In the bustling depths of Sharn, a Khoravar courier loyal to House Medani dashes through steam hissing from brass pipes. Meanwhile, the Mournland sees warforged gather amid the wreckage of a once-bustling land.
This is Eberron, a world where science and magic collide. Across the expanse of Khorvaire, you'll find visionaries, renegades, and inventive Artificers—those who meld the arcane with ingenuity.
Releasing August 19, Eberron: Forge of the Artificer is your gateway to a gear-grinding, spell-slinging, genre-blending world of creation. Whether you're building your next legendary hero or crafting an entire campaign, this expansion gives you the tools to invent without limits.
Power Up Your Workshop with the Forge of the Artificer Ultimate Bundle
Get nearly $62 worth of content for just $39.99!
The Ultimate Bundle includes both the physical and digital editions of Eberron: Forge of the Artificer, plus 5 exclusive digital maps for the Maps VTT and the Artificer's Forge Digital Dice Set—everything you need to start building your next arcane masterpiece.
You'll also receive the Airships of Eberron Digital Dice Set with your pre-order!
What's in the Book?

Eberron: Forge of the Artificer is a 112-page expansion that brings a host of imaginative options for players and Dungeon Masters alike. In this book, you'll discover a wealth of options to forge fresh character concepts, magical inventions to drive innovation, and DM tools to help you create your campaigns, including:
- The revised Artificer class, equipped with more ways to make magic items.
- 5 Artificer subclasses, including four revised options and one brand-new: the Cartographer, who can guide allies with magical maps, illuminate the battlefield, and navigate obstacles.
- 5 revised species like the living Construct Warforged, 17 backgrounds to shape your character's path, and 28 feats that explore the mystery of dragonmarks.
- A new spell, new bastion options, and magical inventions that transform every choice into an opportunity to build something incredible.
- 3 campaign frameworks tailored to the pulpy, high-flying, and intrigue-filled tone of the Eberron setting—perfect for noir mysteries, skyship chases, and political thrillers.
- 20+ new monsters crafted to match the tone of the story you want to tell, from horror to high fantasy to heists.
Unlock Your Creative Genius

Eberron is a world where elemental airships navigate the skies, lightning rail connects vast spans of land, and powerful houses constantly vie for influence. What kind of character will you build to brave these unforgettable adventures?
Shape the World as an Artificer
Become a visionary who sees spells as if they were schematics with the Artificer class! Tinker with magical items, craft Construct companions, and stride into battle wielding weapons of your own making.
In your hands, magic becomes a means to unleash invention in its purest form.
Create Heroes Bound by Blood and Legacy
Swear allegiance to one of the dragonmarked houses—ancient bloodlines whose arcane sigils grant them dominion over trade, travel, and healing—or defy your lineage, breaking from tradition to forge a destiny all your own.
With the new Dragonmark feats and house-focused backgrounds, legacy, power, and prophecy flow through your veins. These mystical marks can evolve into greater forms, unlocking potent abilities that shape your character's story and the fate of those around them.
Choose from Iconic Species
Step into the world as a Warforged, a sentient Construct built for battle and now seeking purpose. Blend in—or stand out—as a Changeling, a shape-shifter who walks the world wearing different faces. Or play as one of the Khoravar, descendants of two worlds who have formed their own communities and traditions.
Start Preparing Your Inventions
Eberron: Forge of the Artificer is packed with character options and story tools that bring the signature blend of arcane industry and pulp intrigue of this unique setting to your table.
Whether you're running a campaign of noir investigations through the streets of Sharn or crafting a hero who defies their noble lineage, this book gives you everything you need to bring Eberron's inventive spirit to life!

Mike Bernier is the founder of Arcane Eye, a site focused on providing useful tips and tricks to all those involved in the world of D&D. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house.
I Thos Draken Shadow Dragon born and a few others sush as Devoid Atherborn the Artificer Creature of the Realm Breaker and Artificial Synthetic Armor use advanced since and advanced theoretical Magic Simi-intelligent infusions layers of programming and advanced Weapons then the Holy man of Adventures that love use holy coins and use pocket smite a Lil to much.
So what here is actually new? the feats? sorta? also one new artificer subclass? how is this considered wroth $30? all its done is just redo whats already there and basically take the homebrew rules tables already used and made them "official" couldnt we get a new legit class? at this point just make something new im not buying the same stuff over and over again this isnt COD
What is a "campaign frameworks"?
i agree, the nose looks so cursed. lets hope there are were hyenas for gnoll flavor, i guess. there are were jackals, i guess
OMG, they better buff Battle Smith. Last UA, they didn’t even change it, and alchemist could do way more damage. (Don’t bother replying, please and thank you. This is a family account, and it isn’t connected to my email, so don’t reply)
Changelings are too underrated...
Well, it's because in the marketplace, the pictures near the bottom show a criminal lineup, and there's two gnolls.
Double bladed scimitar???
I mean, I see them being introduce with the new Psion than the artificer
I mean, I see them being introduce with the new Psion than the artificer
I mean, they're most likely to be introduced with the new Psion than the artificer
See posts 7 and 8 for the information that has been released regarding what is in the book.
You’re exaggerating the case. They’re half-elves. Half-elves have always been exactly as described, they’re just not calling them that anymore.
They’re in MoTM.
Eberron isn’t steampunk. Stop trying to make it steampunk. Stop letting people who think it’s steampunk write articles about it.
jfc
i'm just excited for the class and the feats 🤌🤌🤌
THIS-- ^