Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We spoke with Mike Mearls about how he designs one-shot adventures for Dungeons & Dragons.
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In the final installment of our 'Getting Started Dungeon Mastering' series, special guest Mike Shea discusses options for building combat encounters.
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Mike Mearls talks about the realities of game design and why creating content is essential.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew spell in D&D Beyond.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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What sort of options do you have for representing heroes and monsters at your game? Let's find out in the next installment of our 'Getting Started Dungeon Mastering' series!
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Playing a monster with as many powerful abilities as a kraken can be overwhelming. Learn how to play a kraken effectively in combat and how to integrate this titanic creature into your campaign world!
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Learn more about the legendary an ancient krakens and how they came to exist in the Dungeons & Dragons multiverse.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew race in D&D Beyond.
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Playing a fighter may seem simple on the surface, but you can make your warrior even more powerful by learning some simple tactics.
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Learn about the recent re-branding initiative from D&D Beyond to Handy Dandy D&D Beyond from product director Adam Bradford.
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In this episode, a three-part heist went perfectl—haha, who are we kidding? This heist was a beautiful disaster!
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Delve deeper into the nature of dwarves in the Dungeons & Dragons multiverse in 'Mordenkainen's Tome of Foes.'
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In this fourth part of the Getting Started Dungeon Mastering series with special guest Mike Shea, explore some of the best tools to help you run Dungeons & Dragons games.
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Prismatic wall is one of D&D's best-designed spells, and one you've likely never even used. It can vex players, annihilate villains, and even become the basis of an entire campaign!
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Learn more about one of Dungeons & Dragons' most infamous monsters and why Beholders might be the most strange creatures in the D&D multiverse.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew monster in D&D Beyond.
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This week on Critical Role, Fjord tied up loose ends, Caleb searched for smut, and Beau got involved in local politics.
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Jeremy Crawford shares more about the many infernal enemies and fiendish options available in Mordenkainen's Tome of Foes.
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Of all of the skills a DM needs, none is more important than the ability to improvise. Mike Shea offers practical improvisation advice in the third part of our Getting Started Dungeon Mastering series.
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We speak to dungeon master Holly Conrad about her new show "Trapped in the Birdcage" and her love of Planescape.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew magic item in D&D Beyond.
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Fireball is one of D&D's most iconic spells, but do you know that it was specially designed to be more fun to use than other spells of its level?
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In this episode, the Mighty Nein take on a deadly sewer creature! In their downtime, however, they learn of a plot that may change the Dwendalian Empire as they know it.
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Most of the time, both mind flayers and D&D games will exist as a mixture of the serious and the silly. However, there are times when you want to dig deep into the seriousness of your game and plunge your players into a cosmic nightmare. Here’s how.