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Returning 35 results for '11 such'.
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Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 11
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Challenge 11 Alkilith
Balhannoth
Cloud giant smiling one
Drow shadowblade
Hungry sorrowsworn
Morkoth
Shadar-kai soul monger
Spirit troll
Yagnoloth
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 11 Bandit Crime Lord
Behir
Dao
Death Knight Aspirant
Djinni
Efreeti
Horned Devil
Marid
Mind Flayer Arcanist
Remorhaz
Roc
Sphinx of Lore
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Bridge A 70-foot-long, 10-foot-wide sloped bridge used to connect the village bailey to the motte. However, a falling rock struck the bridge and destroyed a 15-foot-long section of it, cutting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Recluse A drider lives here. The sea hags in area 10 use it to guard the “front door” of their lair. 11a. Petrified Prince Maw. This yawning cave resembles the maw of some great fish. Natural
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
11. Balcony Characters who climb the red marble staircase to its full height come to a dusty balcony with a suit of black plate armor standing against one wall, draped in cobwebs. This suit of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Lounge This chamber was Xonthal’s combination living room, office, and den, used for studying, relaxing, and writing. When they took over the tower, the cultists turned this chamber into another
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Smithy Characters who listen at the doors to this room hear loud hammering from beyond. The 30-foot-high room is warm and contains the following features: Fire Giant. In the middle of the room, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
11: Temple The temple meets the spiritual needs of the keep. The curate, a human man named Fazzir, guides the temple’s daily activities, which include conducting ceremonies, healing injured soldiers
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 11
Monsters
Monster Manual
":"Heat Aura", "rollDamageType":"Fire"} Fire damage.Bite. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Bite"}, reach 10 ft. Hit: 18 (2d10 + 7);{"diceNotation
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Handout 11: Puzzle Cubes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 11: Spells This chapter describes the most common spells in the worlds of Dungeons & Dragons. The chapter begins with the spell lists of the spellcasting classes. The remainder contains spell descriptions, presented in alphabetical order by the name of the spell.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Old Markets These open-air spaces are dreary and forlorn. 11a. Old Fish Market Closed shops and warehouses enclose an abandoned market dotted with empty fish stands. 11b. Old Slave Market The
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Severin’s Quarters This chamber is the personal quarters of Severin, and contains a bed, a trunk holding mundane personal belongings, a wardrobe for robes and regalia, a large writing desk, and a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
11. Caves of Clatter This cluster of caverns on the eastern end of the settlement serves as a workspace for weaponsmiths and armorsmiths. Traditional svirfneblin arms, including picks, darts, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
11. Spider Nest Giant spiders enjoy a symbiotic relationship with purple worms and are frequently found lairing in purple worm nurseries. The multitude of predators that seek out the worms’ eggs
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
11: Archive Antechamber The fine chairs, desks, and shelves that once furnished this spacious antechamber have all been torn to shreds. A character who searches for tracks and succeeds on a DC 10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
11. Spinning Cylinder The stone corridor changes abruptly to a spinning cylinder, apparently made of some light-colored metal. The inner surface rotates rapidly. It is painted in a dizzying black-and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Chapter 11: Crowning Moment Determined to save their world, the characters traveled to Xaryxispace with a fleet of ships at their command. But nothing could have prepared them for the armada of enemy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 11: Troglodyte Warrens The Troglodyte Warrens are designed for four 11th-level characters, and characters who defeat the monsters on this level should gain enough XP to reach 12th level. These
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. White Stag Parlor This room is warm and comfortable, with a large fireplace, stuffed leather chairs, and a table set with smoked sausages and candles. A tapestry displays a magnificent white stag
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Overgrown Tunnel The fungi in area 10 have spread throughout this tunnel. A forest of sticky mushrooms ranging in height from a few inches to 3 feet tall covers the floor, and the fossilized
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
11. Gas Pocket This section of the underground river contains a buildup of flammable gas that has a rotten odor. If a torch, lantern, or other open flame is brought into the area, or if the secret
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Room of Secrets Helm. A green copper helm with a protective visor lies on the floor, draped in cobwebs.
Throne. Against the back wall, atop a marble riser, stands a slender throne also made of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Frog Shrine Pharblex turned this area into a shrine to his distorted notions of religion. Niches in the walls are filled with carvings of frogs ranging from the size of a fist to the size of a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
11. Frog Shrine Pharblex turned this area into a shrine to his distorted notions of religion. Niches in the walls are filled with carvings of frogs ranging from the size of a fist to the size of a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Legendary Creatures (p. 11) This section has been tightened up to include the following new rules: The opening has a new second paragraph: “If a creature assumes the form of a legendary creature
Monsters
Monster Manual
);{"diceNotation":"2d12+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Bite
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 11: Gravenhollow The library of Gravenhollow is a bastion of peace and order in an Underdark gone mad. Carved out long ago from the bones of the world and protected by ancient and potent
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Trobriand’s Workshop These areas have 20-foot-high, flat ceilings. 11a. Work in Progress Scrap Metal. Workbenches lining the east and west walls are covered in metal scraps.
Unfinished
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
11. Escape Room The sculptors have utilized this side chamber to plan their escape, though none of them are present when the characters first come here. The room is occupied by a life-sized sculpture






