Most warlock patrons are otherworldly entities, demigods, or esoteric creatures of legend. The Undead, introduced in Van Richten’s Guide to Ravenloft, offers a gothic horror flair to the list. This is an ancient being that death has no power over, such as Azalin, Lord Soth, and even Strahd von Zarovich himself. A warlock with this patron can take on a terrifying form, destroy and recreate their body, and even project their spirit.
Undead Warlock features
- Expanded Spell List: At 1st level, the warlock can begin choosing from an expanded list of spells themed around undeath. False Life, Phantom Steed, and Death Ward are strong contenders, providing a cushion of hit points, increased mobility, and a failsafe, respectively. Antilife Shell is also thematically appropriate for keeping living creatures from getting into melee range (though that includes party members, as well).
Undead Expanded Spells
Spell Level | Spells |
---|---|
1st | bane, false life |
2nd | blindness/deafness, phantasmal force |
3rd | phantom steed, speak with dead |
4th | death ward, greater invisibility |
5th | antilife shell, cloudkill |
- Form of Dread: Another 1st-level feature, Form of Dread allows you to take on a fearsome appearance for 1 minute as a bonus action. This transformation grants temporary hit points, immunity to the frightened condition, and the ability to frighten a foe when you hit it with an attack (assuming they fail a Wisdom saving throw). You can transform a number of times equal to your proficiency bonus. You have a lot of flexibility in your appearance upon using Form of Dread, though it should be reminiscent of your patron. Imagine changing from a human to a ghastly skeleton akin to Marvel's Ghost Rider!
- Grave Touched: This 6th-level feature has a few perks. First, you no longer need to eat, drink, or breathe. (Better start placing bets on who can hold their breath the longest.) Furthermore, when you hit with an attack roll and roll damage, you can change the damage type to necrotic. If you're in your Form of Dread, you also get an additional damage die when determining the necrotic damage your target takes.
- Necrotic Husk: Granted at 10th level, Necrotic Husk gives you resistance to necrotic damage. If you are in your Form of Dread, this is kicked up to immunity to necrotic damage. But here's the fun part: When you're reduced to 0 hit points, you can cause your body to explode! If you do, each creature within 30 feet of you takes necrotic damage equal to 2d10 + your level. You can then horrify everyone in your adventuring party as you emerge from your remains with 1 hit point, 1 level of exhaustion, and all of your gear. Once you revive yourself in this way, you can't do so again until you finish 1d4 long rests. This ability reminds me of the supernatural healing factor possessed by gritty comic book heroes like Deadpool, Spawn, and Wolverine, but dare I say, more explosive?
- Spirit Projection: At 14th level, you can project your spirit for 1 hour as an Action, leaving behind your bothersome husk of a body. When you do, you gain a flying speed and can pass through objects. You also gain resistance to bludgeoning, piercing, and slashing damage, and you can cast spells of the conjuration and necromancy schools without requiring verbal, somatic, or material components that lack a gold cost. As a nice bonus, once per turn, you can regain hit points equal to half the necrotic damage you deal while in Form of Dread. The downsides to this feature are that it requires concentration and can only be used once per long rest.
Pros
The Undead patron offers as much flavor as function, and is a solid alternative to the Hexblade patron for melee-orientated warlocks. Combined with the Pact of the Blade, Form of Dread and Grave Touched can turn you into a resilient necrotic damage dealer who frightens enemies. If you enjoy the simple pleasure of casting Eldritch Blast from the backline, though, you'll still benefit from the subclass' features. Don't forget that the damage from Grave Touched stacks with Hex.
Necrotic Husk scores bonus points for simply how cool it is to imagine exploding in a wave of energy, and the feature is a great last resort when the tides of battle have turned against you. Spirit Projection, meanwhile, has many flexible applications. Not only can it make you tanky on the battlefield, but you can also use this feature for scouting missions or to assassinate enemies in the dead of night.
Cons
Thematically, the Undead patron runs close to the Undying patron from the Sword Coast Adventurer’s Guide. Both offer many of the same spells and ultimately create a warlock who doesn’t need to eat, drink, or sleep. While the Undead patron offers more features for player characters who want to enter melee combat, the Undying focuses on stabilizing companions and combatting the undead.
The Undead leans heavily into dealing necrotic damage, which can be a major downside depending on the enemies you face across your adventure. There's no shortage of creatures who are resistant or immune to necrotic damage. You also need to be careful with Mortal Husk, as the effect hits allies as well as enemies.
