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Returning 35 results for '18 child some'.
Other Suggestions:
18 chief some
18 could some
18 cold some
Monsters
Bigby Presents: Glory of the Giants
saving throw, or the target takes 18 (3d6 + 8);{"diceNotation":"3d6+8", "rollType":"damage", "rollAction":"Flick", "rollDamageType":"bludgeoning"} bludgeoning damage, is pushed horizontally up to 100 feet
particular configuration of stars and planets, or at the whim of some malicious god—a gargantua is born to giant parents. Though the child appears like any other of its kind, the creature’s true
Monsters
Eberron: Rising from the Last War
","rollAction":"Chill Touch"} to hit, range 120 ft., one creature. Hit: 18 (4d8);{"diceNotation":"4d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and the
child born of dragon and elf could become a godlike avatar of death.
Illmarrow Rises. Even as dragons and elves fought to destroy the line of Vol, a child was born to the house: Erandis. A scion of elf
Monsters
Curse of Strahd
Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.18–19: Standing Leap. The mongrelfolk’s long jump is up to 20
such parents are mongrelfolk. (About one child in every hundred is born looking like its non-mongrelfolk parent.)
Monsters
Fizban's Treasury of Dragons
":"recharge", "rollAction":"Disorienting Breath"}. The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
your formative years. Were you an orphan or a child left on the monastery’s threshold? Did your parents promise you to the monastery in gratitude for a service performed by the monks? Did you
+5 1d8 16 +25 ft. Ability Score Improvement 17th +6 1d10 17 +25 ft. Monastic Tradition Feature 18th +6 1d10 18
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
were a young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag
3 3 3 2 1 1 — — 14th +5 Magical Secrets, Bard College Feature 4 18 4 3 3 3 2 1 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(lava child), neutral
Armor Class 11
Hit Points 60 (8d8 + 24)
Speed 25 ft., climb 20 ft.
STR
18(+4)
DEX
13(+1)
CON
16(+3)
INT
11(+0)
WIS
10(+0)
CHA
Lava Child Physically identical to one another, lava children have muscular builds and childish, perpetually grinning faces. Most are born in the Fountains of Creation, also known as the Plane of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(lava child), neutral
Armor Class 11
Hit Points 60 (8d8 + 24)
Speed 25 ft., climb 20 ft.
STR
18(+4)
DEX
13(+1)
CON
16(+3)
INT
11(+0)
WIS
10(+0)
CHA
Lava Child Physically identical to one another, lava children have muscular builds and childish, perpetually grinning faces. Most are born in the Fountains of Creation, also known as the Plane of
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a circus 11–12 Arrival of an important NPC 13–14 Arrival of marching modrons 15–16 Artistic performance 17–18 Athletic event 19–20 Birth of a child 21–22 Birthday of an important NPC 23–24 Civic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of a circus 11–12 Arrival of an important NPC 13–14 Arrival of marching modrons 15–16 Artistic performance 17–18 Athletic event 19–20 Birth of a child 21–22 Birthday of an important NPC 23–24 Civic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
18 (+4)
Saving Throws Dex +6, Wis +9, Cha +10
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive
-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
CHA
18 (+4)
Saving Throws Dex +6, Wis +9, Cha +10
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses darkvision 120 ft., passive
-level spellcaster. Its spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Elf Elf, Child d100 Name 01–02 Ael 03–04 Ang 05–06 Ara 07–08 Ari 09–10 Arn 11–12 Aym 13–14 Broe 15–16 Bryn 17–18 Cael 19–20 Cy 21–22 Dae 23–24 Del 25–26 Eli 27–28 Eryn 29–30 Faen 31–32 Fera 33–34
Adrie 03–04 Ahinar 05–06 Althaea 07–08 Anastrianna 09–10 Andraste 11–12 Antinua 13–14 Arara 15–16 Baelitae 17–18 Bethrynna 19–20 Birel 21–22 Caelynn 23–24 Chaedi 25–26 Claira 27–28 Dara 29–30 Drusilia 31
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Elf Elf, Child d100 Name 01–02 Ael 03–04 Ang 05–06 Ara 07–08 Ari 09–10 Arn 11–12 Aym 13–14 Broe 15–16 Bryn 17–18 Cael 19–20 Cy 21–22 Dae 23–24 Del 25–26 Eli 27–28 Eryn 29–30 Faen 31–32 Fera 33–34
Adrie 03–04 Ahinar 05–06 Althaea 07–08 Anastrianna 09–10 Andraste 11–12 Antinua 13–14 Arara 15–16 Baelitae 17–18 Bethrynna 19–20 Birel 21–22 Caelynn 23–24 Chaedi 25–26 Claira 27–28 Dara 29–30 Drusilia 31
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or 2d4 guards with 1d8 mastiffs 17 1d8 + 1 winged kobolds 18 1d3 constrictor snakes 19 1d10 + 5 giant rats or 2d6 + 3 giant weasels 20 1d4 + 1 needle blights with 1d6 + 3 twig blights 21–25 A lost
