In D&D, multiclassing is the act of gaining a level in another class or classes to gain advantages and abilities. When multiclassing, you are choosing to take beginning levels from another class instead of leveling up in your initial choice. If you’re a level 5 Artificer, you might take 2 levels as a Wizard to expand your arcane knowledge. That would look like Artificer 5/Wizard 2 on your character sheet.
Whether you have an exciting new build, or you’re looking for something to add a little spice to an existing build; multiclassing can truly open up a world of possibilities. Note that multiclassing in D&D fifth edition is an optional rule, so be sure to check in with your DM to make sure your build suits your table rules before you dive in.
The Benefits of Multiclassing
- Added customization options
- High-level gameplay opportunities for more combat-focused games
- Creative storytelling opportunities, to describe how you acquired new abilities in roleplay-heavy games
- Diversifying your gameplay experience mid-campaign to keep things fresh
- Being able to utilize that 20/20 hindsight, and add a healer to the party
- The ability to make a barbarian throw an eldritch blast
Sounds great, right? Endless flexibility, new ways to decimate your enemies, multiclassing has it all. Multiclassing can expand and challenge your knowledge of the game, and provide you with immense flexibility in telling your story. And don't forget that D&D Beyond is here to help!
When to Begin Taking Levels in Another Class
Technically, you have the ability to start multiclassing at level 2, reaching outside of your base class. However, in doing so it’s likely your character will be rather limited and not see many of the benefits of either class. It is commonly recommended to hold off on multiclassing until you reach at least level 5 in your base class.
In an ongoing campaign, when you can multiclass will be largely decided based on your DMs leveling structure. Milestone, XP, etc. Additionally, you will have to meet certain prerequisites to take a level in any given class. These prerequisites are determined by important spellcasting and ability modifiers, with the intention of making sure you don’t back yourself into a useless character corner. For instance, a very low INT Wizard sounds hilarious, however, your spellcasting modifier might not be entertained.
Prerequisites for taking a level in the various classes:
Class |
Ability Score Minimum |
Barbarian |
Strength 13 |
Bard |
Charisma 13 |
Cleric |
Wisdom 13 |
Druid |
Wisdom 13 |
Fighter |
Strength 13 or Dexterity 13 |
Monk |
Dexterity 13 and Wisdom 13 |
Paladin |
Strength 13 and Charisma 13 |
Ranger |
Dexterity 13 and Wisdom 13 |
Rogue |
Dexterity 13 |
Sorcerer |
Charisma 13 |
Warlock |
Charisma 13 |
Wizard |
Intelligence 13 |
Once you have met those requirements, you’re free to start diving in!
If you’re interested in roleplaying the acquisition of your new-found strengths, here are some thoughts to spark your story integration.
- You could take on a knowledgeable mentor to study under and be shown the ways of their practice.
- Your character could find an ancient amulet imbued with a new kind of magic
- A more aggressive character could have a change of heart, and start taking levels in healing classes to care for those they’ve previously hurt.
Working your multiclass choices into your story can make the benefits you gain so much richer, and give your character a new purpose.
How to Multiclass (And the Practical Implications of Doing So!)
Once you have your sights set on what kind of build you’re interested in, there are a few things to think about.
Take a look at the level tables of the classes you’re interested in, to see how many levels you’ll need in that class for your desired effect.
Example: At 2nd level Monks gain an extra Ki point, you might want to take at least 2 levels when dipping into Monk to really pack a punch.
Remember that:
- Your proficiency bonus and XP are always based on your total character level.
- Your proficiencies will vary based on the classes you choose.
- And lastly, to form your hit points, you’ll add together the Hit Dice granted by all of your classes to form your pool of Hit Dice.
Fortunately, we have long since graduated from the days of only having pen and paper to work out all these specifics, and DnDBeyond can make this progress a whole lot simpler. On your “edit character” page, it’s easy to just add another class and start exploring the benefits.
