Wild Shape is undeniably the feather in the cap of the Druid class in Dungeons & Dragons, and that remains true in the 2024 Player’s Handbook. Changes to the 2024 Wild Shape rules now allow you to use it with greater ease and more often!
Being able to transform into a litany of beasts is one of the main appeals of the Druid for many players. Plus, Druid subclasses often use your Wild Shape as an expendable resource to power their features.
If you’re a fan of playing Druids or are going to have Druids at your table as a Dungeon Master, we’re here to introduce you to the Wild Shape updates found in the 2024 Player’s Handbook.
- Changes to Wild Shape in the 2024 Player’s Handbook
- A Closer Look at 2024 Wild Shape Rules
- 2024 Circle of the Moon Druid Wild Shape Changes
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Changes to Wild Shape in the 2024 Player’s Handbook
Wild Shape functions largely the same in the 2024 Player’s Handbook as it did in the 2014 version, with a few changes made to streamline and clarify usage and make it easier for 2024 Druids to access the feature. We’ll start with a broad overview of both versions for the base Druid class.
If an aspect isn’t listed, there’s no significant change. For example, in both the 2014 and 2024 Wild Shape rules, as a Druid, you gain access to Wild Shape at level 2, and you can stay in your Beast form for a number of hours equal to half your Druid level.
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Replenishing Uses of Wild Shape |
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Damage in Wild Shape |
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A Closer Look at 2024 Wild Shape Rules
Now that you’ve seen a side-by-side comparison of the 2014 and 2024 Wild Shape, let’s talk about some of the major benefits of the 2024 version.
Shifting Wild Shape into a Bonus Action for the 2024 Druid is a major improvement in how easy it is to access your Beast forms during combat. Now your Druid of any subclass can shift into a Brown Bear or Wolf without having to wait a turn to start swinging your claws at foes.
Staying in Wild Shape
One of my personal biggest frustrations with playing a 2014 Druid at higher levels is that during combat, sometimes I’d spend my turn to shift into a Beast form, then before my next turn came around in the Initiative order, I’d take enough damage to push me back out of it. As a result, I’d ostensibly lost a turn and expended a pretty finite resource.
Although you no longer get a separate pool of Hit Points by shape-shifting, getting knocked out of Beast form is harder as you retain your Druid's Hit Points. You also get Temporary Hit Points to act as a buffer.
The 2024 Wild Shape rules really come from a place of understanding that shape-shifting into a Beast is a major appeal of the Druid class. By making it easier to stay in Beast form and allowing you to expend spell slots to replenish a usage of Wild Shape, the 2024 Player’s Handbook is really geared toward making you eager and excited to use this ability.
A new feature for the 2024 Druid is the ability to expend a use of Wild Shape or a spell slot to cast the Find Familiar spell without any material components. This was an optional feature introduced in Tasha’s Cauldron of Everything that is now part of the base class for the 2024 Druid. This means Druids who don’t want to spend their time shape-shifting can still interact with an animal companion! The familiar also now lasts until you finish a Long Rest, rather than a duration tied to your Druid level.
Making Druids a Force to Be Reckoned With
At level 7, the 2024 Druid gets a feature called Elemental Fury. This lets players pick from two options, Primal Strike or Potent Spellcasting. Potent Spellcasting allows you to add your Wisdom modifier to your damage dealt with a Druid cantrip, and at level 15 the range of your ranged cantrips increases by 300 feet.
The Primal Strike option lets you deal an extra 1d8 of Cold, Fire, Lightning, or Thunder damage once per turn with your attacks at level 7, and 2d8 at level 15. This feature leans heavily into the primeval forces that fuel a Druid’s magic. By giving Druids the ability to deal their choice of elemental damage in melee combat, the 2024 Player’s Handbook emphasizes that a Druid is more than just a Wizard in Birkenstocks.
Known Shapes
One thing that might stick out is the new rule on 2024 Druids having a pool of known shapes to choose from for their Wild Shape versus any Beast known to them from the 2014 Druid rules.
What might feel like just a limitation at first glance, this change means DMs and Druid players can be on the same page about whether or not a Beast is known to the Druid. It also helps Druid players have their Beast stat blocks for their Wild Shape forms ready to go when combat begins, not unlike having a prepared spell list ready.
This change also allows for a bit more roleplay inspiration. Having a set number of forms that are known to the 2024 Druid means your druid has spent time thinking about their relationships and reverence for different Beasts and which Wild Shape forms are specifically important to them.
That means you can think about why they chose these forms, what they might have done to study them, and what sort of exercises or rituals they might have done to maintain their hold on those forms during Long Rests. Or, if you choose to swap out a form when completing a Long Rest, consider what your character did to master this new form.