, weeping child. If the characters take the child home, the parents reward them with 1d3 potions of healing. 26 1d8 + 1 giant frogs 27 4d4 kobolds 28 1d3 black bears 29 3d6 stirges 30 1 satyr 31 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or 2d4 guards with 1d8 mastiffs 17 1d8 + 1 winged kobolds 18 1d3 constrictor snakes 19 1d10 + 5 giant rats or 2d6 + 3 giant weasels 20 1d4 + 1 needle blights with 1d6 + 3 twig blights 21–25 A lost
, weeping child. If the characters take the child home, the parents reward them with 1d3 potions of healing. 26 1d8 + 1 giant frogs 27 4d4 kobolds 28 1d3 black bears 29 3d6 stirges 30 1 satyr 31 2d4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-high bluffs rise from the river. Characters who succeed on a DC 18 Wisdom (Perception) check notice the island’s rocks look like pieces of an ancient structure. Amanisha (neutral good, human spy) is
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions. A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +6
Skills Athletics +3, Insight +4, Nature +3, Perception +4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
17th
+6
1d10
17
+25 ft.
Monastic Tradition Feature
18th
+6
1d10
18
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
17th
+6
1d10
17
+25 ft.
Monastic Tradition Feature
18th
+6
1d10
18
+30 ft.
Empty Body
19th
+6
1d10
19
+30 ft.
Ability Score Improvement
20th
+6
1d10
20
+30 ft.
Perfect Self
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated known to be paid in advance, lest a missed invoice lead to dire repercussions. A child of the forest, Môrgæn defends the natural world with singular ferocity and an impressive
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Str +3, Dex +6
Skills Athletics +3, Insight +4, Nature +3, Perception +4
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-high bluffs rise from the river. Characters who succeed on a DC 18 Wisdom (Perception) check notice the island’s rocks look like pieces of an ancient structure. Amanisha (neutral good, human spy) is
Manivarsha proud by bringing home the Riverine’s Shankha.” Bond. “The folk of the Manivarshi diaspora cling too much to memories. I will give them something new to celebrate.” Flaw. “I am both a child
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
child appears like any other of its kind, the creature’s true nature manifests upon reaching adulthood: its complexion turns purplish and horns sprout from its head. The gargantua grows rapidly
)
INT
9 (−1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Dex +7, Int +6, Wis +10
Damage Resistances force, psychic
Condition Immunities frightened
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
child appears like any other of its kind, the creature’s true nature manifests upon reaching adulthood: its complexion turns purplish and horns sprout from its head. The gargantua grows rapidly
)
INT
9 (−1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Dex +7, Int +6, Wis +10
Damage Resistances force, psychic
Condition Immunities frightened
Senses darkvision 120 ft., passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Damage
kind. They do so usually to compare signs and omens or engage in a rare courtship. Storm giant parents stay together to raise a child to maturity, then return to the solitary isolation they cherish
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, though its thoughts are no more sophisticated than those of a young child. The golem’s muscle tissue responds to the power of lightning, invigorating the creature with vitality and strength. Powerful
construct, neutral
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
9 (−1)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
3
3
2
1
—
—
—
13th
+5
Song of Rest (d10)
4
16
4
3
3
3
2
1
1
—
—
14th
+5
Magical Secrets, Bard College Feature
4
18
4
3
3
3
2
1
1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
3
3
2
1
—
—
—
13th
+5
Song of Rest (d10)
4
16
4
3
3
3
2
1
1
—
—
14th
+5
Magical Secrets, Bard College Feature
4
18
4
3
3
3
2
1
1
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, Typically Chaotic Evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
16 (+3
illusion that makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown’s space (such as a floating balloon). Maintaining this effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, though its thoughts are no more sophisticated than those of a young child. The golem’s muscle tissue responds to the power of lightning, invigorating the creature with vitality and strength. Powerful
construct, neutral
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19 (+4)
DEX
9 (−1)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
5 (−3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
too lazy or self-interested to raise their young. They assume attractive male forms and seduce women, leaving them to raise their progeny. A doppelganger child appears to be a normal member of its
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6