Eladrin are an exciting race full of flavor and panache. But depending on what kind of campaign you're playing, you may want to ban your players from playing one.
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The creepiest monster in 'Mordenkainen's Tome of Foes' came from one very imaginative kid.
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Jeremy Crawford talks about the many hurdles in introducing minotaurs and centaurs as playable races.
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Demons have fought devils since the Multiverse was created, and they'll fight 'til long after it's destroyed. The Blood War is so massive, how can you possibly use it in your home game?
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Take a close look at a terrifying new creature from Mordenkainen's Tome of Foes, and learn how to use it to torment your players just like Matt Mercer did in Critical Role!
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Find out about the new and disgusting troll mutations available to Dungeon Masters in 'Mordenkainen's Tome of Foes.'
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How I wrote a dungeon for the Adventurer's League that was broken with a single spell, and how one elegant solution saved it.
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Learn more about one of D&D's most unusual spacefaring races.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We speak with Jeremy Crawford about storytelling and subclass design.
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The dreadful oni is Mike Mearls' favorite monster, and it deserves a spot in your DMing toolkit. Learn how to play an oni like an expert, and how to use one to instill fear into the hearts of your players.
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Learn more about the Sha'sal Khou and the rest of the Gith in a new adventure by Chris Lindsay.
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Should your dungeon be a straightforward slugfest, or a complex challenge of navigation and investigation? The answer may be more complicated than you think.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Chris Perkins talks about designing dungeons to entice players and Dungeon Masters.
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How to make your villains memorable for characters and even Dungeon Masters.
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Orcs in Dungeons & Dragons aren't just cannon fodder like they are in Lord of the Rings. Read this article to learn how you can use them as a compelling force of evil in your campaign.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We talks to Mike Mearls about how the D&D team is approaching the lore of Dungeons & Dragons.
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Overcome the challenges of creating your first dungeon with an easy framework based on five simple questions!
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We speak to the newest member of the Dungeons & Dragons crew about the popularity of the game and why it has such an impact on players.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Chris Perkins talks about some of the most important elements to consider when writing your own adventures for a larger audience.
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Healing spirit is the most criticized new spell in Xanathar’s Guide to Everything. Let’s take a look at the spell—where it succeeds, where it fails, and how you can change it to fit your game.
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"Dice, Camera, Action" is wrapping up their third season of the show, so we sat down with Chris Perkins to find out what is next for the Waffle Crew.
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Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.