2024 Circle of the Moon Druid Wild Shape Changes
The Circle of the Moon Druid has always been the subclass that doubles down on Wild Shape. If you’re worried that the improvements to the base class take away from the impact of picking this iconic Druid subclass, fret not. Let’s quickly look at some of the ways the 2024 Player’s Handbook beefs up the Circle of the Moon Druid.
Circle Forms — Level 3
The 2024 Circle of the Moon Druid gets a huge boost to your Beast forms. At level 3, your first level in this subclass, your AC in Beast form becomes 13 plus your Wisdom modifier, unless your Beast form’s AC is higher. But you also gain three times your Druid level in Temporary Hit Points, meaning you’ll get 9 Temporary Hit Points at level 3, all the way up to 60 Temporary Hit Points at level 20! The 2024 Circle of the Moon Druid's maximum CR for the form equals your Druid level divided by 3.
Subclasses Now Start at Level 3
In the 2024 Player’s Handbook, subclasses have been standardized as starting at level 3, so classes like Druids, Clerics, and Warlocks that used to get subclasses earlier now get them at 3. To balance out this change, each affected base class also gets some features at earlier levels.
For example, Druids now get a level 1 feature called Primal Order. It allows you to either gain proficiency with Martial weapons and Medium armor or gain an extra cantrip and a boost to your Arcana or Nature checks.
Circle of the Moon Spells — Level 3
Like the 2014 Druid, the base class gains the ability to cast spells in Beast form at level 18, except when a spell consumes a Material component or requires a component of a specific cost. But the 2024 Circle of the Moon Druid can start casting the spells from your Circle of the Moon Spells table as early as level 3! This means you don’t have to choose between staying in your Beast form or casting Cure Wounds on an ally.
Improved Circle Forms — Level 6
At level 6, your Circle of the Moon Druid can choose to deal an attack’s normal damage type or Radiant damage, and you can add your Wisdom modifier to your Constitution saving throws. This replaces the 2014 feature of making your mundane attacks deal magical damage.
Moonlight Step — Level 10
The 2024 Circle of the Moon no longer gains the Elemental Wild Shape feature. It has been replaced by the more moon-flavored Moonlight Step, which allows you to use a Bonus Action to teleport up to 30 feet to an unoccupied space and gain Advantage on your next attack roll before the end of your turn.
Lunar Form — Level 14
The Lunar Form feature at level 14 replaces the Thousand Forms feature of the 2014 Circle of the Moon Druid. With Lunar Form, once per turn you deal an additional 2d10 Radiant damage to a target you hit with a Wild Shape form’s attack. This means at level 15, on a hit you would deal your base damage, plus 2d10 Radiant damage, plus the 2d8 damage of your choice if you picked Primal Strikes as your Elemental Fury. So, note to self: Don’t make a Circle of the Moon Druid want to hit me.
This feature also lets you take a nearby creature with you when you use Moonlight Step to teleport.
Staying Wild
The 2024 Player’s Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The 2024 Druid has a lot of versatile new features and improvements, but preserving the impact and excitement of Wild Shape was extremely important. The updated Wild Shape feature still leans into the fantasy of a Druid turning into a ferocious creature to fight on the frontline alongside their party members.
A lot of changes are underway in the 2024 core rules revisions, so stay tuned for additional class, subclass, and features guides as we roll them out. And especially, stay tuned for the 2024 Monster Manual for inspiration for your next Beast forms!
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features:
- Wild Companion: Expanded coverage to include the familiar now lasts until you finish a Long Rest.
- Potent Spellcasting: Revised to add that this feature increases your cantrip's range at level 15.
- Primal Strike: Clarifed that the elemental damage dealt is extra.
- Improved Circle Forms: Revised to add that this feature allows you to add your Wisdom modifier to Constitution saving throws.
- Lunar Form: Added that this feature allows you to take a nearby willing creature when you Moonlight Step.
Never been a fan personally of “Circle of the Moon”…I just never saw the appeal of simply shape shifting into an animal.
…but an animal that can teleport & deal radiant & elemental damage is not really an animal anymore; it’s a Pokemon.
THIS amuses me greatly.
All I can say is, the Owlbear better be a BEAST in the new Monster Manual or there will be much crying out in the forests. Personally I'm happy with most of the changes. I'm usually the DM and I won't miss King Kong and Godzilla at the table.
Iam very sad and will miss elemental shapes a lot... Also the temporär Hit points are very Bad in comparisson with the better healing spells. I hope before the Book gets Release there might be some changes to at least 5 times druid lvl as temp HP and maybe getting the decion for elemental shapes or that moonstep.
