Help Your Players Get Crafty With the 2024 Dungeon Master's Guide

With the rules for crafting in the 2024 Dungeon Master’s Guide and 2024 Player’s Handbook, Dungeon Masters can allow characters to turn their free time and gold into useful items! Crafting is normally a difficult activity to run because of its innate complexity, but the streamlined rules found in the 2024 Core Rulebooks provide Dungeon Masters with flexible mechanics to allow their players to express their creativity.

In this article, we’ll explore how Dungeon Masters can bring crafting to their games with the help of the rules found in the 2024 Dungeon Master’s Guide and 2024 Player’s Handbook, so let’s fire up the forge and get crafty!

The Basics of Crafting

The 2024 Core Rulebooks have introduced a new crafting system that’s flexible, in-depth, and seamlessly integrates into the game by expanding on an existing aspect: Tools.

Now, characters proficient with certain tools can craft specific items, given that they have the raw materials and time required. This provides tool proficiencies a newfound purpose and utility.

The 2024 Dungeon Master’s Guide contains rules for DMs to guide players who want to craft magical items, while in the 2024 Player’s Handbook, players will find rules for crafting nonmagical items, Potions of Healing, and Spell Scrolls.

Artist: WAYNE ENGLANDVarious crafting tools, including a saw, screwdrivers, file, and hammer.

What Can Players Craft?

Artist: Olga DrebasA wizard sits at his desk, attempting to make a new magic potion.

Crafting Nonmagical Items, Spell Scrolls, and Potions

Nonmagical items can be crafted using the new rules found in chapter 6 of the 2024 Player’s Handbook. To craft nonmagical items, you must have proficiency with the proper tool, expend the necessary raw materials (half the item’s purchase cost rounded down), and spend a number of 8-hour workdays working on the item equal to its purchase cost divided by 10 (round a fraction up to a day).

Artist: ConceptopolisA red potion in a small glass vial.

Potions of Healing and Spell Scrolls are the two magic items that characters can craft using the rules from the 2024 Player’s Handbook. Potions of Healing are fairly simple, only requiring a day's work and some gold, provided you're proficient in the Herbalism Kit. Scribing Spell Scrolls takes a little more work, however.

Crafting Other Magic Items

At the Dungeon Master’s discretion, characters can craft more magic items than just Potions of Healing and Spell Scrolls, as detailed in chapter 7 of the 2024 Dungeon Master’s Guide.

In order to craft a magic item, characters require the following:

  • Proficiency in the Arcana skill.
  • Proficiency in the tool associated with the type of item you’re crafting. For example, crafting rings requires proficiency with Jeweler’s Tools.
  • Raw materials, the cost of which is based on the rarity of the item. The DM determines whether the appropriate raw materials are available.
  • Any item with a purchase cost that is incorporated in the magic item, such as a weapon or armor. If the character doesn’t have this item on hand, they can pay the entire cost of this item or craft it using the rules from the 2024 Player’s Handbook.

Once you have all of the requirements for the item, you can start crafting it! This process will take a number of 8-hour workdays based on the rarity of the item, which can be anywhere from 5 to 250. These workdays don’t need to be sequential, and the time and gold required for consumable items (other than Potions of Healing and Spell Scrolls) are halved.

If the magic item allows the user to cast any spells, characters must also have those spells prepared each day they spend crafting. But after the process is complete, they’ll have a brand new magical item to bring with them on adventures!

A Little Help From Your Friends

Crafting magic items is a time-intensive process. However, this time can be reduced by asking for a little help. When crafting an item, you can enlist the aid of an assistant, which can be either another character or a hireling from your Bastion, as long as they also have the necessary proficiencies.

The time needed to craft the item is divided between the number of characters or hirelings working on it, and while normally only a single character can assist at a time, your DM might allow more assistants to help out in certain circumstances.

Bastion Crafts

Artist: Noor RahmanA castle made of white stone being assembled by magic by the sea.

The 2024 Dungeon Master’s Guide also introduces the Bastions system, which provides rules for characters that want to create their own bases of operations. These rules synergize with the rules for crafting and provide an alternative crafting option that requires a less hands-on approach from characters.

If a character is in possession of a Bastion, some special facilities come with the option to issue the Craft order. When this order is issued to a special facility on a Bastion turn, its hireling can undertake crafting an item specific to that facility.

For example, the Arcane Study special facility can be issued the Craft: Magic Item (Arcana) order, provided the character who owns that Bastion is level 9 or higher. Once issued, the hirelings of that facility craft a Common or Uncommon magic item in the same way that a player character could, using the rules from the 2024 Dungeon Master’s Guide. (Magic items that allow the user to cast spells must be crafted by the character, but the facility’s hirelings can assist, thereby halving the amount of time required!)

Why Add Crafting to Your Games?

The crafting rules in the 2024 Core Rulebooks are more than just a time-filler between adventures; they provide a dynamic system that gives players more autonomy throughout the campaign.

In-Session Creativity. Crafting gives players a chance to prepare for situations—or even MacGyver their way out of them—as long as they have the tools, raw materials, and time necessary. For example, if the characters are heading into an environment they think will be filled with poisonous creatures, they can use Brewer’s Supplies to craft Antitoxin. Or, if your party is trapped in a chasm, a character could use Weaver’s Tools to fashion some Rope by breaking down the party’s Bedrolls for raw materials.

Build-Your-Own Rewards. If your players are looking for a specific magic item for their characters, previously, they would have to find it through adventuring or connect with a rare purveyor of magical artifacts to buy the item. This new crafting system allows you to simply reward them with gold and let them decide what to craft as long as they are proficient in Arcana and with the proper tool.

More Customization Options. Besides story and roleplay purposes, crafting is also a great way to allow players to customize their characters. Whether they’re looking for a new set of nonmagical armor, some furniture for their Bastion, or want to wield a Hammer of Thunderbolts, the crafting system gives them the freedom to make these choices and shape their character's capabilities to fit their playstyle.

Out-of-Session Activity. Crafting encourages players to engage with their characters and the campaign between sessions, especially if you facilitate resting time through out-of-session discussion.

Master the Art of Crafting!

The rules for crafting found in the 2024 Player’s Handbook and 2024 Dungeon Master’s Guide provide a clear and accessible way for players, with the help of their DMs, to spend time preparing for future adventures and equipping their character in just the right way.

But these mechanics are the beginning, not the end, of what crafting can be in your game. Using these guidelines and combining them with roleplay and quest hooks, DMs can turn crafting into a homebrew adventure in its own right.

The possibilities are endless, especially when combined with other mechanics presented in the 2024 Dungeon Master’s Guide, such as Bastions in chapter 8 or Creating Adventures in chapter 4.

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Davyd is a moderator for D&D Beyond. A Dungeon Master of over fifteen years, he enjoys Marvel movies, writing, and of course running D&D for his friends and family, including his daughter Willow (well, one day). The three of them live with their two cats Asker and Khatleesi in south of England.

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