Shopping with the Equipment Chapter
Speaking of weapons, you’ll find the Equipment chapter in the 2024 Player’s Handbook includes several pages of beautifully illustrated weapons and armor along with their suggested sale prices.
Similarly, tools are listed out with their prices, suggested ability score modifiers, practical uses, and what kinds of items could be produced using them.
100+ Pages of Spells

The 2024 Player’s Handbook contains nearly 400 spells. Among these, you’ll find many older spells have been revised or reimagined from the 2014 Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything.
There are a number of brand-new spells, as well, including my favorite, Tasha’s Bubbling Cauldron.
Expanded Guide to Playing the Game
The 2024 Player’s Handbook lowers the barrier to entry for new and returning D&D players with an expansive play guide. In its early chapters, you’ll learn key terms of the game, like what a D20 Test and Magic action are, and find examples of play, such as in combat, with sidebars that break down the game mechanics as you see them in action.
You’ll also receive step-by-step instructions on creating your first character. These include recommended ability scores based on your class; backgrounds based on your primary ability scores; and rollable tables to randomize your character’s attributes. New players may appreciate the annotated character sheet that explains the various aspects of your character.
Creating Characters with the 2024 Player's Handbook and Older Player Options
For returning players, the 2024 Player’s Handbook includes guidelines for building characters using backgrounds and species from older books, in case you want to mix and match the player options you’ve long enjoyed with the revised rules presented in the new core rulebook.
Artwork Abound

The 2024 Player’s Handbook is brimming with new artwork. Each class and subclass gets its own illustration depicting the power fantasy of that particular player option, for example.
And if you’re like me, who obsesses over the minutiae of character backstory, you’ll be delighted to see that each of the backgrounds and species have art that help you envision what life was like before your character picked up a sword, or wand, or lute.
And More…
The 2024 Player’s Handbook is not only jam-packed with new and revamped fifth edition player options, but we’ve even revisited how and where we present information to players.
One of the included appendices summarizes all of the main rules terminology, for example, and the extensive index makes it easy to quickly look up rules, such as when you’ve forgotten the weight limit of a Backpack.
There’s even a short introduction to the D&D multiverse, which is handy for players who want to understand the in-game universe where their characters adventure.
Buy Your Copy of the 2024 Player’s Handbook Today
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The new options and revisions presented in this book are a result of a decade of lessons learned and adventures had. With updated rules and streamlined gameplay, it's never been easier to bring your stories to life.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!

Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing Helldivers 2 and Magic: The Gathering with his partners. They live together in Los Angeles with their adorable dogs, Quentin and Eliot.
This article was updated on August 12, 2024, to issue corrections or expand coverage for the following features:
- Reworked Backgrounds, Species, and Feats: Clarified that Origin feats aren't all new and that they can be taken whenever you're allowed to, not just at background selection.
I was comparing to the old way race handled ability score improvements leading to tons of half-orc paladins. I quite like the generic +2/+1 or +1/+1/+1 and think this should be the gold standard. Want to add a first level feat, sure do it just don't tie it to another choice. Don't tie anything other than story lines to backgrounds, species, etc or you risk patterns of builds based on numbers. Let it be wide open for the imagination.
As I am planning on starting a YouTube website based upon being one of the first to get a player's handbook, I am baffled by my inability to get a copy of that book when I know others already have it! Where may I purchase mine today? I know others already have a copy. I just want to know where I can get mine.
The books are already being phased out of D&D Beyond. For instance, volos and Mordenkainen's Tome of foes are no longer available.
You already said they have removed content. Why, then, would you say it wouldn't be a good look as if they hadn't removed content? Just trying to understand your comment.
USA citizens actually, I am in Belguim right now but have no problems pre-ordering this content.
Is it possible to order physical and digitla bundle to Europe and still have the bonus? Because the only option that I see is buying the books separetly and without the bonuses
You would think for such a cotroversal book they would make the bundle reasononably priced. My gaming group decided to keep playing 5E. I can't force my other players to shell out 179$. I won't ethically do that as a DM. Especially since some of my players really hate the new rules of background (not Race) determines your stats.
Will these books release with Character Sheet cosmetics too?
It truly baffles me how we're going to keep determining your ability scores a needlessly convoluted, needlessly restrictive 2-step process. I know, it's too late (I did bring this up in playtest feedback), but it still bears saying.
What do we gain by saying: "Oh, no, sorry, you have the sage background, you absolutely can't have the highest possible strength score at level 1"? Whose game gets improved by that? How come we're ready to accept a halfling can start out just as physically strong as a goliath, but folks, having someone with a soldier background start out with a high intelligence, that is one step too far?!
Meanwhile, making it a single character generation step to determine your ability scores would make that challenging process easier for new players (you're not forcing them to make yet another uninformed, complicated choice with significant repercussions) and would also restrict experienced players less. WotC could also save ink and precious word count that could instead be used for something that improves the game. Before anyone brings up the option to make custom backgrounds: What is gained by having to go through this extra step? If you want to offer guidance and manageable options to new players, just create a bunch of default ability score arrays like "strength-based fighter" and "charisma-based spellcaster" and that's it.
I just don't get it, it seems like a backwards design decision based on some flawed logic that ignores the actual players perspective like "we want backgrounds to matter more. this will make them matter!"
Am I missing some great upside to this? Who is happy your background finally restricts your ability scores?
lmao, I almost forgot this stuff was on the way, the pricing is crazier then I originally imagined.
Can you please confirm if there will be a box set? I collect all the special edition books in addition to also buying all content on D&D beyond. I would prefer to wait for a box set if I know one is coming next year with the LE covers (similar to past editions). I have no problem spending money on D&D I'm just hoping wizards isn't trying to sell me the same content multiple times thus punishing collectors.
You are paying full price for the physical copies and getting the digital copies for $10 each.
I wish thay would stop making basic rules just like in the 70ds and bring back advantage dungeons and dragon. And yes you are playing basic and expert editions look it up. But if there going to continue this way please bring out champion which take you to lvl 30, master which takes you to lvl 50, and then legendary which take you to lvl 100 and God hood. But so everyone knows this was all made from 1977 to 1985 look it up and you will see you are still playing that same game.
I have another question can we multi class yet? Or better way to ask are we still sharing experience with other classes or is it going to be like second edition. Where if I am a fighter I level in fighter but if I become a wizard do I start divide my experience by two and have two different experience chart? Because my group still play like that. That's are home rules and yes we allow up to 3 class like this. But it take 3 times longer to hit lvl 20 and we been playing the same characters for the last 10 years and with 5th edition rules and the oldest one just hit 17th. Lvl fighter, sorcerer, priest. And yes all three classes are lvl 17th, and it one character.
When is the bundle going to be available outside the US? I would pre order it today if it was available!
WOTC better not be using AI art again
US purchasers can pre-order a super-bundle of "all 3 books, physical + digital" with a nice discount.
UK gamers appear only able to pre-order the 3 books singly as separate "physical + digital" bundles (even ordering all 3, it's just 3 separates).
Is there any way to get an equivalent super-bundle over here? Any plans for it to be offered later?
When is the french version coming out?
Multyclass sub class feat replacing feat with second subclass from you primary class.
Yeah, I am also curious of this. I don't have money to spend willy nilly, and I would like to get these for free...