So, you’ve read all about how to how to make a character with a compelling story and how to play D&D tactically. You love your character, and you don’t want them to die. It’s only natural to start thinking about making your character as powerful as possible so they aren’t casually slain by a lucky kobold. Whether you’re a roleplaying maven who wants to give your character a beautiful arc or a combat fanatic who wants to slay everything that stands against you, it only makes sense for your thoughts to turn to powergaming.
In this installment of the New Player’s Guide, we take a look at a controversial topic that has driven many D&D groups apart: will optimizing your character improve your D&D game, or tear your group apart? The answer is more nuanced than you might think.
What is Powergaming?
Powergaming is a term that describes the act of optimizing your D&D character and acting in a way that maximizes reward while minimizing risk. “Powergamer” is roughly synonymous with terms like “min-maxer,” and “munchkin,” and all of these terms carry a degree of derision. That might be because this efficient way of playing largely ignores the “roleplaying” aspect of roleplaying games, and focuses almost exclusively on winning the “game” aspect.
Some powergamers think deeply about the systems of D&D to find broken combos and exploits in the rules, whereas others simply look at character optimization (“char-op”) boards to find powerful combos that other players have theorized about online.
Why Some Folks Optimize, and Why Others Don’t
Everyone who optimizes does it for different reasons, but one common through line is that being strong is fun. If you make a character and envision them as a mighty demon slayer, you want the game to support your story with the mechanics. You want your character to be cool, right? D&D rewards a clever understanding of its mechanics with greater power—essentially, the ability for your character to do cool things more consistently.
In a more extreme case, you might want to create an all-powerful character because the relationship between you and your Dungeon Master is antagonistic. If your DM tries to screw your character over at every opportunity, like you’re playing the Tomb of Horrors in every session, it makes sense to create a character that can’t be defeated.
There’s nothing inherently wrong with optimizing your character; it just means that you’ve put in work to allow your character to do the cool things that you want them to be able to do. On the other hand, there is a dark side to powergaming. If your DM just wants to play a collaborative game where the DM sets interesting challenges in front of the players, but isn’t going out of their way to annihilate your characters, optimizing your character into an all-powerful death machine could leave other players in the dust.
If everyone in your group is optimizing their characters to the best of their ability, this isn’t a problem; everyone’s playing Gandalf or Galadriel or Elrond, the campaign becomes a super-powered thrillfest where powerful wizards and warriors battle evil liches and their undead servants.
On the other hand, there are lots of players who don’t like to optimize. Some do so because they don’t have the time to dedicate to fussing over every minute detail of their character sheet because of their job, home life, or because of any number of real-world concerns. Life is hard, and the people who are working hard to make their real life work deserve to have fun just like the folks who are able to dedicate hours to learning how to optimizing their D&D character. If everyone in your game is “optimization neutral” in this way, you might have a party made up of Aragorn, Legolas, Boromir, and Gimli. All powerful warriors in their own rights, but with a few flaws that force them to rely on one another to survive.
There’s another type of players, too: the kind that actively choose not to optimize their character because they like their characters to have character flaws that are represented in their game stats. These players might optimize their characters in some ways, and lean hard into their weaknesses. Or, they might be happy to be defined by their flaws more than they are by their strengths. A group of players that would rather play Frodo, Sam, and Gollum desperately surviving in a world too powerful for them might play characters like this.
It’s easy to have fun in any group filled with players that all have the same philosophy towards character optimization—even if they don’t have the words to articulate what that philosophy is. However, things become messy when characters of wildly different levels of optimization are in a party together. Gandalf fights the Balrog alone at the Bridge of Khazad-Dum in The Fellowship of the Ring because, as he tells the Fellowship, “This foe is beyond any of you.” This is an awesome moment in the Lord of the Rings films and novels, because we’re an audience that gets to watch one character have the spotlight in a scene that is at once both tragic and epic.
But in a game, the wild power disparity between the hyper-competent Gandalf, the strong-but-flawed warriors like Aragorn and Boromir, and the kind-hearted but physically weak hobbits would be incredibly frustrating. Unless you know that your group is actively excited for that kind of power disparity, you need to figure out a solution.
Side Note: The Stormwind Fallacy
Worth noting is that these broad categories aren’t the be all and end all of powergaming. A classic RPG fallacy is the “Stormwind Fallacy,” which states that character optimization is antithetical to roleplaying. This statement is fallacious because it’s absolutely possible to have a flawed, three-dimensional character and still optimize their build so that they can reliably do cool things, too. Aragorn and Boromir are great examples from the Lord of the Rings characters mentioned above; they’re powerful combatants, but have intense roleplaying flaws. In the films, Aragorn is reluctant and fearful to lead, so he chooses not to claim his birthright and lead the mighty armies of Gondor. Boromir is a talented warrior with many advantages, but he is vulnerable to the corrupting influence of power and the will of the One Ring—a temptation that leads to his downfall.
