The Bard class in Dungeons & Dragons has always been unique in that it emphasizes the power of creation as a force to manipulate reality through magic. In the past, Bards have been infused with the powers of music, elaborate swordplay, or even the manipulation of whispers. With the brand new College of Dance subclass introduced in the 2024 Player's Handbook, Bard players can now craft characters for whom their body is their instrument.
Dance as a conduit for magic is a natural fit for bardic magic. Like music, dance has been a form of expression throughout human history, with traditional dances being connective tissue between generations. The development of dance techniques shares much in common with learning new fighting styles, with the body being put through rigorous training to gain muscle memory. Let's look at some ways that the College of Dance subclass helps Bards channel their creative magic through their physical form.
- College of Dance Bard: Fluid Form Meets Fighting Function
- Changes to Bardic Inspiration
- College of Dance Bard Features
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College of Dance Bard: Fluid Form Meets Fighting Function
The College of Dance Bard is a powerful combination of physical form and creative magic. A dancing Bard can cause mouths to drop before delivering a swift and elegant kick across the face.
This Bard subclass is in rhythm with the Bard parent class features by using Bardic Inspiration to fuel a new set of abilities and buffs for your character. It allows you to feel the music the way you prefer, whether that's by using your Bard spells, using Bardic Inspiration to boost your party, or by channeling your groove into Unarmed Strikes with the new Dazzling Footwork feature for the College of Dance.
In the 2024 Player's Handbook, you'll be introduced to a bevy of subclass features that establish how your College of Dance Bard's body has been honed as a weapon, and how their fluid movements can leave allies inspired and others in awe.
Changes to Bardic Inspiration in the 2024 Player's Handbook
Bardic Inspiration has been given quite the facelift in the new Player’s Handbook. When Bardic Inspiration is bestowed on another creature, they now can wait to use it until after their roll on a D20 Test has failed, to potentially turn a failure into a success. Creatures also now have a full hour to roll their Bardic Inspiration dice. In addition, the 2024 Bard’s Font of Inspiration, you can now expend a spell slot to get another use of Bardic Inspiration.
With these changes that boost the effectiveness of Bardic Inspiration, players should feel more confident in expending this exciting resource, and subclasses like the College of Dance are built to reward you as a player for doing so.
College of Dance Bard Features
Dazzling Footwork — Level 3
Because dancing often requires unrestricted movement, the College of Dance Bard's initial features grant several benefits if they aren't wearing armor or wielding a Shield:
You've Got the Moves
With the Dance Virtuoso benefit, you gain an Advantage on any Charisma (Performance) check you make that involves you dancing. College of Dance Bards could use this feature to create distractions while their party focuses on a task, but it could also come in handy during a gala or event. Anyone who has seen an episode of Bridgerton surely has learned how high-stakes a courtly dance scene can become.
Release Your Inhibitions
College of Dance Bards gain a boost to your Unarmored Defense, giving you a base Armor Class of 10 plus your Dexterity and Charisma modifiers.
Feel the Beat, Deliver the Beatdown
You're also granted a new benefit to your Bardic Inspiration in combat with Agile Strikes, allowing you to deliver an extra Unarmed Strike whenever you spend a use of Bardic Inspiration as part of an action, Bonus Action, or Reaction. So, for example, this means when you give a party member Bardic Inspiration, not only will they get the appropriate level dice to use on a D20 Test, but you'll also be able to make an Unarmed Strike on an enemy as part of the same Bonus Action.
As a College of Dance Bard, those Unarmed Strikes of yours get a boost through the Bardic Damage feature. When you successfully deal damage on an Unarmed Strike, instead of the normal damage you'll deal Bludgeoning damage equal to a roll of your current Bardic Inspiration die plus your Dexterity modifier. So for example, at level 3, you'd get a d6 + Dex on your Unarmed Strikes, and at level 15, you'd get d12 + Dex. The best part about this is you don't expend the die for that damage.
Inspiring Movement — Level 6
Leaning into the Bard's role as a source of inspiration to uplift and engage their party members, this new feature truly lets two tango. When an enemy you can see ends its turn within 5 feet of you, you can use your Reaction to spend a use of Bardic Inspiration to move up to half your Speed, without provoking Opportunity Attacks. Once you've moved, an ally of your choice within 30 feet of you can also move up to half their Speed using their Reaction, similarly not provoking Opportunity Attacks.