Meet Shakan, the warlock pledged to Acererak
The gaunt-faced warlock hacked away at the jungle vines with a sickle, an expression of grim disgust in his eyes. Once again, the lich had compelled him to come to a godforsaken corner of the globe to run a series of tests on yet another trap-infested labyrinth. How many poor wretches were going to die this time, their bodies skewered on spikes or smashed to bits by pulverizing rods that he had to foolproof?
For a moment, memories of a past life penetrated the warlock’s brain, and he was reminded of a time before his existence had become intertwined with that of an undead megalomaniac.
Then the warlock emerged into a clearing and saw the catacombs entrance. A shimmering portal appeared on the door and a skeletal figure strode out, making the memories disappear as quickly as they had come.
“Hello once again, Shakan,” Acererak cackled. “Let’s get to work, shall we?”
Shakan Kain is a human whose patron is the notorious lich Acererak, constructor of the Tomb of the Nine Gods found in the Tomb of Annihilation adventure. An architect-turned-adventurer, Shakan and a group of friends dared to delve into one of Acererak’s dungeons on a quest for magical weapons to defend their village, which was under attack by zombies. Unfortunately, nearly all of the party died in the trap-laden catacombs. Shakan only survived due to his intimate knowledge of construction.
In the dungeon’s final room, the devastated adventurer came face to face with Acererak. Impressed by Shakan's ability to circumvent traps, Acererak offered him a deal. Shakan would have all the magic required to save his village, but in return, he would have to foolproof the traps in the lich’s future dungeons. Not wishing to die in vain, Shakan agreed, and a piece of his soul was bound to Acererak. Brimming with power, Shakan destroyed the undead in his village only to be shunned by his people, who were horrified by his choice to barter with a lich. Shakan was soon exiled.
He now travels the world, improving the traps he finds in the lich’s tombs. Shakan is riddled with guilt at the thought of causing harm to others through his work, and he hates Acererak for making him a glorified custodian. Shakan hopes to one day destroy his master’s phylactery. Yet, he is still bitter for having been exiled for doing what he felt was right and necessary.
Playing Shakan
Shakan Kain is a lawful evil warlock with the Guild Artisan background. His highest ability scores are Charisma and Constitution. His Wisdom is also above average, while his Strength is below average. As a variant human, Shakan took the Prodigy feat at 1st level. He has proficiency and Expertise in the following skills and tools:
- Carpenter's Tools
- Deception
- Insight
- Investigation (Expertise)
- Perception
- Persuasion
- Stealth
- Thieves' Tools
In combat, Shakan relies on his Form of Dread, which makes his face appear as a demilich. When combined with Grave Touched, this form boosts the damage of his Eldritch Blast and Hex spells.
Shakan’s other spells all come in handy while navigating Acererak’s death chambers. Eldritch Invocations like Armor of Shadows and Fiendish Vigor let him cast False Life and Mage Armor at will. The spells Blade Ward, Misty Step, and Spider Climb, plus the Spirit Projection feature, are useful ways of resisting damage and quickly maneuvering around a dungeon. Necrotic Husk can preserve Shakan’s life in a pinch, such as if a deadly ceiling sickle or spiked floor takes him down.
When Shakan needs further assistance to foolproof a trap, he either summons an Unseen Servant or calls upon his Pact of the Chain familiar, an unpleasant quasit named Vilius who frequently taunts the warlock for being a lapdog.
Shakan Kain’s name refers to Chakan the Forever Man, an obscure undead comic book character, and the austere pulp hero Solomon Kane. A grim combination of the two, Shakan can be a thorn in the side of any party navigating Acererak’s dungeons, though he could potentially be redeemed.
Strike fear into your enemy's heart
Whether you hope to create a tortured soul like Shakan or a madcap mage who simply enjoys exploding in the midst of battle, the Undead is a chilling patron choice. For spell-slingers who dare to defy death, look no further.
Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood.
Cool. Thanks
Always love your stuff, Jeremy, but could we maybe have an article useful for those not planning to purchase or use Van Richten’s
Well...considering that this is the most recent offering from WotC, what would you have him write about? Yes, Van Richten's Guide to Ravenloft (VRGtR) has more content aimed at DMs (although I can see many players wanting to get their cold, undead hands on it, but I digress). It's the writer's job to highlight the latest offerings, and VRGtR has LOTS of offerings to highlight for both players and DMs - enough so to keep a plentiful supply of articles coming about various Domains of Dread which have been only been vaguely described in the new sourcebook by Wizard's of the Coast - this leaves lots of opportunity for DMs Guild content creators and D&D Beyond to produce copious amounts of content.