Also the New Features for more dmg in wild Shape wont be enough to keep up with all that good dmg classes... Its also very sad that Moon Druids lost so much versatility in shapes as shaping circle... RiP
Finally the lvl 1 warden is just giving back Medium armor, which we lost and got nothing back...
This is a massive nerf to moon druids
The ability to speak in beast form is kinda a miss for me RP wise. I know you can just RP how you like but it made it more fun that it was a rule then just the player or DM making a choice.
I find their decisions interesting. The circle of the moon druid gets less temp hp than circle of spores now while being able to cast a limited amount of spells in wild shape. Where as the spore druid has all of their list, can be a tortle with monstrous ac, 4 thp per level which can now be recharged with a single slot, and has built in damage options that stack with primal strikes.
I find it strange that they made a circle of the sea instead of updating spores to match their newer power level.
What a joke, nobody is playing this. But what do i expect from a person who is a modern starwars fan.
This here is a proof WotC doesn't know what the hell they are doing, especially on high levels. I am not bying a single book.
Disappointed by Druid changes:
- Warden + Primal Strikes + UA Conjure Animals feels like watered-down Cleric (weaker armour, no Divine Intervention, weaker Spirit Guardians in UA Conjure Animal)
- Moon Druid doesn’t really feel unique as the epitome shapechanger: same forms as other druids (no elemental form), a little more THP and A/C, some shiny fingernails that are similar to Primal Strike, and teleport similar to existing racial abilities. Really disappointing.
- Limited Wildshapes per long rest and significantly lower HP/THP than 2014 will force Moon Druids to eat into spellslots - which in turn will reduce their abilities to cast any spells; and turn their ability to tank to 1-2 times every long rest…
- Wildshape hasn’t had a proper playtest before being released but feels really undertuned esp. in combats from Lv5 onwards. Better to launch Druid along with Artificer (ie at a later date) if you need more time to get it right.
Truly hard to gauge anything without seeing what Beasts are available for Wildshape and what spells Druids get overall, but currently disappointed by what I’ve seen.
Elemental wild shape being removed is embarrassing.
This nails it on the head, these are the exact problems I have with the new druid too.
These are awful changes. Like it might make things easier on the DM to have fixed categories, but it takes away so much from the versatility. Moon druids, formerly powerful, got an insane nerf to their ability to deal damage and tank, which was the main draw re: playing one. So that's gone now.
Never mind that they've been half-reflavored to be moon-themed, which honestly makes no sense. I wish onednd had allowed moon druids to be the wildshape-specific druid subclass (maybe with a name change) while changing moon druids into something lunar-themed but entirely separate. Connecting them just means you just get a lot of nothing!
I agree, temporary hit points takes away from why the Druid is the way they are.
This really feels like the changes were made by people who really, really hate druid. It's sad to see.
Yo, read the actual article: "The 2024 Circle of the Moon Druid's maximum CR for the form equals your Druid level divided by 3."
AC is far more important than HP. At level 3 when they turn into a Brown Bear, they'll now have 16 AC vs 11, meaning they'll get to use the Brown Bear's multiattack for longer since they don't get knocked out of the form any more.
I’m hoping you can end Wild Shape without having to use a Bonus Action (you can just end it for free) so that you’re not having to use action economy to return to your normal form when taking damage in old Wild Shape would’ve already done that. If it still costs a Bonus Action to exit Wild Shape, I’ll just house rule it that you can do it for free.
So 1st: I am totally disapointed of these rework of a druid on the main change of wild shape HP's.
That druids have an big extra hp buffer with wildshape agreed and it lkooks bit unbalanced un dcould be attentuate - agreed BUT not in this WAY. I and many others I think wrote this in playtest comments - so I am very disappointed that the change was added for PHB2024.
=== Bad Things in Rework ===
---- temp. HP instead Beast form HP & stay in wildshape ----
So arguments why this way is a wrong attentuation:
---- stay in wild shape ----
for me not relevant to stay in shape, a higher pool but loosing shape is part of the game, class an decisions (played land druid and wilfire druid)
---- known wildshapes ----
the known wildshape forms described in PHB an XGE was fully useful and if DM's and player's not speak over these topics, a rule should notr fiux bad communication between DM's and players.
=== good things in Rework ===
=== so proposal to make a fix for new PHB ===
"druids train from early youth to transform fully in the beats form"
"druids train from early youth to transform only in an imitation of the beast form"
support both variants: old (PHB2014+XGE) and new variant (PHB2024) - but i think some DM's will take old rule irrelvant thies options are in new PHB
But I appeal highly, that the wild shape hp will be reworked and definitly more balanced for other circles.
I have to agree with this. I had the same feeling
As someone who has played a lot of druids since the 2014 books came out, this feels like a miss.