What makes this feature especially cool is that since it does expend a use of your Bardic Inspiration, if you're unarmored, you can take advantage of your Agile Strikes feature from Dazzling Footwork and make an Unarmed Strike as part of your Reaction. This means when an enemy is foolish enough to end their turn within 5 feet of you, you can potentially deal damage to them, move yourself out of danger of their next attack, and help an ally move.
Tandem Footwork — Level 6
Also at level 6, you can help yourself and your allies get off on the right foot when it comes time to roll Initiative. As long as you don't have the Incapacitated condition when you roll Initiative, you can expend one Bardic Inspiration die to grant yourself and each ally within 30 feet of you who can see or hear you all gain a bonus to Initiative equal to the number rolled. Talk about letting your party get a leg up!
Leading Evasion — Level 14
As an expert dancer, a College of Dance Bard is like a leaf on the wind. All those years of shimmying and shaking have allowed you to avoid taking damage in certain situations. Starting at level 14, whenever you have to make a Dexterity saving throw to take only half damage, and you are not Incapacitated, you take no damage on a successful roll. If you fail the roll, you take only half damage.
No Left Sharks in this scenario, either! If any creatures within 5 feet of you are making the same Dexterity saving throw, you can also choose to let them share in this benefit as well. Think of it like the dance-off scene in the first Guardians of the Galaxy, because once your group has that groove, ooh, child, things are gonna get easier.
Learn the New Steps
The 2024 Player's Handbook has done some fine-tuning to the Bard class—including its subclasses, as you see here! Players who are fond of the class will find it streamlined yet familiar at the base class level, with an emphasis on moving some of the known features of higher levels to lower levels.
So if you're excited to do the twist and evade your foes, while landing powerful Unarmed Strikes down on them, two-step over to the College of Dance barre and get those limbs limber. But if utilizing spells or buffed skills is how you prefer to unleash your creative spirit, you'll find class and subclass options that march to your tune as well.
A lot has changed in the 2024 core rules revisions, and we're excited to share more of what you can expect. Stay tuned for additional class guides for the new Player's Handbook and more!
Ready to see what's next for D&D? The 2024 Player's Handbook, 2024 Dungeon Master's Guide, and 2024 Monster Manual are all available for preorder on the D&D Beyond marketplace. Plus, you can save $60 and get exclusive digital bonuses when you preorder the Digital & Physical Core Rulebook Bundle!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- College of Dance Bard: Fluid Form Meets Fighting Function: Corrected reference from Bardic Damage, which is a benefit, to Dazzling Footwork, which is the feature.
- Dazzling Footwork: Changed terminology of "wearing" a shield to "wielding" a shield. Also, corrected reference to the Dance Virtuoso feature as a benefit.
- Inspiring Movement: Correct typo labeling this feature as "Inspiring Damage."
what i feel be cool be Acrobat bard/juggler/ jester. juggling knives,standing on balls , breating fire and roasting nobles
Monk bard? Okay this looks fun
Dance Bard + the new Elements Monk. Any fun ideas? Or will there be too many things you can do with your bonus action? Will the Unarmed Strike combo work or negate the functions of the individual classes?
Man compared to what this class had in UA that 14th level feature is an absolute letdown..... lvl 14 for evasion and you basicaly need to hug your ally for it to work
Pretty sure Draconic Sorcerer have same AC calculation, yet seem Wizards forgot about Sorcerer post.
Is it just me or does the art look a little like Lou Wilson? Fabian Seacaster truly was the future of dance
Give this bard a gun and you’ve halfway to Johnny Silverhand. I love it.
Feels a lot like Bladesinging Wizard
The level 6 ability that can be shared with an ally who is 30 feet away Does not seem to fit the image of a "Dance" I have. Instead, I think an ability to move to an ally within 30 feet and perform a "Bait and Switch: type maneuver feels more like cutting in to move an ally/Dance Partner
At range is more like commanding maneuver from Battle master or using spells/Music to get an ally to move.
