For those who don’t know me, I’m Dan Ayoub. I’m no stranger to D&D, both professionally and personally. I previously worked with Wizards of the Coast on their digital products, and I’ve recently become the Head of the Dungeons & Dragons franchise.
I’ve also been playing D&D since I was twelve years old, when the Basic Set got me hooked. I know firsthand the power D&D has to ignite your imagination and foster friendships—I’ve been playing with the same group as when I started all those years ago.
I’m lucky enough that the game I love has shaped not only my friendships but my entire career. Every morning, I still have to pinch myself because I get to help guide the future of the game I’ve loved since the first roll.
I’m here to open a dialogue with you—the players, Dungeon Masters, live stream watchers, and storytellers. You’ve filled taverns with laughter, launched spells across the multiverse, and rolled death saving throws with anxious hearts.
Dungeons & Dragons belongs to you, and we’re putting it back where it belongs: at your table.
- A System That Belongs to You
- A Stronger SRD, Step by Step
- Run Your D&D Beyond Content on Maps—No Subscription Required
- From the Community, For the Community

A System That Belongs to You
The new Core Rulebooks were shaped by ten years of community play, feedback, and love for fifth edition.
This upgrade doesn’t replace the previous rules; it enhances them. It makes this beloved system more player-friendly, better to create content for, and evolve rather than replace the fifth edition books you already own.
A Stronger SRD, Step by Step
Alongside the content provided in the new Core Rulebooks, we’re updating the System Reference Document (SRD) on a rolling basis.
We’re committing to long-term access and support of this resource through the errata process. This ensures the SRD will remain up to date with the latest standards and mechanics for creators to use in their works.
Run Your D&D Beyond Content on Maps—No Subscription Required
Starting September 16, in time with the release of Heroes of the Borderlands, all D&D Beyond registered users can run games on the Maps virtual tabletop (VTT) —no subscription required.
The core experience will be made available to everyone: If you own a map, module, or adventure on D&D Beyond, you can use it on Maps and invite your friends to play. Period.
Our Master Tier subscription will unlock more customizability for DMs who need it. You’ll be able to upload homebrew maps, custom tokens, and access exciting tools built just for you.
From the Community, For the Community
We’re laying the groundwork for a new initiative that will bring community voices directly into the room. Our goal is to create a rotating advisory group made up of creators, publishers, educators, and fans who can help us shape future tools, policies, and content in a real, ongoing way.
We’re still finalizing the structure and process, but our intention is clear: this isn’t a one-time survey or a PR move. It’s about building lasting collaboration with the people who make D&D what it is.
More details to come, but we are also developing a creator spotlighting program that will highlight third-party creations across our official channels. If you’re making something incredible, the world should see it.
At D&D, we understand that the community is the beating heart of the game we all love, and we want it to thrive so more people can experience adventures with their friends and family.
We’ve stumbled before. We’ve learned from it. And now, we’re committed to clearer communication, more transparency, and consistent support—for players, creators, and publishers.
This Is Just the Beginning
This new direction for Dungeons & Dragons is already underway. We’re here to earn your trust, not ask for it.
We're building a game that honors the past, listens in the present, and opens new doors for the future. Together.
We’re investing long-term in this game, this community, and the stories we collectively tell. That means better digital tools, more open development, and more content built alongside players.
We’ll see you at the table.
—Dan Ayoub, Head of the Dungeons & Dragons Franchise
D&D '24 is not made for creative or mature people. I hope you promote material that stops treating fans of the game like toddlers. Good luck Dan Ayoub; Head of the Dungeons & Dragons franchise.
Or they don't want to anger the people who got genuinely upset when they *tried* to "replace" on Beyond & in AL only.....Who cancelled subscriptions in droves until they got what they wanted.
Occam's Razor really helps in these situations, especially when there actually is an event that is a much simpler explanation that certifiably happened.
Now, as for whether they're truly incompatible...that depends on personal degrees of adherence to Rules As Written, usage of Beyond, time to read tooltips & develop mental filters whenever possible, individual players' skill levels+how the DM handles such/whether the DM is counted as a player, & whether the table is cooperative or out for "high scores", per se.
If you're arguing for full separation...consider that the plethora of equally valid players & play styles being forcibly separated not only needlessly disadvantaging 2014 players from a support perspective, but also semi-segregate players against their will. & it's not that easy to include all content on each, especially w/Partnered Content, due to IP & licensing laws.
Ultimately, though, this comes down to "Are the risks & costs worth it?" without succumbing to the fallacy known on Wikipedia as "OtherStuffExists". Even from an emotional perspective, personal satisfaction with a megacorp seemingly spending money to make money may not emotionally satisfy enough paying customers, nor earn back trust from people whose trust is lost, leading to money recouped not covering operating 2 separate sites with at-request bells & whistles.
Minor tweaks the rules for power changes makes it "not made for creative or mature people"?
I think you're overestimating the validity of 5E 2014 for "creative or mature people". There's very little difference between them and it's all mechanical, not creative. So if one is bad so is the other. If one is good, so is the other. They're basically the same, compared to any other system out there.
I guess I'm just a little confused on how you plan to achieve a lasting collaboration while rotating out developers constantly?