Skill challenges will elevate your game to the next level, and give your travel scenes the pop they deserve!
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Learn the story of imagination, drama, and tragedy at the heart of D&D's creation!
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Monks are one of D&D's most unusual classes. Learn how to play a monk with grace and style in this 101 guide!
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The Eberron campaign setting is here! Learn the basics of the setting on D&D Beyond before you dive in.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We spoke with Deborah Ann Woll about her love of D&D, the characters she likes to play, the adventures she likes to run, as well as what makes D&D unique compared to film, TV, or even theater.
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A ghoul hungers eternally. Its hunger does not make it foolish, and your ghouls ought to know how to kill characters efficiently and deliciously.
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Todd Kenreck sits down with Taliesin Jaffe to talk about Mollymauk and moving wrapping up Percy's story.
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An encounter has begun—goblins have ambushed the party from the side of the forest road! Little do they know, this forest terrain holds more secrets than just goblins.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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There are a few very iconic monsters in the D&D multiverse, but the eidolon, and the Scared Statue, have the very unique place in the D&D multiverse.
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Wilderness exploration isn't as bad as you think! There are plenty of tricks DMs can use to make exploring your campaign setting just as fun as you've always wanted it to be.
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The Sorrowsworn are embodiments of extremely negative emotions, and they may have been created by either the Shadowfell, or by the Shadowfell influencing people in that plane of existence, and warping and twisting them. I talked to Adam Lee about what makes these creatures so disturbing.
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The secret to building good encounters is not forcing your players to chase down every last goblin and kill every last kobold. Using creative combat objectives will revitalize your encounters and dynamism to your games!
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Clockworks are gnome creations, and gnomes are just endlessly inquisitive about things, and how things work, and the need to tinker and make stuff. And as gnomes sort of are exploring all the different avenues, they create these animal-like creations.
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Mordenkainen's Tome of Foes not only has monsters that are horrific and disturbing but they also have ones that are alien and even endearing.
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Hobgoblins are not like orcish warriors, fighting as an uncivilized, brutish horde. Hobgoblins wear armor of steel and wield mass-produced swords. They are the product of a mighty war machine. Learn how to command an unstoppable army with this week's monster guide.
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I'm happy to share that the major changes we have been talking about for months with the character sheet revamp are here!
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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The Sibriex is one of the most horrifying and disgusting monsters in the D&D multiverse.
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Terrain—the composition of the walls, floors, and ceiling—may seem like the least of your concerns when designing a dungeon, but the truth is that where you locate your dungeon and how your dungeon appears can totally change the way your players engage with your D&D game.
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Spells that summon other creatures can slow your perfectly paced game to a grinding halt if not used carefully. Learn how players can use conjure animals and similar spells effectively as a player, and how Dungeon Masters can adjudicate them like a pro.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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The Adventure Zone is more than just an uproariously funny D&D podcast. It's now a graphic novel with its very own D&D-compatible adventure, released for free through Dragon+!
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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The Xanathar is one of the four modular antagonists of Waterdeep: Dragon Heist. We've seen a lot of this famous beholder over the past few years, but where did this creature come from? Why has it become active in the underworld of Waterdeep once more?