Sigil is the new immersive 3D VTT developed by Wizards of the Coast that allows you to build 3D maps, environments, and even minis. You can then share these creations with your players and populate them with all the props and set dressing you need to run an immersive game of D&D in a digital space.
Play Today with a Free D&D Beyond Account
Dive into Sigil with a free D&D Beyond account* and experience its immersive VTT, world-building, and token-making tools. Gain the ability to host multiplayer games and unlock additional bonus content, builder kits, and mini customization options with a Master Tier subscription.
* If your D&D Beyond account was created using Apple, Google, or Twitch, you will be prompted to create a Wizards account when launching Sigil.
What Is Sigil?
Sigil is a shared 3D VTT for your D&D games, allowing players to join your session, view the maps you've made, and control their miniatures. All features will be familiar to you if you've used a virtual tabletop before–but Sigil is much more than that.
With Sigil, you will be able to create within a digital playspace. Want to bring your players into the grand ballroom of a Fey noble? Or perhaps you need a cluttered city street that will serve as a backdrop for a high-energy chase. Sigil offers the tools you need to create immersive scenes for your players.
You can even create your party's Bastion in Sigil so they can explore their stronghold in three dimensions and continue to build upon it as they level up.
Like a massive box of terrain pieces and monster miniatures, if you can imagine the scene, you can piece it together in Sigil.
What Can Sigil Do?
Sigil offers the following features, and more are coming with each update:
Build 3D Worlds
Sigil lets you craft breathtaking 3D digital environments using a selection of assets, brushes, and lighting effects. These customizable tools let you bring your world to life, whether you're exploring fantastical landscapes, towering fortresses, or dangerous dungeons.
You can then turn these environments into rich adventure settings by placing notes, markers, tokens, and digital miniatures on the map. Combine with the ability to upload 2D maps, handouts, and reference images to keep key information at your fingertips and your D&D game will be more immersive than ever before.
Bring Your D&D Games to Life
With Sigil, running combat isn't just easy—it's epically immersive. Animated spell effects bring your players' and monsters' spellcasting to life, making every Fire Bolt and Healing Word feel cinematic. In addition, digital dice tumble across the VTT with every roll, allowing your table to celebrate every hit and rally around misses.
Making Running D&D Easier with VTT Tools
Sigil features an array of VTT tools to promote strategic gameplay. Fog of War lets you control what players see, while ping, highlight, and measurement tools support tactical decision-making.
Beyond combat, Sigil keeps your campaign organized with a built-in journal for storing adventure notes and a chat system that keeps players connected, whether they're strategizing or celebrating a hard-earned victory.
Build 3D Minis
Bring your characters to life with Sigil's digital miniature builder—a tool that lets you craft the perfect 3D representation of your adventurer, complete with armor, weapons, and poses.
Deep Integration with D&D Beyond
Sigil seamlessly connects with your D&D Beyond account, letting you import player characters and monsters directly into your game. All character sheets, stat blocks, and digital dice are synced, making combat, exploration, and social interaction easier than ever to run.
How Do I Start Using Sigil?
To get started with Sigil, you need a free D&D Beyond account. If you don't have one, head to the Sigil landing page, where you'll be prompted to log in or create an account. To avoid extra steps, select “Sign up with Wizards” when registering; otherwise, if you create a D&D Beyond account through Apple, Google, or Twitch, you'll need to also create a Wizards account to download Sigil. Once logged in, download Sigil, install it, and you're ready to dive in!
To learn more about minimum system requirements, installing Sigil, and troubleshooting, see the Sigil FAQ.
Venture into Sigil Today!
Sigil is the first-of-its-kind immersive 3D D&D VTT. With cinematic spell effects, customizable environments, and detailed miniatures, you can bring your world and characters to life in a connected gameplay experience for the whole party.
Try out the base experience today with your free D&D Beyond account, or unlock additional features and the ability to host multiplayer games with a Master Tier subscription!

Davyd is a Dungeon Master living in the south of England with his wife Steph, daughter Willow, and two cats Khatleesi and Mollie. In addition to D&D, he loves writing, 3d printing, and experimenting home automation, often combining all four with varying degrees of success.
When will there be a Mac version? I only have a Mac atm and really dont want to have to get a whole new computer just to try this.
My players and I play with Chromebooks, will there be a version for it?
I look forward to what this can do in the future. Currently it is unusable for me as my players characters don't seem to be supported. I hope there will be updates in the future that could on day make this usable.
On a side note, the land and terrain building is fun and I could really get lost in it.
There should be a place where we can share maps though...
Will Project Sigil run on the M4 Mac Mini - MacOS?
They've said in the past they plan to release it for all platforms. Hopefully that's still the plan.
I'm very interested to try it out.
The main question I have is what will be the pricing model for Sigil? Will DDB subscribers (mainly the DMs) have full access to the content if they have the books, or will it be separate?
Seems strange that they would release Sigil in a state where I can't even import characters with ER features (I tried with XGTE Hexblade), especially since I only got my early access codes a week ago. But hey, at least I can plan a test one-shot using 2024 monster statblocks now, since the closed beta seemed to only support 2014 rules...
Also what's up with only the provided "painted minis" getting animated attacks? I have both MMs and Mordenkainen Presents and yet even the "unpainted" minis don't get any, so I can't even show it off to my players by having them fight the fire or stone giants that are included.