Some of the best story-focused roleplayers are willing to put their powerful, optimized characters into compromised, suboptimal situations because it creates a dramatic and exciting story. You can see this in Critical Role, Tales from the Mists, and any number of other beloved D&D streams. It can take a lot of trust in the DM to present you with situations that let you kick ass and situations that prey upon your characters’ weaknesses. Nevertheless, playing this way is incredibly rewarding.
What Kind of Gamer are You?
There are too many positions on powergaming and character optimization to count; the spectrum of opinion between “it’s the only true way to play” and “it ruins D&D” contains infinities. Likewise, there’s a continuum of how intensely players will optimize their characters. Some players have an innate knack for finding powerful combos and gravitate to optimizing automatically. Some read char-op threads on D&D forums to learn the best strategies. Some are just happy to play. Some still actively give their characters debilitating flaws because it helps them create a more dramatic and nuanced character.
All of these playstyles are valid. Even so, just because they’re all fine ways to play D&D doesn’t mean that people with different playstyles won’t come into conflict. Some of these playstyles are so disparate that it’s almost inevitable that someone will get annoyed with someone else for playing the game “wrong.” But don’t despair. This doesn’t mean that your group is doomed if some people want to optimize and others don’t.
Communicate Early and Often
If you’re playing with veteran D&D players, they probably know whether or not they like to optimize their characters. In that case, just ask them straight away as part of your Session Zero. As usual, clear and open communication with your fellow players is the solution to 90% of all problems at the game table. Try to align everyone’s goals by finding out if some people don’t like the power imbalance that powergaming can create between player characters, or if they don’t mind.
If your players are new to D&D, they probably don’t know for sure if they’re going to min-max or not, so asking directly won’t be as useful as it would with a veteran player. You might be able to guess how they’ll approach the game based on their personalities or taste in other media. D&D players who play collectible card games or MMORPGs may be more inclined to optimize their characters in D&D because the types of games they play heavily encourage optimization, whereas players who were more into fantasy novels or films may be less inclined to min-max. This is just a rule of thumb; it’s not true for all people. The only way to know how new players will approach the game is to play with them for a few sessions.
Once you know roughly where on the powergaming continuum your players fall, you can host a Session Zero and lay out some expectations for your campaign. Remember, you can have a Session Zero at any time during your campaign, not just before the first session. This works even better if everyone can talk about their own expectations too; this will make your Session Zero less of a lecture from the DM and more of a conversation between friends.
Here are some questions to ask new players that haven’t thought about powergaming before:
- If one of the characters is stronger than all the others, would that make the game less fun for you?
- On the other hand, would you have less fun if your character is weaker than all the others?
- If one character hogs the spotlight and consistently spends more time doing cool things than you, would you be annoyed?
- Do you want this game to be the sort of game where we all work together to tell a story, or do you see it as a competition between the players and the DM?
These questions will help identify your players’ feelings towards intra-party balance (how powerful the characters are in relation to one another), without once mentioning the jargony words of “powergaming” or “optimization.” If the players tell you that these things don’t bother them, great! Just let them know that they can always tell you if something feels bad about your campaign, then go play some D&D!
If a player answers “I don’t know,” then take their answer at face value. Don’t assume they’re hiding something from you. Optimization is probably just a topic they haven’t thought about before, or one that doesn’t impact their enjoyment of the game. Don’t interrogate them, just move on. Trust that if someone’s optimization (or lack thereof) bothers them during the campaign, they’ll let you know.
If the players tell you that yes, some of these things would bother them, you can facilitate a conversation in which the players can agree to not do things that will upset the other players. You’re all here to have fun together, after all. If someone feels like their fun is being trampled on because they feel forced to consider what’s fun for other people, that’s not the kind of person you want in your weekly gaming group. You can ask questions like these to work out a compromise:
- It sounds like most people want the group to not be too overpowered. Would you feel okay not reading any character optimization guides or choosing overpowered combos?
- It sounds like most people want the group to be relatively powerful. Would you feel okay reading a bit about your character’s class before playing? (The Class 101 series is a great place to start to get an overview of your character.)
Balance between player characters can be one of the most important topics a D&D group can discuss. Or, it could be completely unimportant! Figuring out what works for your group must be your number one priority as a Dungeon Master. If you and your players can communicate clearly and effectively with one another, you’ll all come back to the game week after week, excited to play again.
Are you a powergamer, or does someone in your gaming group love to optimize their characters? Have you ever talked with your group to work out how to deal with power imbalances in the party? Let us know in the comments?