Look forward to seeing lots of content over the next few months regarding VRGtR. If you're not going to buy it, that's ok, but for those who either have purchased it or plan on purchasing it eventually, these articles provide a nice source of campaign or session ideas.
Hey there Jeremy,
Adding a link to an NPC for us to see their stats is a nice touch to add to your article. Just wondering one thing though - since Shakan Kain is displayed here as a 4th level character without any magic items and he is being presented to us as Acerak's trap improvement expert - are we looking at a version of the character from early in his career (pre-Tomb of Annihilation) or does his relatively low level explain the deaths of the rest of the members of his adventuring party (i.e. he was part of a low-level party that got in way over their heads)?
It would be interesting to see your take on a 9th level or higher character version of Shakan (suggested levels for running through Tomb of the Nine Gods chapter of ToA) that might otherwise stand a chance at surviving the Demilich's dungeon of death.
Thanks for the comment! This would be Shakan fairly early in his warlock career, basically right after he became Acererak's stooge. He and his fellows didn't die exploring the Tomb of Annihilation, rather they nearly got wiped out in one of the lich's lesser dungeons. I like to think that eventually he became one of the individuals who helped test the Tomb of Annihilation (along with Withers, the undead wight custodian actually mentioned in the book) but here we decided to present him in a malleable form that could be tweaked upon for usage in any major trap-filled dungeon, including low level ones (which are a bit more common).
At higher levels, I imagine he'd begrudgingly become more and more like his undead patron thanks to the effects of Grave Touched, and I see him using Spirit Projection as much as he can, mostly so he doesn't actually have to waddle around traps himself. Off the top of my head, I can see him using higher warlock level spells like Dominate Monster/Person, Mass Suggestion, Create Undead, Circle of Death, True Sight, Forcecage and Power Word Stun - basically all stuff that ties into the theme of either creating test subjects for a dungeon, navigating that dungeon or impeding the progress of other folks trying to make their way through a dungeon.
That would be an undying patron, because it’s a lich.
I feel like it should be mentioned among the cons that Spirit Projection leaves your body unconscious, just floating there. In a combat situation, unless you take additional steps to somehow safeguard it, it's really dangerous.
You and your body may be tankier to regular physical damage, but everything else still does normal damage to you. And floating right there in the back is a target that shares your HP, will receive attacks with advantage AND that will always crit within 5 feet and automatically fails any Strength or Dexterity saving throws. At level 14th, the kind of encounters you usually get won't let you take that chance. I mean, a dragon's breath hitting both you and your body will deal at least 150% of its damage to you. You will probably need to take some extra steps or exploit some special trick to use it in actual combat without risking taking a ton of damage.
I still think it's a great feature, but since it was mentioned it "can make you tanky on the battlefield", I feel like it's important to mention that it can also do the exact opposite of it if you just use it without doing something about your unconscious self.
They mentioned Azalin Rex, a lich, at the start of the article as an example of a patron for this.
The patron is simply "an ancient being that death has no power over". Any patron that would fit the Undying warlock would also fit the Undead.
Awesome summary, one note though is that Necortic Husk only damages creatures of your choice so you don't even have to hit your friends, it's great!
I feel like it was a missed opportunity to not give this subclass Animate Dead as an expanded spell. Still super cool though.
Animate dead on a warlock invites unique issues. Since a warlock gets their spells back on a short rest, an elf or returned warlock can take their long rest in 4 hours, cast both their animate dead spells, and then short rest to get them back 4 times and still have spells for the day. this would allow a 5th level warlock to posses 32 undead, a 7th level warlock to possess 48, and 9th and up would have 64. 32 additional short bow attacks per turn at the cost of one spell known and no spell slots at 5th level would be a little much. Wizards had an unearthed arcana a while back that would have given Warlocks access to animate dead, but settled on the Undying Servitude invocation instead to avoid such shenanigans.
Would an elf or half elf still be knocked unconscious by spirit projection?
Also I’m thinking about creating a pseudo hexblade type character with undead warlock.
So glad I got this book, sparks so much creativity and is done so well.
I agree.
An illithich?
They brought it back.
Can you pleeeeeeeeeeas do the genie
Thanks for the Guide :)