From there, you could practically spend all day exploring combinations of subclasses and what kind of magic the combinations can create!
However, If spending all day looking through subclasses doesn’t quite suit your needs at the moment, I have a few ideas of creative uses of multiclassing that you could implement into your game.
This is definitely for your benefit, and not just because I have too many ideas and need someone to bring them to life… Promise.
You've Got Your Perfect Sorlock...
When your innate magical abilities are no longer enough, and your character is left craving more, the Sorlock is an incredibly powerful multiclass build.
As a Divine Soul Sorcerer, this character desires control of as much magic as possible. Access to the cleric spell list simply didn’t cut it, and they were willing to take a risky deal to gain the great powers of a Warlock. The Pact of The Tome would be an excellent fit for an extremely diverse casting catalog.
Required levels: Sorcerer 5/Warlock 3
You Got Bard in my Barbarian!
Judged by their appearance this mighty warrior utilizes their intimidating stature to gain respect and captivate audiences. Taking spells that are less damage-focused, would allow the barbarian to do their thing in combat, while your bardic abilities can add flair and charm to any who dare listen.
Consider taking the Path of The Zealot as a Barbarian, and letting your bardic side tell the tales of their own dangerous close calls at the taverns.
Required levels: Barbarian 5/Bard 3
Necro-Druid? Necro-Druid.
A Necromancy Druid giveth and taketh away. This multiclass is built to tamper with nature and challenge mortality. Opting for a Circle of Spores Druid at 3rd level would allow you to take on features like gentle repose, and eventually animate dead. This natural attachment to controlling nature however can only be strengthened by the addition of scholarly understanding of life and death. That’s where the Necromancy Wizard comes in, learning how to draw energy from those lives you tamper with.
Required levels: Druid 5/Wizard 5
If you manage to tear through your 2 class builds, you can continue to add variety by even taking on a third class! There is technically no limit to how times you can diversify your class within your 20 levels, though at some point you might end up with quite the beast if you go overboard.
Whatever you create, may it be powerful enough to win your battles, and interesting enough to bring joy to your table. And let us know what multiclass character you'll be taking to the endlessly mysterious Candlekeep Library and Ravenloft's Domains of Dread, both available for presale on the D&D Beyond Marketplace.
Happy building!
Saige Ryan is a writer, host, and content creator in Los Angeles, California that builds too many Druids. Her love for TTRPGs mostly comes from being a drama nerd in high school. You can find her rolling dice weekly on the PixelCircus Twitch channel, or getting too easily scared in video games @NotSaige everywhere.
I am playing a shadow monk/warlock. That warlock dip to get Devils Sight with Shadow Monk is a great combo.
That's fricking awesome
My DM kinda hates it so you know I am doing something right.
Wow, now that is a great attitude. If you are alienating your DM, then you are "doing something right".......
One thing new mutliclassers should know is that as soon as you take that 1st level in that 2nd class, you remove your Level 20 penultimate powers in your first class. As an example, for a Barbarian, as I just counseled one of my other players when she was thinking about her new Barbie, is that when she hits Level 20 Barb, she gets some very powerful capabilities, like 24 STR. I let her know that as soon as she takes that 2nd class, those are out the door. It gave her a serious pause and she decided against multiclassing. For me, I thought about multiclassing on my rogue who runs by her side and decided that I didn't want to dilute his full rogueness, so opted to not ever multiclass him. On the other hand, the monk9/rogue6/mage5 (aka Jedi Knight) that I built was truly the most fun toon I've ever run, so you have to pick your poison and be ready to live with the consequences.
I'm probably too late to affect anything, but a good way to multiclass is to look at what stats your class prioritizes, and choose something that keys off of the same stats, sorlock is good because both use Charisma, but Necro druid isn't as good because you're splitting up your spellcasting between 2 stats. Its helpful to look at what classes you might want to multiclass into when making your character, so you won't slap yourself later on when your swashbuckler rogue won't be a good krakenlock.