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James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
The way I see it you either love combat and want to maximize or you prefer to RP you don't maximize which is fine. But then don't go to the comments to complain that maximizing is bad.
THANK YOU! Powergaming is not necessarily against roleplay or having fun - it’s just another aspect of the game to analyze based on the campaign, not something that’s “always bad”. I love to optimize characters as a recreation and hate other people who say “no you shouldn’t that’s not fun for others” like I don’t have a right to spend my free time as I please. I have this link saved now
Personally, I think the negativity around power gaming is misplaced. Whether or not your character is optimized for a specific task has no bearing on whether or not you have a compelling character that participates in RP, flaws and all. This is because what your character *CAN DO* is different than what your character *DOES*.
RP interaction is entirely separate from game mechanics, even if those game mechanics are used in roleplay. I think everyone has had a game with a 20 charisma bard with expertise in persuasion but the player isn't charismatic or otherwise good with words themselves -- leading to some disjointed argument or plan miraculously working because the player got a 35 on the roll. A character can be weak in both mechanics and roleplay potential. It just so happens that people who are either unable or unwilling to put in an effort for their personal story are more likely to favor the wargame aspect of dnd.
The issues brought up in this article are true: there is a rift between those that optimize and those that don't, but at the core of the problem is a simple issue... namely that one player is intentionally outshining the rest of the group. THAT is the problematic behavior, not how well someone can use the mechanics of the game.
One of my favorite hobbies is to make some sort of optimized character, but then construct an interesting backstory and personality. I have a skirmishing build (Swashbuckler/Oath of the Crown multiclass) - the juxtaposition of the lawfulness of paladin and chaos of the rogue didn’t fit well for him, with a more neutral outlook on life, who often ponders issues of society and the true morality of kings and even gods. You can have a strong character and a good backstory - they’re not exclusive. Believing otherwise is impairing yourself and your creative potential.
Rolling for stats can often have that effect. Maybe you should try to 1. Step out of the spotlight, just for a little bit, to let the other players have their moments of glory, 2. Offer a stat change to your DM and other players to level the playing field so that you are on the same stat level with everyone else, 3. Try not to brag. A lot of players (including myself) hate it when others brag about how powerful their characters are, especially when their characters are not as powerful, 4. Give your character a lovable personality, and try to roleplay them better. This will endear your party to them and make your character’s power level less obvious and annoying.
Just some friendly tips!! Good luck
Casters can still be impressive without their casting stat due to how many spells there are that do not rely on a spellcasting modifier.
Bards also get access to expertise, which means they can still be quite potent at whatever they choose. Subbing in Str, Dex or Wis as a main stat would all still allow a pretty solid attacker build with good access to problem solving and buff spells.
Any good powergamer doesn't compete with the other players. That's not a problem with powergaming, that's a problem with the players being too competitive and not nice.
Hot Opinion: There is absolutely nothing wrong with powergaming. BUT! Problem players are more likely to powergame.
Also, DMs control the power of the game, and what battles are easier/harder for specific characters.
I agree. The fact that a Barbarian's Charisma is 6 doesn't mean that he can't be a good roleplayer. You can easily be a great roleplayer, while still being a powergamer. Charisma=/=Roleplaying
Also, on the point of "it's not fun for others." How isn't it fun for the party to kill monsters?
I think they mean if one person kills all the monsters. But I agree, as long as you can still roleplay while powergaming, powergaming is fine.
I think everyone should be able to play whatever they want within the boundaries of the rules of the game, and those put into place by the DM.
oftentimes you don’t know who your character is at level 1 beyond the mechanical options, and your characters personality is something you find along the way as you get more invested in them.
PSR- Powergaming to Support Roleplaying
There is obviously exceptions to the thought that Powergaming is a boon, but hear me out. As someone who likes to fill a missing role when picking characters I'm inclined to pick something like a bard, cleric, or battlemaster to tank. And while this may not make you the flashy star (not that they can't be!) it fills missing roles that can be beneficial both in combat and RP. I like to take the skilled feat to further enhance this, and this is where power gaming comes into play. If you min-max your abilities with race class and feats you can effectively aid the group in any situation. Persuasion check good, need a suggestion here or there your set, need someone to take the damage? I'll be your meat shield while trying to maneuver you into better position, heck a solid religion check is often useful (don't get me started on why Religion is intelligence instead of wisdom). The group will not get very far if you're all constantly failing checks and other roles because everyone is playing a dumb wizard or weak barbarian. So use your well built "power gamed"" character to help the group succeed, while everyone still has a chance to make their flaws interesting role-play wise and encounter wise! The goal is for everyone to have fun, so enjoy your characters success, while aiding and roleplaying with the rest of the group!