Sigil is the reason that, going forward, the rules won't support homebrew. Because there's no way for Hasbro to monetize something you've created yourself.
Limited to only PC means it's DOA for my group. I was looking forward to trying this out, but not having a Mac version is silly, and the complete exclusion of any browser version really doubles down on being useless for every group I play in (4 of them). I feel like whoever is in charge of the technical side of things really dropped the ball and failed to understand the business and technical side of things. Simply put, unless there is some definitive "We are working on a Mac and Browser" version answer and something is shown in that regard, this really just pushes me away from D&DBeyond. As someone who has spent hundreds of dollars here (feel fee to check my account), I feel like I'm the exact type of person you'd want to continue to support and encourage to spend money. I do have a high end gaming PC that can easily run this, but it's silly to assume that everyone I play with has the same thing as me. With Kobold Press, MCDM, and Critical Role all putting out competing products, and numerous other VTTs on the market, D&DBeyond going this route is misguided. You were doing well with Maps, and slowly getting to a state where I could consider using it. And I was excited for Sigil! There were a lot of naysayers, but I was hopeful. I was there last GenCon when you showcased Sigil on stage, and I was excited by what I saw.
But this release, and the lack of information regarding other platforms is deeply concerning. And highlights a seriously misguided approach to what players and DMs like myself want. It's amazing that a release like this does the exact opposite: makes me less likely to want to play D&D. Again, with multiple gaming groups with different people, it's easy for me to move to a new system. My players trust me, we have a good time regardless of the system. But this... I don't know. It just shows a lack of understanding of what a DM really needs to run games over a VTT. If I was a shareholder, I'd be mightily concerned by this offering.
Again, quick feedback regarding Mac and Browser (or at the very least, iOS/Android support, but leaving out Browser will still kill it for people using Chromebooks) support is critical. And those two features are Critical. And, let me be clear, browser support for 3D Rendered games is a reality today. They had Quake in browser years ago, so there is no good reason why you can't have it for a VTT. And any developer worth their salt would agree. I want my players to play on the devices they own, and until that's a reality, this is DOA.
Edit: I just realized Sigil isn't being marketed as Early Access or Beta, but a full release. Whoever did your alpha/beta testing failed you. I'm more likely to discontinue my D&DBeyond subscription because of this release. D&D Beyond did a lot of things right. Sigil at release is the exact opposite. Someone needs to dogfood this with real players and real DMs.
Bummer! When I read "Anyone with a D&D Beyond account can download and play" I thought it meant everyone. Upvote for Mac version:)
I'm in the same boat. I have only had a Mac for close to the last 20 years. I have zero interest in buying a Windows machine ever again (not least because I do not have the space for one and have no desire for the cruft that Microsoft packs into their latest OSes.
Please make a Mac version as well as clients for non-PC devices like tablets. One (of many) reasons I use Roll20 for my online play is that all of my players, regardless of the OS or device they use can access it. I have players using Macs, some using windows, and some using tablets. Interoperability across devices is vastly more important to me as a GM than flashy spell effects.
Similarly I want to be able to create maps and scenes for the players quickly and easily - I'm far more interested in that than spending hours customising a digital miniature (though I imagine some of my players may enjoy doing that). I want to be be able to easily and quickly add lighting effects, lock doors/restrict movement thru walls etc and to fairly easily have hidden elements like monsters I can quickly reveal or secret doors. Roll20 isn't perfect but I can do all that fairly easily (though there is plenty of room to improve)
Steam version?
When will this be on mac
Is anyone else getting "Error has occured: download error" after installing the launcher? I cant seem to get it working. I've uninstalled and re-installed 4 or 5 times and it still keeps popping up.
Excited about this! Wasn't expecting it to be out already.
Small suggestion concerning the installation-- nowhere in the installer or the FAQ/Quick Guide does it state how large the installed program or what the system space requirement is, and upon pressing install, it does not notify whether the selected drive/destination has enough space to install completely. If possible, it'd be nice to have that information somewhere on the installer. It's not a huge deal, but it was a bit unfortunate that I waited some time for it to finish installing only to realize I was a few gigs short. 😅
Do not despair! They will get to your favorite or missing thing in due time no doubt (says this ancient crusty software guy). Just support it, applaud it, and for all love, subscribe and pre-order, because early metrics tend to determine how much resources these things get. This, with micro-charging for digital assets and DLCs, is the likely near future of the game... until we get a good AI DM; hahaha.
Really disappointing that you have left all us Mac owners out of this after all the money we have spent on your products.
I think until there's a clear marketplace to share maps I agree that it will remain very limited. It is a bit Mickey mouse to use and converting existing d&d maps into 3d will be a huge undertaking. All that duplication of effort is unnecessary. This community has always thrived when we can share freely
This release came out of no where. A slow open with absolutely ZERO marketing doesn't really show a lot of confidence in your big new project.
Where's a Mac version? or iOS at least?
I really had high hopes for this. <insert shrugging emoji here>.
So far, this is a bust for my system. No operating system notice, had to search for it. No real direction on why it wouldn't load except a driver notification about downloading a different named driver to my system. No different style of uploading if not to the C drive. Which might fix it, I don't know. There isn't any information on that at all. Very disappointed at this and not even being able to see what it can do. Huge opportunity dropped AGAIN by Hasbro. Marketing is there for a reason. Not this soft release stuff. Gonna be hearing a lot of issue until you fix the install issues! one out of five stars.