Also, look at class theming, I'm a storyteller myself, so I like to pick classes and subclasses with opposing themes, divine soul sorcerer + fiendlock makes you think as to why this happened. Is this an angsty teen trying to get away from their parent? A disenfranchised adult who no longer sees the benefit of the light? Or perhaps an old man who was always holding this dark secret? Don't be afraid to pick classes with similar themes though, a nature cleric can diversify into picking up the animal forms of a druid or the more physical abilities of the ranger. Thats why multiclassing is so good, it gives you infinite possibilities for how to make a character.
My Kenku Rogue/Wizard may get a chance to Explore Ravenloft. No one expects the birds.
Hmmm...
Kenku College of Whisper Bard/Shadow Sorcerer: Edu Ghar. Quoth the Raven, "Never more"
This is a good explanation, I couldn't read the whole thing as I'm actually the account owners kid and I'm in online class but from what I did read you didn't mention that if you multiclass the total of your levels still has to remain 20 so you can't have a 20 20 bardbarian its sad what I suggest as a solution is 12 levels in your main class and 8 in you second class.
I have never heard of that, would be interested to see where you found this rule at. (if I have missed it, I would love to see it for purely informational purposes).
Actually that is because every 4 levels you get the choice between a Feat and an Ability Score Increase however if you multi-class early these are separated so you would need 4 levels in one of those classes to gain that benefit which is why that 5th level being needed before multi-classing so you'd be 4th level in one class and 1st level in your new class and need 4 levels in the new one to gain another such benefit or increase your original class to 8th before that gains another benefit (Ability score increase or Feat).
This is dependant on your DM who might not follow that rule.
Considering that the second paragraph on multiclassing in the PHB reads, "For example, if you have three levels in wizard and two in fighter, you're a 5th-level character," I suspect it's a misunderstanding from someone who just skimmed the rules.
My favorite multiclass attempt (so far) for 5e has been a Way of Shadow Monk + Shadow Magic Sorcerer. Use sorcery points to cast darkness, then beat up my enemies while they can't see me.
My recommendation? New players to D&D should play a pure class until they get to about lv8. At that point they should have familiarized themselves with the game enough to start exploring multi-classing. In my experience, if a pretty new player multi-classes right out of the gate, they now have the complexity of learning two (or more) classes instead of one and they tend to struggle with it.
No you don't.
This is why the Quote function is important.
In terms of complexity I don't think it's really all that bad; you're still only advancing in one class per level, it's just that instead of having up to 20 levels in one class, you've got up to 20 in two or more. Any complexity there comes in how those features interact, or more likely in having a lot of actions/bonus actions and/or reactions to choose from (choice paralysis), but I much prefer to have too many choices of action than too few personally.
The complexity of multi-classing IMO isn't so much in using it, but in deciding which classes to mix, and when to level up each; a newbie player might have trouble coming up with that plan themselves, but with an experienced DM they could get the balance right between them, and it could still be a good idea if it supports the character theme they want, plus there are no shortage of guides on particular builds and their merits (and drawbacks), forums to ask for advice etc. There are loads of classic multi-classing builds that we know work well, and can be easy and fun to play.
Yes, I'd like to know what comment they're referring to as well.
I believe the key part of what Darbius was saying, & which doesn't apply to you or me, is "new players". And doubly so if one or both classes are full casters (tripley? so if that caster is a cleric or druid). The options a 5/5 cleric/druid has after a long rest compared to a level 10 fighter or rogue, exponentially different. I wouldn't let a new player go down that path without a serious conversation outside of the play session, and probably a one-off to test out how it will go a few levels down the road. There are certainly exceptions, some people are naturally good at quickly wrapping their head around new concepts, but I wouldn't assume a new player at the FLGS is one of those people.
I'm getting so many ideas now, the possibilities are endless. also, necro-druid.
that sounds op dude. out of curiosity, what are your ability scores for them?