Just my opinion.
I cant wait for a tavern brawler to kick this blockhead off the stage while he dances and yells some negative Simon Cowell reference from Faeruns got Talent.
If it’s the same calculation as in 2014, Draconic Bloodline gets a flat 13+Dex (akin to constant Mage Armor while making mage armor useless). Not "you can add your Charisma to your AC". Which means they still need to lean heavily on their Dex to have AC.
DM: A Vrock is going to you and she want to see you die.
Bard: Player: "No problem in my next turn i´m going to dance a Tango with her and my intention is to flee without a opportunity attack
DM: "The VRock can not to stop of dance and she want other dance with you during 1 minute more"
Draconic Sorcerer's get this same AC.
FWIW, my understanding is that it's whenever you use Unarmed Strikes as long as you're unarmored.
EDIT: Agile Strikes and Bardic Damage are listed as separate features to your unarmored movement with Dazzling Footwork, and the Bardic Damage description only says Unarmed Strikes, not Agile Strikes, so that's why that's my understanding of it.
Terrence Fletcher from the movie, “Whiplash”.
“Was I RUSHING…!?”
(smack)
“…or was I DRAGGING!?”
(smack)
”NOT MY TEMPO…!!”
When I saw the UA version, I liked the flavor of it, but felt like it made monks- even with their new buffs- obsolete. Now the College of Dance feels like its own thing, and it achieved that while still being mechanically viable. Well done, WotC!
Unless I read something somewhere wrong, this subclass gets access to a d12 unarmed strike damage before monk does in the new ruleset, despite unarmed strikes being the entire theme behind monks. Not to mention that the new ruleset barely does anything to buff monks at all, and they might even be nerfed a little with it. And that's a shame, because I love the monk class and have been dying to try it out for myself. Hopefully you can use legacy versions of classes, a.k.a the original versions of them.
Also, this might just be me, but I'm pretty sure making unarmed strikes isn't that related to dancing in general. This subclass remove those features and replace them with more evasive features, because in my personal opinion this kind of messes with the whole purpose of the sublcass and should become a different one entirely.
What could be used in a tavern or other non-combat setting where initiative is needed, I have to downvote this. We aren’t playing Villains & Vigilantes, to relive the Dance Off Peter Quill did to distract Ronan the Accuser, what could be a very entertaining non-combat skill/talent/ability would end up being something like this “…performing the fancy footwork of favored reaction bonus, the movements and song your put forth enraged the storm giant, who *rolls a nat-20 squashes your bard into jelly under his 1.5-ton boulder hammer…” I know my post here will be unpopular, but please understand I am offering a different way to take this seriously to have it included in the Bard class. It’s not a bad idea, I don’t see it as an entire subclass, dancing in front of the undead will not confuse or delay them, it’s giving them a target to attack. “…whatever else a dancer would be doing, leaping across the battlefield…” they would be exiting, stage left! They are DANCERS, this is a BATTLEFIELD…Hello? I just don’t think this was entirely thought out, planned out, or more importantly played out. I am only sharing my point of view, not trying to stir any pot or start an argument, so if you must respond, please be kind, as I have tried to be. -IMHO.
Capoeira is a martial art dance. Early practitioners disguised their training as dance due to martial art forms being outlawed in the area at that time (can't remember the exact reason, but I think the governor, or whatever, was concerned about insurrections). This practice led directly to break dancing and body-popping. Many fencing styles have also often been considered similar to a dance due to the footwork and full-body agility they often require. Then there's so very many cultures that have independently developed dances to intimidate their enemies into capitulating before a battle can be fought. Basically, fighting and dance have been intrinsically linked for as long as we've had words to describe them.
I rather like this subclass as a concept, going to reserve actual judgement until I can play around with it, but I think it would probably have made more sense as a Monk subclass that gained some Bard buffs, rather than a Bard class that behaved like a Monk, and that's before noting they get their die type increases ahead of Monks (their unarmed strikes are doing d12+dex two levels ahead of the Monk), and it looks like they'll be doing almost as many attacks a turn with that.
Well at least we can be embarrassed to say we play D&D again! Thanks for bringing back that nostalgic feeling!