For those who don’t know me, I’m Dan Ayoub. I’m no stranger to D&D, both professionally and personally. I previously worked with Wizards of the Coast on their digital products, and I’ve recently become the Head of the Dungeons & Dragons franchise.
I’ve also been playing D&D since I was twelve years old, when the Basic Set got me hooked. I know firsthand the power D&D has to ignite your imagination and foster friendships—I’ve been playing with the same group as when I started all those years ago.
I’m lucky enough that the game I love has shaped not only my friendships but my entire career. Every morning, I still have to pinch myself because I get to help guide the future of the game I’ve loved since the first roll.
I’m here to open a dialogue with you—the players, Dungeon Masters, live stream watchers, and storytellers. You’ve filled taverns with laughter, launched spells across the multiverse, and rolled death saving throws with anxious hearts.
Dungeons & Dragons belongs to you, and we’re putting it back where it belongs: at your table.
- A System That Belongs to You
- A Stronger SRD, Step by Step
- Run Your D&D Beyond Content on Maps—No Subscription Required
- From the Community, For the Community

A System That Belongs to You
The new Core Rulebooks were shaped by ten years of community play, feedback, and love for fifth edition.
This upgrade doesn’t replace the previous rules; it enhances them. It makes this beloved system more player-friendly, better to create content for, and evolve rather than replace the fifth edition books you already own.
A Stronger SRD, Step by Step
Alongside the content provided in the new Core Rulebooks, we’re updating the System Reference Document (SRD) on a rolling basis.
We’re committing to long-term access and support of this resource through the errata process. This ensures the SRD will remain up to date with the latest standards and mechanics for creators to use in their works.
Run Your D&D Beyond Content on Maps—No Subscription Required
Starting September 16, in time with the release of Heroes of the Borderlands, all D&D Beyond registered users can run games on the Maps virtual tabletop (VTT) —no subscription required.
The core experience will be made available to everyone: If you own a map, module, or adventure on D&D Beyond, you can use it on Maps and invite your friends to play. Period.
Our Master Tier subscription will unlock more customizability for DMs who need it. You’ll be able to upload homebrew maps, custom tokens, and access exciting tools built just for you.
From the Community, For the Community
We’re laying the groundwork for a new initiative that will bring community voices directly into the room. Our goal is to create a rotating advisory group made up of creators, publishers, educators, and fans who can help us shape future tools, policies, and content in a real, ongoing way.
We’re still finalizing the structure and process, but our intention is clear: this isn’t a one-time survey or a PR move. It’s about building lasting collaboration with the people who make D&D what it is.
More details to come, but we are also developing a creator spotlighting program that will highlight third-party creations across our official channels. If you’re making something incredible, the world should see it.
At D&D, we understand that the community is the beating heart of the game we all love, and we want it to thrive so more people can experience adventures with their friends and family.
We’ve stumbled before. We’ve learned from it. And now, we’re committed to clearer communication, more transparency, and consistent support—for players, creators, and publishers.
This Is Just the Beginning
This new direction for Dungeons & Dragons is already underway. We’re here to earn your trust, not ask for it.
We're building a game that honors the past, listens in the present, and opens new doors for the future. Together.
We’re investing long-term in this game, this community, and the stories we collectively tell. That means better digital tools, more open development, and more content built alongside players.
We’ll see you at the table.
—Dan Ayoub, Head of the Dungeons & Dragons Franchise
While I don't believe your claims of the 2024 rules enhancing 5th edition rules instead of replacing them, this is still a pretty positive outlook for D&D, with the whole free maps thing
Talk is cheap. You've said the right things, now do them and more.
To each their own, but my experience in three ongoing 2024 5e games is vastly different than yours. I find all the books better organized, especially for new players. The MM has less lore, but more monsters. The only big miss in it was the lack of a table to add species features to NPC stat blocks. The DMG is much better organized compared to the 2014. People might actually read it now. The PHB was a strong update, especially removing must-have feats and boosting martial and rogue classes. They’ll get to the left out cleric domains and wizard schools. I’d rather have more subclasses across all the classes than we had in the 2014 PHB.
Truth.
There are a number of issues to address:
I find the advisory group idea compelling. How do I get involved with said group?
No they made it so overly simple that they are kinda boring. They are better for new players, but then you should switch to 2014 when you get the idea of how to play
If you want complex crunchy, switch to 3.5 after getting used to 2024. 2014 is not complex.
Personally, I think this is sour grapes. I believe that our current party has mixed 2024 and 2014 characters. We ignore the limitations and play how we want at our table. I don't see the issue. Any limits you put on your table, you put on it. How compatible are the characters and the classes? To within the mathematical decimal? Who cares about that?
I'm not trying to be mean or combative, I'm trying to say- your table is yours. Do it how you want, we do, so I know it can be done.
Oh, and thanks for the message. MOST OF US ARE HAPPY TO HEAR IT!
This is the way.
I would LOVE to get you onto my live stream.. this view aligns with what I've been saying since this article was released.
I'm not done chatting about it and would like to get more thoughts from you.
-GameMasters
I also wish when the neat free treats like holiday dice are given away in these posts, that the giveaways stay open and free. I think I missed some free Valentines Day dice or something this year because my D&D schedule was shut down at that time with too many players being sick to run games and spending time with their significant others to keep relationships intact. I don't think to constantly check these posts for neat freebies when real life takes priority and I'm sure those things will never be seen again.
a month later.. any news or updates?
-GameMasters
you forgot the 1000000000000000000000% most painful one: it NEVER OCCURED to wizards to make the stuff in pretty much EVERY COUNTRY OTHER THAN AMERICA in the metric system; it is a massive pain, spending like five minutes remembering how long (number divisible by 5) feet is. 😡😡😡😡😡😡😡😡😡😡😡
There's an entire list of humanoids as combatants. The only thing you're missing is a flavour table, but the elements are in the PHB.
That is a hill people will die on, but is probably never going to happen because every other country other than America buys less PHBs than America.
Call me crazy, but I think using feet makes things actually easier. Using 5 meters instead of feet on grids wouldn't be very realistic and it would be kinda painful to measure distances if we were to use grids of let's say two meters. Just to clarify, I also have no idea how much exactly one feet is and I heavily prefer the metric system, but I think going in intervals of 5 feet is pretty convenient and somewhat realistic
5 feet and 5 meters are VERY different. The conversion would be 5ft = 1.5m (rounded ever so slightly for ease). A 30ft speed is a 9m speed, 40ft is 12m.
And even if you did grids of 2m, how is that different? If you made everything slightly bigger by 33% to use the 5ft ~= 2m conversion, you'd also convert all the other values. So you'd have a 12m speed on 2m squares. It's still a "Consume X length per grid square".
I agree with you. Not sure if my comment wasn't clear enough, but I am in support of using feet for exactly those reasons. Convenience, simplicity and realism