
Dive into the world of Critical Role in this encounter set on the Menagerie Coast, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
Dive into the world of Critical Role in this encounter set on the Menagerie Coast, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Archfey, a warlock patron from the Player’s Handbook that grants their followers powers of glamour and subterfuge.
There's lots of chatter about The Traveler and the Angel of Irons, but these Critical-Role-inspired cults tend to get left out of Wildemount's continental drama.
Create your own Critical Role campaign with this sourcebook for the world’s greatest roleplaying game.
The continuing story of old friends, now Heroes, as they set out on missions across the planes.
Dive into the world of Critical Role in this encounter set in the Dwendalian Empire, and preorder Explorer's Guide to Wildemount today on D&D Beyond.
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Wild Magic sorcerer, a magic-user from the Player’s Handbook that wields unpredictable arcana.
The dungeon master tried to be clear that the door looked boring and the stakes were low, but sure, let’s reward this ability check in detail anyway. Again.
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: utilizing the three pillars of D&D to create outstanding encounters!
The continuing story of old friends, now Heroes, as they set out on missions across the planes.
A complete list of all the expansions, features, and terrible ideas we aren’t actually making for you.
The continuing story of old friends, now Heroes, as they set out on missions across the planes.
We’ve decided to tweak Warforged some more, and hopefully this time we broke them.
Stop Mammon, archdevil of greed and avarice, from ruining the season of gift-giving! This short holiday adventure places your players in the shoes of epically powerful beings to defeat the forces of evil and greed.
The world of D&D has its own calendar, and here’s the worst parts.
The continuing story of old friends, now Heroes, as they set out on missions across the planes.
The Nine Hells are a nasty place. Get the hottest lore and four brand-new extraplanar monsters for your D&D game in this exploration of the nastiest place in the Multiverse.
Turn any holiday meet-up into a chance to overthrow your loved ones’ sumptuous political structure.
Patrick Rothfuss, Felicia Day, Chris Perkins, Jeremy Crawford, Amy Vorpahl, and Todd Kenreck are all playing D&D together. You can donate to charity to mess with them. Here’s how…
It’s time to go beyond the Basic Rules. In this week’s Class 101, we examine the Assassin, a rogue subclass from the Player’s Handbook that has mastered the art of silent death.
Let's roll up a swarm, a titan, and a sentient disease! What you always asked for!
Join veteran game designer Shawn Merwin as he reveals the mystical secrets of D&D adventure design. This week: creating encounters!
The continuing story of old friends, now Heroes, as they set out on missions across the planes.
Remember Planescape? We really missed it so we rushed this out without thinking about it too much.
The journey across Eberron ends here. Airship battles! Explosions! This is a cinematic climax worthy of the pulp adventures at the heart of Eberron!
Don't drink too many potions! All that magic will make you sick—and magic sickness doesn't mess around.
Old friends are back on a new adventure every week as they set out on missions across the planes! This week they hunt down a nefarious bounty on a train racing across Eberron!