TLDR- Anyway what I'm saying is as long as you role-play along with the group, aid them, and also have fun with your well built character, then your all in for a good time!
While I'm glad there's an article addressing this, one thing that it didn't get into is that sometimes people have different ideas of what constitutes "optimizing," and that can also be an issue.
Personally, IRL I usually play with great gamers; but when encountering other players online, it seems that the "quit 'optimizing' and roleplay!" group is much larger than the "quit giving me story and let me kill 20 more thugs!" group. Despite being just as annoying, if not more so.
If I have an idea in mind for a competent crossbow-wielding bard, and I choose to be a Variant Human with the Crossbow Expert feat, max points in both DEX and CHA, and STR as a dump stat, that's just a reasonable way to build the character--it's not "optimizing," and accusing me of such just because you want to roleplay a flamboyant battleaxe-wielding Forest Gnome barbarian and not be "outshined" is a good way to get under my skin. (What? No, I'm not bitter....)
(This is also one of the reasons I pretty much insist on Point Buy or Standard Array whenever I DM; it's harder to accuse others of "optimizing" or "being OP" when everyone has the same chance to balance their Abilities, and no one starts above a +3.)
My first DM-ing experience was in Pathfinder, with a group that was mostly more experienced than I was. Two party members in particular were massive powergamers (which is even more noticeable in Pathfinder than it is in 5e) and between the two of them, they trivialized everything I could throw at them. Admittedly, I was inexperienced, but by the time that campaign petered out, I was having negative fun, and other players were getting frustrated that they weren't really contributing anything.
I've never understood the appeal of hardcore powergaming (ie treating your character as nothing more than a ball of stats that can completely break the game), especially because I've never met a hardcore powergamer who cares in the slightest about role-playing (One of the guys in that Pathfinder game had his character's entire backstory/setup be "am monk. will punch for food."), and I refuse to run games with people like that, unless it's the entire party or a low-commitment, pure combat oneshot.
On the other hand, I've been accused of being a powergamer simply because I prepared two different characters for a oneshot and waited to hear what the party comp was before deciding on one (and it was a good thing I did too, seeing as I ended up as the party's dedicated healer). I feel like some knowledge/use of the gameplay tends to improve the game for everyone, but if all you're doing is focusing on finding ways to make your character as overpowered as possible, I don't know what you're playing, but it's not DnD.
I always power game whether intentionally or not. Only one dm has been able to deal with my shenanigans sadly, I must admit I find it some what fun. most other dms and players have disliked it. but ive played so many games where min maxing is the way to go it's a habit. In fact it's more challenging to make a normal or even underpowered character for me. It doesn't help that I also am unable to make a good back story. Either gets too complicated or too vague so I guess I turned to the other mechanics I'm good at to make up for that. Ive taken to not talking about my characters cause people take it as me bragging but I honestly just find it fun using the mechanics of the games to build something that works and develops a story as we play.
I love watching Travis Willingham play an Int 6 character.
That is all.
Roleplay can be an expression of the math, and the math can be an expression of the roleplay.
Misunderstanding this is what often causes consternation in parties, with people being pissed about "bad rolls". No, your character either failed something they were statistically likely to fail, or failed something they statistically were not likely to fail but did anyways. That's it. If you can use the numbers to tell that story of your likelihoods, and use your likelihoods to tell your story, then ALL rolls are merely INTERESTING rolls, not good or bad ones.
Good DMs and players know how to mitigate the sadness of failure. Amazing DMs and players see story-telling opportunities within failures. Write down everytime a player let the group down, and bring it on back later. Set up situations (a la Fallout) where you could only SUCCEED in certain ways if you had a low enough roll or base score (there is some precedence for this even in the base spell effects in 5E: all those wisdom saves that automatically succeed if the creature has less than 4
EDIT: Deleted an amusing theoretical situation that was distracting people from the rest of my post.
Min/maxing is fine. Embracing your mins is better. ESPECIALLY when you have other characters in your party who can shine when you can't.
I built a character recently with an ac of 31! It’s technically not powergaming because I would never use him in a campaign it was just fun! Free time well spent especially on quarantine
How? The highest I can think of is Studded Leather +3, 30 dex, and warforged race for a total of 27.
I'm a total powergamer who loves character flaws.
I love dumping CHA.
Just saying, but you underestimate the amount of optimization one can put into a level 1 Fighter/Paladin/Martial Class if the DM allows Variant Human/feats. Good ol' Great Weapon Maul Fighter, Great Weapon mastery and fighting style. Really, any class can be automatically optimized at level 1 with the right race, like bugbears, or a Half-orc shadow sorceror(2 chances to not hit 0 hp), etc. Half of my fun sometimes in a game is just designing and planning my character/optimizing the crap out of it, and seeing how it works thematically.